Stellaris
Ultimate Technologies
1,826 件のコメント
mingjin09175184 9 時間前 
作者请多注意休息,但我会一直视奸你直到乖乖更新
ColdSpaCe7 6月2日 2時06分 
update please?
八云之舞 5月31日 7時26分 
作者请多注意休息,但我会一直视奸直到你乖乖更新
小浪蹄子 5月30日 17時44分 
作者请多注意休息,但我会一直视奸直到你乖乖更新
麦克阿瑟将军 5月29日 7時40分 
Come on, the author is waiting for your update:steamhappy::steamhappy:
Mato Sakura 5月28日 1時19分 
这个mod太好用了
DXY__HAN 5月27日 5時45分 
update,please....
AdmirableOstrich 5月24日 8時21分 
I've posted patches:

- Ultimate Technologies Patch
- Ultimate Weaponry (Standard) Patch

Just note that as mentioned, the utopian infrastructure decision will work but currently it just adds new district options and redistributes your old districts where it makes sense. Without vanilla changes, or new planet classes and major changes to the current events, I can't disable vanilla districts.

Otherwise, should be good for most use-cases in v4.* until Stellaris breaks something else.
Kedi 5月23日 12時28分 
@Míla same here omg
Míla 5月23日 11時49分 
Love the mod, looking forward to playing with it again :3
breloom1994  [作成者] 5月23日 7時26分 
@AdmirableOstrich You're welcome to do so. Having a busy working schedule atm, It may take longer time for me to patch for the new version.
甲基磷酸钙 5月23日 5時20分 
updates pls!
AdmirableOstrich 5月20日 18時17分 
@breloom1994. If you don't have bandwidth right now, I can post a temporary patch for both this and Ultimate Weapons (Standard), both of which I have working and moderately balanced. The district situation is somewhat hacky for ultimate infrastructure decisions (that part needs more balancing) but it is functional. There's also the patch below, but I feel that one overtunes a bit too much to fit in with some more-powerful mods.
明智三海信长 5月20日 1時57分 
Sir....hello? update...please....
SolidSpaceDisk 5月16日 9時28分 
learnst 5月14日 10時04分 
求求你更新吧,我什么都会做的
DoKne 5月14日 8時24分 
I love this mod. Please take all time you need to update. :)
我就是我 5月14日 6時53分 
大人,时代变了
星辰耀龙 5月13日 0時26分 
大佬,等更新
純灰chunhui 5月12日 22時26分 
大人,时代变了
TheSoi2 5月12日 18時35分 
Can't wait for the update, keep up the great work :Fistofdosh:
Battlespark 5月12日 4時35分 
@blast. Its not 4.0 compatible yet, i wouldnt use it until hes fixed stuff man. Its alright, you will survive a while without it haha.
Blast Hardcheese 5月11日 8時08分 
I've been using this mod with 4.0 and so far it still mostly works. Just don't use the utopian infrastructure decision or you'll get a CTD. I hope the AI don't use it.
Why not Zoidberg 5月10日 9時45分 
thank you for all the hard work and cant wait for the update. Though a note the virtual particle cannon needs to be nerfed, so overpowered. :heart:
Kinoe 5月8日 12時16分 
thanks for updating. Enjoying this mod for years now
Designed 5月7日 3時32分 
thank u smm for working on this
Eternum 5月6日 12時11分 
take your time, we look forward to what you cook up
breloom1994  [作成者] 5月6日 3時56分 
Due to massive overhaul of economy system, update this mod will take tremendous amount of time, please be patient. Thanks for the understanding.
learnst 5月6日 0時13分 
求求你更新吧,我什么都会做的
1661025149 5月5日 18時32分 
4.0更了,求更新
Koornia 4月20日 5時17分 
The “Strategic Resources Discovery” edict, once activated, causes the game to crash when attempting to open the Council screen.

Only official DLCs. No other mods are installed.
α·瓦索龙 4月11日 11時53分 
I rolled the tech as early as 2248, and another playthrough in 2301. @WCHR VIPER
WCHR VIPER 3月30日 12時36分 
What's the fastest anyone has rolled the tech for this stuff?
Dzone5 3月9日 13時37分 
still confused. does this require another mod to run?
new user 3月3日 21時00分 
The MOD adds powerful buildings to Orbital Ring and Starbase, but there is one type of building that increases dock capacity. This means that some bases that do not specialize in shipbuilding will also receive shipbuilding tasks, which reduces the efficiency of shipbuilding. However, those buildings have other benefits, and it is regrettable not to simply use them. These buildings should strengthen existing shipyards instead of creating new ones.
new user 3月3日 20時58分 
Ionic Cannon Battery has duplicate reactors

Reactors, thrusters, and combat computers cannot be used on fallen imperial ships
These three components do not work well with other mods either
There are similar issues on Star Eater as well
DonDon 2月24日 19時15分 
are the images using ASB? its a must have for me so I was wondering if it was like automatically compatible or smth
Dzone5 2月22日 10時58分 
I'm not seeing any of the edicts or tech options on my game. Is an update pending?
Ronin 2月9日 15時09分 
The mod works just fine it's just stupidly OP and unbalanced. You'll out snowball the AI massively with these buildings. Had a 5 million power fleet while the AI could barely field 50-100k fleets on highest difficulty.
Skylingale 2月7日 14時56分 
@MajorGeneralPike The last update was literally less than 2 months ago chill tf out you no life loser and stop being so damn entitled for something that is free. show some damn respect or stfu
MajorGeneralPike 2月7日 7時23分 
This mod is BUSTED, the Author has abandoned it too.
Roland 2月6日 16時31分 
I love this mod just the way it is thanks, makes my game be what I want.
MajorGeneralPike 2月1日 12時31分 
I wouldn't remove it mid save
Fish 2月1日 11時31分 
Is it safe to remove mid save?
MajorGeneralPike 1月28日 7時33分 
This mod needs to be toned down a little bit.
alfharobby 1月28日 3時57分 
by the way does the resources produce by Job at Utopia District receive Bonus from Modifier, or is it still doesn't receive the bonus from modifier.
CikenJamur 1月17日 8時09分 
i think some of the tech are too overpowered, for example modifier that reduce empire size from pops, district and system, maybe can reduce it to make it more balanced
Roland 1月11日 12時29分 
Great Mod Thanks.
perl 1月10日 9時02分 
You did a good job with the weapon GFX
Smeg 1月5日 11時30分 
i second the "theguty" comment,
to help with some info, changes seem to not be big, what i found are just some ship sizes and classes name changes (example: "explorer_vessel" is now "explorationship" in NSC and at level 4 the size is like a big battleship in power requirements and needs the same class restrictions as "shipclass_military", since it becomes essentially a powerful military explorer ship but it's class is "shipclass_science_ship" in NSC).
Simply put, wherever you have restrictions (for utilities like "power_core", utilities roles) the restrictions are missing the NSC added ships (explorationship, Dreadnought, Battlecruiser and Carrier for example) from the restriction for the size and roles of the utilities.