Stellaris

Stellaris

Ultimate Technologies
1.825 kommentarer
ColdSpaCe7 2. juni kl. 2:06 
update please?
八云之舞 31. maj kl. 7:26 
作者请多注意休息,但我会一直视奸直到你乖乖更新
小浪蹄子 30. maj kl. 17:44 
作者请多注意休息,但我会一直视奸直到你乖乖更新
麦克阿瑟将军 29. maj kl. 7:40 
Come on, the author is waiting for your update:steamhappy::steamhappy:
Mato Sakura 28. maj kl. 1:19 
这个mod太好用了
DXY__HAN 27. maj kl. 5:45 
update,please....
AdmirableOstrich 24. maj kl. 8:21 
I've posted patches:

- Ultimate Technologies Patch
- Ultimate Weaponry (Standard) Patch

Just note that as mentioned, the utopian infrastructure decision will work but currently it just adds new district options and redistributes your old districts where it makes sense. Without vanilla changes, or new planet classes and major changes to the current events, I can't disable vanilla districts.

Otherwise, should be good for most use-cases in v4.* until Stellaris breaks something else.
Kedi 23. maj kl. 12:28 
@Míla same here omg
Míla 23. maj kl. 11:49 
Love the mod, looking forward to playing with it again :3
breloom1994  [ophavsmand] 23. maj kl. 7:26 
@AdmirableOstrich You're welcome to do so. Having a busy working schedule atm, It may take longer time for me to patch for the new version.
甲基磷酸钙 23. maj kl. 5:20 
updates pls!
AdmirableOstrich 20. maj kl. 18:17 
@breloom1994. If you don't have bandwidth right now, I can post a temporary patch for both this and Ultimate Weapons (Standard), both of which I have working and moderately balanced. The district situation is somewhat hacky for ultimate infrastructure decisions (that part needs more balancing) but it is functional. There's also the patch below, but I feel that one overtunes a bit too much to fit in with some more-powerful mods.
明智三海信长 20. maj kl. 1:57 
Sir....hello? update...please....
SolidSpaceDisk 16. maj kl. 9:28 
learnst 14. maj kl. 10:04 
求求你更新吧,我什么都会做的
DoKne 14. maj kl. 8:24 
I love this mod. Please take all time you need to update. :)
我就是我 14. maj kl. 6:53 
大人,时代变了
星辰耀龙 13. maj kl. 0:26 
大佬,等更新
純灰chunhui 12. maj kl. 22:26 
大人,时代变了
TheSoi2 12. maj kl. 18:35 
Can't wait for the update, keep up the great work :Fistofdosh:
Battlespark 12. maj kl. 4:35 
@blast. Its not 4.0 compatible yet, i wouldnt use it until hes fixed stuff man. Its alright, you will survive a while without it haha.
Blast Hardcheese 11. maj kl. 8:08 
I've been using this mod with 4.0 and so far it still mostly works. Just don't use the utopian infrastructure decision or you'll get a CTD. I hope the AI don't use it.
Why not Zoidberg 10. maj kl. 9:45 
thank you for all the hard work and cant wait for the update. Though a note the virtual particle cannon needs to be nerfed, so overpowered. :heart:
Kinoe 8. maj kl. 12:16 
thanks for updating. Enjoying this mod for years now
Designed 7. maj kl. 3:32 
thank u smm for working on this
Eternum 6. maj kl. 12:11 
take your time, we look forward to what you cook up
breloom1994  [ophavsmand] 6. maj kl. 3:56 
Due to massive overhaul of economy system, update this mod will take tremendous amount of time, please be patient. Thanks for the understanding.
learnst 6. maj kl. 0:13 
求求你更新吧,我什么都会做的
1661025149 5. maj kl. 18:32 
4.0更了,求更新
Koornia 20. apr. kl. 5:17 
The “Strategic Resources Discovery” edict, once activated, causes the game to crash when attempting to open the Council screen.

Only official DLCs. No other mods are installed.
α·瓦索龙 11. apr. kl. 11:53 
I rolled the tech as early as 2248, and another playthrough in 2301. @WCHR VIPER
WCHR VIPER 30. mar. kl. 12:36 
What's the fastest anyone has rolled the tech for this stuff?
Dzone5 9. mar. kl. 13:37 
still confused. does this require another mod to run?
new user 3. mar. kl. 21:00 
The MOD adds powerful buildings to Orbital Ring and Starbase, but there is one type of building that increases dock capacity. This means that some bases that do not specialize in shipbuilding will also receive shipbuilding tasks, which reduces the efficiency of shipbuilding. However, those buildings have other benefits, and it is regrettable not to simply use them. These buildings should strengthen existing shipyards instead of creating new ones.
new user 3. mar. kl. 20:58 
Ionic Cannon Battery has duplicate reactors

Reactors, thrusters, and combat computers cannot be used on fallen imperial ships
These three components do not work well with other mods either
There are similar issues on Star Eater as well
DonDon 24. feb. kl. 19:15 
are the images using ASB? its a must have for me so I was wondering if it was like automatically compatible or smth
Dzone5 22. feb. kl. 10:58 
I'm not seeing any of the edicts or tech options on my game. Is an update pending?
Ronin 9. feb. kl. 15:09 
The mod works just fine it's just stupidly OP and unbalanced. You'll out snowball the AI massively with these buildings. Had a 5 million power fleet while the AI could barely field 50-100k fleets on highest difficulty.
Skylingale 7. feb. kl. 14:56 
@MajorGeneralPike The last update was literally less than 2 months ago chill tf out you no life loser and stop being so damn entitled for something that is free. show some damn respect or stfu
MajorGeneralPike 7. feb. kl. 7:23 
This mod is BUSTED, the Author has abandoned it too.
Roland 6. feb. kl. 16:31 
I love this mod just the way it is thanks, makes my game be what I want.
MajorGeneralPike 1. feb. kl. 12:31 
I wouldn't remove it mid save
Fish 1. feb. kl. 11:31 
Is it safe to remove mid save?
MajorGeneralPike 28. jan. kl. 7:33 
This mod needs to be toned down a little bit.
alfharobby 28. jan. kl. 3:57 
by the way does the resources produce by Job at Utopia District receive Bonus from Modifier, or is it still doesn't receive the bonus from modifier.
CikenJamur 17. jan. kl. 8:09 
i think some of the tech are too overpowered, for example modifier that reduce empire size from pops, district and system, maybe can reduce it to make it more balanced
Roland 11. jan. kl. 12:29 
Great Mod Thanks.
perl 10. jan. kl. 9:02 
You did a good job with the weapon GFX
Smeg 5. jan. kl. 11:30 
i second the "theguty" comment,
to help with some info, changes seem to not be big, what i found are just some ship sizes and classes name changes (example: "explorer_vessel" is now "explorationship" in NSC and at level 4 the size is like a big battleship in power requirements and needs the same class restrictions as "shipclass_military", since it becomes essentially a powerful military explorer ship but it's class is "shipclass_science_ship" in NSC).
Simply put, wherever you have restrictions (for utilities like "power_core", utilities roles) the restrictions are missing the NSC added ships (explorationship, Dreadnought, Battlecruiser and Carrier for example) from the restriction for the size and roles of the utilities.
Kedi 24. dec. 2024 kl. 10:30 
I have such a deep love for this mod, thank you so so much for making this one day