Stellaris
Ultimate Technologies
1 822 коментара
麦克阿瑟将军 преди 22 часа 
Come on, the author is waiting for your update:steamhappy::steamhappy:
Whiteboy 28 май в 1:19 
这个mod太好用了
DXY__HAN 27 май в 5:45 
update,please....
AdmirableOstrich 24 май в 8:21 
I've posted patches:

- Ultimate Technologies Patch
- Ultimate Weaponry (Standard) Patch

Just note that as mentioned, the utopian infrastructure decision will work but currently it just adds new district options and redistributes your old districts where it makes sense. Without vanilla changes, or new planet classes and major changes to the current events, I can't disable vanilla districts.

Otherwise, should be good for most use-cases in v4.* until Stellaris breaks something else.
Kedi 23 май в 12:28 
@Míla same here omg
Míla 23 май в 11:49 
Love the mod, looking forward to playing with it again :3
breloom1994  [автор] 23 май в 7:26 
@AdmirableOstrich You're welcome to do so. Having a busy working schedule atm, It may take longer time for me to patch for the new version.
甲基磷酸钙 23 май в 5:20 
updates pls!
AdmirableOstrich 20 май в 18:17 
@breloom1994. If you don't have bandwidth right now, I can post a temporary patch for both this and Ultimate Weapons (Standard), both of which I have working and moderately balanced. The district situation is somewhat hacky for ultimate infrastructure decisions (that part needs more balancing) but it is functional. There's also the patch below, but I feel that one overtunes a bit too much to fit in with some more-powerful mods.
明智三海信长 20 май в 1:57 
Sir....hello? update...please....
SolidSpaceDisk 16 май в 9:28 
learnst 14 май в 10:04 
求求你更新吧,我什么都会做的
DoKne 14 май в 8:24 
I love this mod. Please take all time you need to update. :)
我就是我 14 май в 6:53 
大人,时代变了
星辰耀龙 13 май в 0:26 
大佬,等更新
純灰chunhui 12 май в 22:26 
大人,时代变了
TheSoi2 12 май в 18:35 
Can't wait for the update, keep up the great work :Fistofdosh:
Battlespark 12 май в 4:35 
@blast. Its not 4.0 compatible yet, i wouldnt use it until hes fixed stuff man. Its alright, you will survive a while without it haha.
Blast Hardcheese 11 май в 8:08 
I've been using this mod with 4.0 and so far it still mostly works. Just don't use the utopian infrastructure decision or you'll get a CTD. I hope the AI don't use it.
Why not Zoidberg 10 май в 9:45 
thank you for all the hard work and cant wait for the update. Though a note the virtual particle cannon needs to be nerfed, so overpowered. :heart:
Kinoe 8 май в 12:16 
thanks for updating. Enjoying this mod for years now
Designed 7 май в 3:32 
thank u smm for working on this
Eternum 6 май в 12:11 
take your time, we look forward to what you cook up
breloom1994  [автор] 6 май в 3:56 
Due to massive overhaul of economy system, update this mod will take tremendous amount of time, please be patient. Thanks for the understanding.
learnst 6 май в 0:13 
求求你更新吧,我什么都会做的
1661025149 5 май в 18:32 
4.0更了,求更新
Koornia 20 апр. в 5:17 
The “Strategic Resources Discovery” edict, once activated, causes the game to crash when attempting to open the Council screen.

Only official DLCs. No other mods are installed.
α·瓦索龙 11 апр. в 11:53 
I rolled the tech as early as 2248, and another playthrough in 2301. @WCHR VIPER
WCHR VIPER 30 март в 12:36 
What's the fastest anyone has rolled the tech for this stuff?
Dzone5 9 март в 13:37 
still confused. does this require another mod to run?
new user 3 март в 21:00 
The MOD adds powerful buildings to Orbital Ring and Starbase, but there is one type of building that increases dock capacity. This means that some bases that do not specialize in shipbuilding will also receive shipbuilding tasks, which reduces the efficiency of shipbuilding. However, those buildings have other benefits, and it is regrettable not to simply use them. These buildings should strengthen existing shipyards instead of creating new ones.
new user 3 март в 20:58 
Ionic Cannon Battery has duplicate reactors

Reactors, thrusters, and combat computers cannot be used on fallen imperial ships
These three components do not work well with other mods either
There are similar issues on Star Eater as well
DonDon 24 февр. в 19:15 
are the images using ASB? its a must have for me so I was wondering if it was like automatically compatible or smth
Dzone5 22 февр. в 10:58 
I'm not seeing any of the edicts or tech options on my game. Is an update pending?
Ronin 9 февр. в 15:09 
The mod works just fine it's just stupidly OP and unbalanced. You'll out snowball the AI massively with these buildings. Had a 5 million power fleet while the AI could barely field 50-100k fleets on highest difficulty.
Skylingale 7 февр. в 14:56 
@MajorGeneralPike The last update was literally less than 2 months ago chill tf out you no life loser and stop being so damn entitled for something that is free. show some damn respect or stfu
MajorGeneralPike 7 февр. в 7:23 
This mod is BUSTED, the Author has abandoned it too.
Roland 6 февр. в 16:31 
I love this mod just the way it is thanks, makes my game be what I want.
MajorGeneralPike 1 февр. в 12:31 
I wouldn't remove it mid save
Fish 1 февр. в 11:31 
Is it safe to remove mid save?
MajorGeneralPike 28 ян. в 7:33 
This mod needs to be toned down a little bit.
alfharobby 28 ян. в 3:57 
by the way does the resources produce by Job at Utopia District receive Bonus from Modifier, or is it still doesn't receive the bonus from modifier.
CikenJamur 17 ян. в 8:09 
i think some of the tech are too overpowered, for example modifier that reduce empire size from pops, district and system, maybe can reduce it to make it more balanced
Roland 11 ян. в 12:29 
Great Mod Thanks.
perl 10 ян. в 9:02 
You did a good job with the weapon GFX
Smeg 5 ян. в 11:30 
i second the "theguty" comment,
to help with some info, changes seem to not be big, what i found are just some ship sizes and classes name changes (example: "explorer_vessel" is now "explorationship" in NSC and at level 4 the size is like a big battleship in power requirements and needs the same class restrictions as "shipclass_military", since it becomes essentially a powerful military explorer ship but it's class is "shipclass_science_ship" in NSC).
Simply put, wherever you have restrictions (for utilities like "power_core", utilities roles) the restrictions are missing the NSC added ships (explorationship, Dreadnought, Battlecruiser and Carrier for example) from the restriction for the size and roles of the utilities.
Kedi 24 дек. 2024 в 10:30 
I have such a deep love for this mod, thank you so so much for making this one day
^Sturm 15 дек. 2024 в 7:40 
Hi, @theguty can you share the file? Thanks
breloom1994  [автор] 13 дек. 2024 в 4:45 
Will update this mod soon
theguty 12 дек. 2024 в 19:30 
Would I be able to post a compatability patch for NSC 3.0? I have it made, but I'm just using it for myself. Without it, the new ship classes don't have access to the reactors, thrusters, or combat computers.