Stellaris

Stellaris

Ultimate Technologies
1.831 opmerkingen
AdmirableOstrich 7 uur geleden 
@Umpkto The Edenization and Utopian Infrastructure techs aren't very related:

Ultimate Technology → Geological Reconstruction → Edenization

Ultimate Technology → Molecular Manipulation ↘
Ultimate Technology → Control Dark Energy → Utopian Infrastructure
Ultimate Technology → Nano Drone Colony ↗

Which order they come in is random, but you will typically get edenization first.

This is also all independent of whether the Utopian Infrastructure decision works. If you are using base Ultimate Tech without my or SolidSpaceDisk's patches, you will crash to desktop. In the patches, the decision works but what it does to districts isn't quite as intended as there's basically no way to do it without modifying vanilla files (slightly, but enough to make compatibility a bit more complicated).
Umpkto 12 uur geleden 
is the Utopian infrastructure decision broken in 4.0? I've gotten edenization twice (i've only played twice since 4.0) without getting the utopian infrastructure research first
ASU 15 uur geleden 
作者请多注意休息,但我会一直视奸你直到乖乖更新
米缇 7 jun om 4:44 
作者请多注意休息,但我会一直视奸你直到乖乖更新
Rachkofivich 6 jun om 1:26 
作者请多注意休息,但我会一直视奸你直到乖乖更新:steamhappy:
mingjin09175184 5 jun om 1:43 
作者请多注意休息,但我会一直视奸你直到乖乖更新
ColdSpaCe7 2 jun om 2:06 
update please?
八云之舞 31 mei om 7:26 
作者请多注意休息,但我会一直视奸直到你乖乖更新
小浪蹄子 30 mei om 17:44 
作者请多注意休息,但我会一直视奸直到你乖乖更新
麦克阿瑟将军 29 mei om 7:40 
Come on, the author is waiting for your update:steamhappy::steamhappy:
Mato Sakura 28 mei om 1:19 
这个mod太好用了
DXY__HAN 27 mei om 5:45 
update,please....
AdmirableOstrich 24 mei om 8:21 
I've posted patches:

- Ultimate Technologies Patch
- Ultimate Weaponry (Standard) Patch

Just note that as mentioned, the utopian infrastructure decision will work but currently it just adds new district options and redistributes your old districts where it makes sense. Without vanilla changes, or new planet classes and major changes to the current events, I can't disable vanilla districts.

Otherwise, should be good for most use-cases in v4.* until Stellaris breaks something else.
Kedi 23 mei om 12:28 
@Míla same here omg
Míla 23 mei om 11:49 
Love the mod, looking forward to playing with it again :3
breloom1994  [auteur] 23 mei om 7:26 
@AdmirableOstrich You're welcome to do so. Having a busy working schedule atm, It may take longer time for me to patch for the new version.
甲基磷酸钙 23 mei om 5:20 
updates pls!
AdmirableOstrich 20 mei om 18:17 
@breloom1994. If you don't have bandwidth right now, I can post a temporary patch for both this and Ultimate Weapons (Standard), both of which I have working and moderately balanced. The district situation is somewhat hacky for ultimate infrastructure decisions (that part needs more balancing) but it is functional. There's also the patch below, but I feel that one overtunes a bit too much to fit in with some more-powerful mods.
明智三海信长 20 mei om 1:57 
Sir....hello? update...please....
SolidSpaceDisk 16 mei om 9:28 
learnst 14 mei om 10:04 
求求你更新吧,我什么都会做的
DoKne 14 mei om 8:24 
I love this mod. Please take all time you need to update. :)
我就是我 14 mei om 6:53 
大人,时代变了
星辰耀龙 13 mei om 0:26 
大佬,等更新
純灰chunhui 12 mei om 22:26 
大人,时代变了
TheSoi2 12 mei om 18:35 
Can't wait for the update, keep up the great work :Fistofdosh:
Battlespark 12 mei om 4:35 
@blast. Its not 4.0 compatible yet, i wouldnt use it until hes fixed stuff man. Its alright, you will survive a while without it haha.
Blast Hardcheese 11 mei om 8:08 
I've been using this mod with 4.0 and so far it still mostly works. Just don't use the utopian infrastructure decision or you'll get a CTD. I hope the AI don't use it.
Why not Zoidberg 10 mei om 9:45 
thank you for all the hard work and cant wait for the update. Though a note the virtual particle cannon needs to be nerfed, so overpowered. :heart:
Kinoe 8 mei om 12:16 
thanks for updating. Enjoying this mod for years now
Designed 7 mei om 3:32 
thank u smm for working on this
Eternum 6 mei om 12:11 
take your time, we look forward to what you cook up
breloom1994  [auteur] 6 mei om 3:56 
Due to massive overhaul of economy system, update this mod will take tremendous amount of time, please be patient. Thanks for the understanding.
learnst 6 mei om 0:13 
求求你更新吧,我什么都会做的
1661025149 5 mei om 18:32 
4.0更了,求更新
Koornia 20 apr om 5:17 
The “Strategic Resources Discovery” edict, once activated, causes the game to crash when attempting to open the Council screen.

Only official DLCs. No other mods are installed.
α·瓦索龙 11 apr om 11:53 
I rolled the tech as early as 2248, and another playthrough in 2301. @WCHR VIPER
WCHR VIPER 30 mrt om 12:36 
What's the fastest anyone has rolled the tech for this stuff?
Dzone5 9 mrt om 13:37 
still confused. does this require another mod to run?
new user 3 mrt om 21:00 
The MOD adds powerful buildings to Orbital Ring and Starbase, but there is one type of building that increases dock capacity. This means that some bases that do not specialize in shipbuilding will also receive shipbuilding tasks, which reduces the efficiency of shipbuilding. However, those buildings have other benefits, and it is regrettable not to simply use them. These buildings should strengthen existing shipyards instead of creating new ones.
new user 3 mrt om 20:58 
Ionic Cannon Battery has duplicate reactors

Reactors, thrusters, and combat computers cannot be used on fallen imperial ships
These three components do not work well with other mods either
There are similar issues on Star Eater as well
DonDon 24 feb om 19:15 
are the images using ASB? its a must have for me so I was wondering if it was like automatically compatible or smth
Dzone5 22 feb om 10:58 
I'm not seeing any of the edicts or tech options on my game. Is an update pending?
Ronin 9 feb om 15:09 
The mod works just fine it's just stupidly OP and unbalanced. You'll out snowball the AI massively with these buildings. Had a 5 million power fleet while the AI could barely field 50-100k fleets on highest difficulty.
Skylingale 7 feb om 14:56 
@MajorGeneralPike The last update was literally less than 2 months ago chill tf out you no life loser and stop being so damn entitled for something that is free. show some damn respect or stfu
MajorGeneralPike 7 feb om 7:23 
This mod is BUSTED, the Author has abandoned it too.
Roland 6 feb om 16:31 
I love this mod just the way it is thanks, makes my game be what I want.
MajorGeneralPike 1 feb om 12:31 
I wouldn't remove it mid save
Fish 1 feb om 11:31 
Is it safe to remove mid save?
MajorGeneralPike 28 jan om 7:33 
This mod needs to be toned down a little bit.