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Een vertaalprobleem melden
Ultimate Technology → Geological Reconstruction → Edenization
Ultimate Technology → Molecular Manipulation ↘
Ultimate Technology → Control Dark Energy → Utopian Infrastructure
Ultimate Technology → Nano Drone Colony ↗
Which order they come in is random, but you will typically get edenization first.
This is also all independent of whether the Utopian Infrastructure decision works. If you are using base Ultimate Tech without my or SolidSpaceDisk's patches, you will crash to desktop. In the patches, the decision works but what it does to districts isn't quite as intended as there's basically no way to do it without modifying vanilla files (slightly, but enough to make compatibility a bit more complicated).
- Ultimate Technologies Patch
- Ultimate Weaponry (Standard) Patch
Just note that as mentioned, the utopian infrastructure decision will work but currently it just adds new district options and redistributes your old districts where it makes sense. Without vanilla changes, or new planet classes and major changes to the current events, I can't disable vanilla districts.
Otherwise, should be good for most use-cases in v4.* until Stellaris breaks something else.
^ Patch for 4.0 (Has English loc don't worry)
Only official DLCs. No other mods are installed.
Reactors, thrusters, and combat computers cannot be used on fallen imperial ships
These three components do not work well with other mods either
There are similar issues on Star Eater as well