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Laporkan kesalahan penerjemahan
- Ultimate Technologies Patch
- Ultimate Weaponry (Standard) Patch
Just note that as mentioned, the utopian infrastructure decision will work but currently it just adds new district options and redistributes your old districts where it makes sense. Without vanilla changes, or new planet classes and major changes to the current events, I can't disable vanilla districts.
Otherwise, should be good for most use-cases in v4.* until Stellaris breaks something else.
^ Patch for 4.0 (Has English loc don't worry)
Only official DLCs. No other mods are installed.
Reactors, thrusters, and combat computers cannot be used on fallen imperial ships
These three components do not work well with other mods either
There are similar issues on Star Eater as well
to help with some info, changes seem to not be big, what i found are just some ship sizes and classes name changes (example: "explorer_vessel" is now "explorationship" in NSC and at level 4 the size is like a big battleship in power requirements and needs the same class restrictions as "shipclass_military", since it becomes essentially a powerful military explorer ship but it's class is "shipclass_science_ship" in NSC).
Simply put, wherever you have restrictions (for utilities like "power_core", utilities roles) the restrictions are missing the NSC added ships (explorationship, Dreadnought, Battlecruiser and Carrier for example) from the restriction for the size and roles of the utilities.