Stellaris

Stellaris

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BPV - More Building Slots - Compatibility
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2.524 MB
22.5. klo 17.47
20.6. klo 12.40
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BPV - More Building Slots - Compatibility

1 kokoelmassa, tekijä 喵小夕 · F_thx
小夕的模组
51 luomusta
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This mod automatically extracts district/zone code from popular mods, enabling compatibility with even more building slots for the vast majority of mods.
本模组可自动从热门模组中提取district/zone代码,让绝大部分模组适配更多建筑槽。

动态兼容模组 Dynamically Compatible Mods:

白名单兼容模组 Whitelisted Mods:
(这些模组没有提供特征,但可无条件加载)
(These mods do not provide identifiers but are compatible without conditions)
  • 仙舟帝国
  • 至高之环 Ascended Salvation
  • Dragon-furry Extended
  • Real Space - New Arcologies
  • (4.0 Update) 40k Nomadic Eldar and Drukhari Raider Origins
  • Umamusume - Stellar Derby
  • The Tasty Expansion Pack
  • Play As Gray
  • StellarisStoryCollection
  • WULAFallenEmpire
  • 天降之物
  • 自动化星球
  • 烛虚星列
  • Shurai Empire - Season 2
  • 翁法罗斯
  • 群星争霸 StellarisCraft
  • 皑因世界旅行
  • 虚空的更多星系开局
  • The Wandering Earth origin
  • 多维扩展
  • 传奇领袖——爱莉希雅
  • Honkai: Star Rail | 崩坏:星穹铁道

暂时无法兼容模组 Temporarily Incompatible Mods:
(这些模组没有提供 scripted_variables 特征,且覆盖原版内容)
(due to lacking scripted_variables identifiers and overriding vanilla content)
  • 毒圣骑士回调
  • 生体荒野优化
  • 40k Age of Indomitus
  • Real Space - Planetary Stations
  • Stellaris StarLabs v4.0
  • ~~Scripted Trigger Undercoat
  • Wiirlak Additional Civics & Origins [4.0]
  • 4 Zone City District [4.0.x]
  • Multi Origins
  • Better Ringworlds Ecumenopoli and Districts
  • Ruling Class: Reborn - Bug Branch Version
  • Industrial Districts Re-Added [4.0]

内置兼容模组 Built-in compatible mods:
(内置兼容,不需要额外兼容)
(These require no additional patches)
97 kommenttia
alankraskow 37 minuuttia sitten 
Mod is causing some serious issues. Empire creation is all over the place and it freezes the game upon exiting empire creation.
DD人 52 minuuttia sitten 
不知道发生了什么问题,会导致自定义国家界面背景图丢失
interface/zz_customize_species_editors.gui 这个文件的2829行 background 没问题 但是背景之外的图片丢失了 很奇怪
Lamb Chop 2 tuntia sitten 
+1 breaks the custom race creation, for example you get 4 * 2 more ethics with missing icons...
Just a question mark
逆光之种 3 tuntia sitten 
现在会炸掉UOD?现在的UI不仅重叠而且多出来许多无意义选项
TTV/COFFENATION 9 tuntia sitten 
Heyo! The last update breaks compatibility with UI Overhaul Dynamic when youre creating a custom empire. Especially the planet selection is unusable in combination with UI OD and Planetary Diversity. The zz_customize_species_editors.gui file reverts it back to vanilla, overwriting the UI OD changes.
2801136819 9 tuntia sitten 
这mod现在有bug,会影响政体起源UI
MattS 16 tuntia sitten 
I have issues with this and STNC - it will load okay but it blanks out the fleet panel. Colonies look fine but you lose background/etc. any time you have a fleet selected.
Aonir 19.6. klo 7.40 
Thanks !

So "SLOT_END", "SLOT1" and "GOVERNMENT" are variables that you define inside your mod?

I assume this poses no issues for people not using BPV?
喵小夕 · F_thx  [tekijä] 19.6. klo 5.46 
# /common/zones/your_zone.txt
# before:
max_buildings = 3
# after:
max_buildings = @[ (1-BPV_compatibility_load)*3 + BPV_ZONE_SLOT ]

# before:
max_buildings = 6
# after:
max_buildings = @[ (1-BPV_compatibility_load)*6 + BPV_CITY_SLOT ]

# /common/districts/your_main_city_districts.txt
# → Only for primary city districts
# → Append at district end: (preserve original zone_slots)
inline_script = {
script = districts/BPV_district_slots2
GOVERNMENT = slot_city_government
SLOT1 = slot_city_01
SLOT_END = your_slot_city_02
}
# This script duplicates END specialization until reaching user-requested counts
@Aonir
Aonir 19.6. klo 3.01 
I made a submod for acot that adds zones, and I got asked more than once if it is compatible with your mod. So I set it as my next goal to make to so, any insights you can give me on how to do so?