Stellaris
Ultimate Technologies
1.828 comentarii
米缇 7 iun. la 4:44 
作者请多注意休息,但我会一直视奸你直到乖乖更新
Rachkofivich 6 iun. la 1:26 
作者请多注意休息,但我会一直视奸你直到乖乖更新:steamhappy:
mingjin09175184 5 iun. la 1:43 
作者请多注意休息,但我会一直视奸你直到乖乖更新
ColdSpaCe7 2 iun. la 2:06 
update please?
八云之舞 31 mai la 7:26 
作者请多注意休息,但我会一直视奸直到你乖乖更新
小浪蹄子 30 mai la 17:44 
作者请多注意休息,但我会一直视奸直到你乖乖更新
麦克阿瑟将军 29 mai la 7:40 
Come on, the author is waiting for your update:steamhappy::steamhappy:
Mato Sakura 28 mai la 1:19 
这个mod太好用了
DXY__HAN 27 mai la 5:45 
update,please....
AdmirableOstrich 24 mai la 8:21 
I've posted patches:

- Ultimate Technologies Patch
- Ultimate Weaponry (Standard) Patch

Just note that as mentioned, the utopian infrastructure decision will work but currently it just adds new district options and redistributes your old districts where it makes sense. Without vanilla changes, or new planet classes and major changes to the current events, I can't disable vanilla districts.

Otherwise, should be good for most use-cases in v4.* until Stellaris breaks something else.
Kedi 23 mai la 12:28 
@Míla same here omg
Míla 23 mai la 11:49 
Love the mod, looking forward to playing with it again :3
breloom1994  [autor] 23 mai la 7:26 
@AdmirableOstrich You're welcome to do so. Having a busy working schedule atm, It may take longer time for me to patch for the new version.
甲基磷酸钙 23 mai la 5:20 
updates pls!
AdmirableOstrich 20 mai la 18:17 
@breloom1994. If you don't have bandwidth right now, I can post a temporary patch for both this and Ultimate Weapons (Standard), both of which I have working and moderately balanced. The district situation is somewhat hacky for ultimate infrastructure decisions (that part needs more balancing) but it is functional. There's also the patch below, but I feel that one overtunes a bit too much to fit in with some more-powerful mods.
明智三海信长 20 mai la 1:57 
Sir....hello? update...please....
SolidSpaceDisk 16 mai la 9:28 
learnst 14 mai la 10:04 
求求你更新吧,我什么都会做的
DoKne 14 mai la 8:24 
I love this mod. Please take all time you need to update. :)
我就是我 14 mai la 6:53 
大人,时代变了
星辰耀龙 13 mai la 0:26 
大佬,等更新
純灰chunhui 12 mai la 22:26 
大人,时代变了
TheSoi2 12 mai la 18:35 
Can't wait for the update, keep up the great work :Fistofdosh:
Battlespark 12 mai la 4:35 
@blast. Its not 4.0 compatible yet, i wouldnt use it until hes fixed stuff man. Its alright, you will survive a while without it haha.
Blast Hardcheese 11 mai la 8:08 
I've been using this mod with 4.0 and so far it still mostly works. Just don't use the utopian infrastructure decision or you'll get a CTD. I hope the AI don't use it.
Why not Zoidberg 10 mai la 9:45 
thank you for all the hard work and cant wait for the update. Though a note the virtual particle cannon needs to be nerfed, so overpowered. :heart:
Kinoe 8 mai la 12:16 
thanks for updating. Enjoying this mod for years now
Designed 7 mai la 3:32 
thank u smm for working on this
Eternum 6 mai la 12:11 
take your time, we look forward to what you cook up
breloom1994  [autor] 6 mai la 3:56 
Due to massive overhaul of economy system, update this mod will take tremendous amount of time, please be patient. Thanks for the understanding.
learnst 6 mai la 0:13 
求求你更新吧,我什么都会做的
1661025149 5 mai la 18:32 
4.0更了,求更新
Koornia 20 apr. la 5:17 
The “Strategic Resources Discovery” edict, once activated, causes the game to crash when attempting to open the Council screen.

Only official DLCs. No other mods are installed.
α·瓦索龙 11 apr. la 11:53 
I rolled the tech as early as 2248, and another playthrough in 2301. @WCHR VIPER
WCHR VIPER 30 mart. la 12:36 
What's the fastest anyone has rolled the tech for this stuff?
Dzone5 9 mart. la 13:37 
still confused. does this require another mod to run?
new user 3 mart. la 21:00 
The MOD adds powerful buildings to Orbital Ring and Starbase, but there is one type of building that increases dock capacity. This means that some bases that do not specialize in shipbuilding will also receive shipbuilding tasks, which reduces the efficiency of shipbuilding. However, those buildings have other benefits, and it is regrettable not to simply use them. These buildings should strengthen existing shipyards instead of creating new ones.
new user 3 mart. la 20:58 
Ionic Cannon Battery has duplicate reactors

Reactors, thrusters, and combat computers cannot be used on fallen imperial ships
These three components do not work well with other mods either
There are similar issues on Star Eater as well
DonDon 24 febr. la 19:15 
are the images using ASB? its a must have for me so I was wondering if it was like automatically compatible or smth
Dzone5 22 febr. la 10:58 
I'm not seeing any of the edicts or tech options on my game. Is an update pending?
Ronin 9 febr. la 15:09 
The mod works just fine it's just stupidly OP and unbalanced. You'll out snowball the AI massively with these buildings. Had a 5 million power fleet while the AI could barely field 50-100k fleets on highest difficulty.
Skylingale 7 febr. la 14:56 
@MajorGeneralPike The last update was literally less than 2 months ago chill tf out you no life loser and stop being so damn entitled for something that is free. show some damn respect or stfu
MajorGeneralPike 7 febr. la 7:23 
This mod is BUSTED, the Author has abandoned it too.
Roland 6 febr. la 16:31 
I love this mod just the way it is thanks, makes my game be what I want.
MajorGeneralPike 1 febr. la 12:31 
I wouldn't remove it mid save
Fish 1 febr. la 11:31 
Is it safe to remove mid save?
MajorGeneralPike 28 ian. la 7:33 
This mod needs to be toned down a little bit.
alfharobby 28 ian. la 3:57 
by the way does the resources produce by Job at Utopia District receive Bonus from Modifier, or is it still doesn't receive the bonus from modifier.
CikenJamur 17 ian. la 8:09 
i think some of the tech are too overpowered, for example modifier that reduce empire size from pops, district and system, maybe can reduce it to make it more balanced
Roland 11 ian. la 12:29 
Great Mod Thanks.