Stellaris
Extra Events 4.0 Continued
247 Yorum
knon_20 28 May @ 21:30 
Everything is OK, I did not see the replacement of the code in the previous line in the new localization file. When I figured it out, for some reason I couldn't delete the message. I'm sorry for distracting you.
Inny  [yaratıcı] 24 May @ 21:08 
The texts have been completely rewritten, so that's been covered as well.
Futstub 21 May @ 5:43 
Does this by any chance also fix all the spelling mistakes included in the original mod? They really fck with the immersion...
LauraTons 13 May @ 5:46 
Thank you for the fix for eev_last_signal.1
Inny  [yaratıcı] 12 May @ 5:30 
OK, I added a default option to Last Signal so it will always have one valid option.
I fixed the country event as well.
Shigurame 12 May @ 1:35 
I also got the same issue as Private Pyle:
Triggered Event eev_last_signal.1 has no valid options!
Event eev_last_signal.1 has no valid options

playing as: fanatic pacifist / egalitarian
fear of the dark origin / dark consortium and planetscraper civics.

also from my crashlog:
Script Error: Invalid scripted effect: random_owned_pop at file: events/eev_country_events.txt line: 14

not sure if that gives insight on a possible other issue.
Inny  [yaratıcı] 11 May @ 14:07 
OK, I added a check for standard hives as well.
Private Pyle, unsub and resub to the mod, this should fix it.
event ai_factory, no valid options.
non-wilderness hive.
Private Pyle 11 May @ 5:37 
Also crashing, I think because of eev_last_signal.1 has no valid options according to the log
yup, looks like it works now.
Inny  [yaratıcı] 11 May @ 4:05 
These should be fixed now, thanks for the reports.
getting a crash for ai_factory event "has no valid options"
playing as wilderness
pauli 10 May @ 18:39 
changing is_xenophile = yes to is_xenophile = no in the last trigger seems to have fixed it for me.
Aletreon 10 May @ 15:02 
Same issue here, when looking into it the event has 3 exclusive triggers pertaining to your empire being a xenophile or xenophobe. If your empire is neither there is no valid path and crashes. My empire has neither, is it the same in your cases?
chrisgaming70 10 May @ 14:11 
getting an issue relating to last signal events causing a CTD.
dynosina 10 May @ 12:52 
Same issue as Nooctae
Nooctae 10 May @ 12:28 
Getting a crash related to eev_last_signal events, looking at error logs mentions "has no valid options" for it, leading to CTD.
Inny  [yaratıcı] 9 May @ 23:30 
Create a new mod with the launcher, unzip the file in the newly created folder.
Gaiashield 9 May @ 15:03 
Where do we place the file?
Inny  [yaratıcı] 6 May @ 7:08 
It should, looks like I haven't updated the descriptor file.
renegade_sock 6 May @ 6:39 
Are you sure that this 3.14 file is the correct one? It says it is "Extra Events 3.12 Continued"
Inny  [yaratıcı] 6 May @ 2:14 
The latest version for Stellaris 3.14 is available on Github.
https://github.com/Inny78/Extra-Events/releases/tag/3.14
Martok 5 May @ 14:37 
Is this backwards-compatible with v3.14?
Pitlos Tails 2 Nis @ 2:34 
is "soul of the art" a digsite from your mod?
Inny  [yaratıcı] 26 Ara 2024 @ 2:00 
The anomalies are all set to happen in this mod. The country events, on the other hand, are set to fire with a random chance.
spartan1096 26 Ara 2024 @ 1:35 
How would mod that forced all anomalies to spawn affect this?
Северин Катанов 17 Ara 2024 @ 15:58 
The Rus Perevod updated
Inny  [yaratıcı] 17 Ara 2024 @ 5:52 
Should be fixed now.
Inny  [yaratıcı] 17 Ara 2024 @ 5:43 
That's not supposed to happen.
In'ei 16 Ara 2024 @ 16:20 
I am somewhat confused that sentient beings "evolve" on my newly built habitats somehow...
Inny  [yaratıcı] 3 Ağu 2024 @ 14:30 
Nope.
danielthelaw 3 Ağu 2024 @ 14:18 
Is Almibabid species from this mod?
It received PD dummy trait on same game continued.
danielthelaw 2 Ağu 2024 @ 0:12 
awesome! thank you
Inny  [yaratıcı] 1 Ağu 2024 @ 16:42 
Fixed, thanks.
You can fix it on an ongoing game by typing in the console:
effect pd_remove_dummy_traits = yes
danielthelaw 1 Ağu 2024 @ 15:16 
Basically this is the case with all these species (I've got them in my current game)

Xebo
Blikkri
The Fist
danielthelaw 1 Ağu 2024 @ 15:13 
Hi! Thank you for keeping this mod updated.
I found an incompatibility with Planetary Diversity.
Perhaps this should be listed somewhere.

If species is created by event, like Illegal Aliens, it doesn't receive proper PD habitability trait.
Instead it receives dummy PD habitability trait which doesn't provide bonus on Cavern, Superhabitable and Tidally Locked planets.
See example of wrong (reptiloid) and correct (cyclops) species traits.
https://imgur.com/a/882RHGo

This habitability trait can be fixed by remove_trait_species and add_trait_species console commands. Just find correct habitability trait ids by using debugtooltip
Inny  [yaratıcı] 16 May 2024 @ 12:34 
Yes.
Super General Super Klod 15 May 2024 @ 22:52 
Is this mod compatible with expanded events?
Marcurius 13 May 2024 @ 12:23 
Thanks, really like the events from this mod
Inny  [yaratıcı] 8 May 2024 @ 18:00 
I played it and got the rewards as intended, it seems to come from another mod.
arieviloj 8 May 2024 @ 15:34 
Ok. I'll continue the save and take note. But since the start no one gives research bônus. Unless the bonus are added before I close the event anomaly pop up. Idk.
Inny  [yaratıcı] 8 May 2024 @ 15:29 
It would help to know which event did not properly work.
arieviloj 8 May 2024 @ 14:17 
idk if the problem is from this mod (the only used that adds anomalies) but after scientist investigation the bonus from anomalies is not applied. New resource to planet like +3 energy and so are ok, but large bonus like "win 600 to society research" its not being added. Thank u.
Inny  [yaratıcı] 28 Nis 2024 @ 13:01 
The last version for Stellaris 3.10 and 3.11 is available on Github.
https://github.com/Inny78/Extra-Events/releases/tag/3.10%2F3.11
Inny  [yaratıcı] 26 Nis 2024 @ 4:28 
The 3.12 update will come with a complete rewrite of the mutiny event. This event will get new content with future updates.
Inny  [yaratıcı] 27 Mar 2024 @ 2:23 
I've been quite busy writing a massive event for Forgotten Empires and my work on The Nyblax and The Collector, but I'll come back to write some new events here when I get some time.
Boisegangpc 11 Ara 2023 @ 21:46 
@Inny [The Merger] thank you!
Inny  [yaratıcı] 11 Ara 2023 @ 21:36 
I added a list in the discussion tab.
Boisegangpc 11 Ara 2023 @ 20:51 
Is there a list of the events from this mod?
Inny  [yaratıcı] 3 Ara 2023 @ 7:16 
Thanks!