Stellaris
Extra Events 4.0 Continued
247 件のコメント
knon_20 1 時間前 
File "eev_new_l_english.yml", line 332, eev_mutiny.3.desc: “$eev_mutiny.3.base$ $eev_mutiny.3.base3$” - $eev_mutiny.3.base$, there is no such definition in the file, most likely an error. You need to add 1 or 2 at the end.
Inny  [作成者] 5月24日 21時08分 
The texts have been completely rewritten, so that's been covered as well.
Futstub 5月21日 5時43分 
Does this by any chance also fix all the spelling mistakes included in the original mod? They really fck with the immersion...
LauraTons 5月13日 5時46分 
Thank you for the fix for eev_last_signal.1
Inny  [作成者] 5月12日 5時30分 
OK, I added a default option to Last Signal so it will always have one valid option.
I fixed the country event as well.
Shigurame 5月12日 1時35分 
I also got the same issue as Private Pyle:
Triggered Event eev_last_signal.1 has no valid options!
Event eev_last_signal.1 has no valid options

playing as: fanatic pacifist / egalitarian
fear of the dark origin / dark consortium and planetscraper civics.

also from my crashlog:
Script Error: Invalid scripted effect: random_owned_pop at file: events/eev_country_events.txt line: 14

not sure if that gives insight on a possible other issue.
Inny  [作成者] 5月11日 14時07分 
OK, I added a check for standard hives as well.
Private Pyle, unsub and resub to the mod, this should fix it.
ⒹⓔⓐⓓⓜⓐⓝWalking 5月11日 13時38分 
event ai_factory, no valid options.
non-wilderness hive.
Private Pyle 5月11日 5時37分 
Also crashing, I think because of eev_last_signal.1 has no valid options according to the log
ⒹⓔⓐⓓⓜⓐⓝWalking 5月11日 4時13分 
yup, looks like it works now.
Inny  [作成者] 5月11日 4時05分 
These should be fixed now, thanks for the reports.
ⒹⓔⓐⓓⓜⓐⓝWalking 5月11日 1時44分 
getting a crash for ai_factory event "has no valid options"
playing as wilderness
pauli 5月10日 18時39分 
changing is_xenophile = yes to is_xenophile = no in the last trigger seems to have fixed it for me.
Aletreon 5月10日 15時02分 
Same issue here, when looking into it the event has 3 exclusive triggers pertaining to your empire being a xenophile or xenophobe. If your empire is neither there is no valid path and crashes. My empire has neither, is it the same in your cases?
chrisgaming70 5月10日 14時11分 
getting an issue relating to last signal events causing a CTD.
dynosina 5月10日 12時52分 
Same issue as Nooctae
Nooctae 5月10日 12時28分 
Getting a crash related to eev_last_signal events, looking at error logs mentions "has no valid options" for it, leading to CTD.
Inny  [作成者] 5月9日 23時30分 
Create a new mod with the launcher, unzip the file in the newly created folder.
Gaiashield 5月9日 15時03分 
Where do we place the file?
Inny  [作成者] 5月6日 7時08分 
It should, looks like I haven't updated the descriptor file.
renegade_sock 5月6日 6時39分 
Are you sure that this 3.14 file is the correct one? It says it is "Extra Events 3.12 Continued"
Inny  [作成者] 5月6日 2時14分 
The latest version for Stellaris 3.14 is available on Github.
https://github.com/Inny78/Extra-Events/releases/tag/3.14
Martok 5月5日 14時37分 
Is this backwards-compatible with v3.14?
Pitlos Tails 4月2日 2時34分 
is "soul of the art" a digsite from your mod?
Inny  [作成者] 2024年12月26日 2時00分 
The anomalies are all set to happen in this mod. The country events, on the other hand, are set to fire with a random chance.
spartan1096 2024年12月26日 1時35分 
How would mod that forced all anomalies to spawn affect this?
Северин Катанов 2024年12月17日 15時58分 
The Rus Perevod updated
Inny  [作成者] 2024年12月17日 5時52分 
Should be fixed now.
Inny  [作成者] 2024年12月17日 5時43分 
That's not supposed to happen.
In'ei 2024年12月16日 16時20分 
I am somewhat confused that sentient beings "evolve" on my newly built habitats somehow...
Inny  [作成者] 2024年8月3日 14時30分 
Nope.
danielthelaw 2024年8月3日 14時18分 
Is Almibabid species from this mod?
It received PD dummy trait on same game continued.
danielthelaw 2024年8月2日 0時12分 
awesome! thank you
Inny  [作成者] 2024年8月1日 16時42分 
Fixed, thanks.
You can fix it on an ongoing game by typing in the console:
effect pd_remove_dummy_traits = yes
danielthelaw 2024年8月1日 15時16分 
Basically this is the case with all these species (I've got them in my current game)

Xebo
Blikkri
The Fist
danielthelaw 2024年8月1日 15時13分 
Hi! Thank you for keeping this mod updated.
I found an incompatibility with Planetary Diversity.
Perhaps this should be listed somewhere.

If species is created by event, like Illegal Aliens, it doesn't receive proper PD habitability trait.
Instead it receives dummy PD habitability trait which doesn't provide bonus on Cavern, Superhabitable and Tidally Locked planets.
See example of wrong (reptiloid) and correct (cyclops) species traits.
https://imgur.com/a/882RHGo

This habitability trait can be fixed by remove_trait_species and add_trait_species console commands. Just find correct habitability trait ids by using debugtooltip
Inny  [作成者] 2024年5月16日 12時34分 
Yes.
Space Wizard Clarvis 2024年5月15日 22時52分 
Is this mod compatible with expanded events?
Marcurius 2024年5月13日 12時23分 
Thanks, really like the events from this mod
Inny  [作成者] 2024年5月8日 18時00分 
I played it and got the rewards as intended, it seems to come from another mod.
arieviloj 2024年5月8日 15時34分 
Ok. I'll continue the save and take note. But since the start no one gives research bônus. Unless the bonus are added before I close the event anomaly pop up. Idk.
Inny  [作成者] 2024年5月8日 15時29分 
It would help to know which event did not properly work.
arieviloj 2024年5月8日 14時17分 
idk if the problem is from this mod (the only used that adds anomalies) but after scientist investigation the bonus from anomalies is not applied. New resource to planet like +3 energy and so are ok, but large bonus like "win 600 to society research" its not being added. Thank u.
Inny  [作成者] 2024年4月28日 13時01分 
The last version for Stellaris 3.10 and 3.11 is available on Github.
https://github.com/Inny78/Extra-Events/releases/tag/3.10%2F3.11
Inny  [作成者] 2024年4月26日 4時28分 
The 3.12 update will come with a complete rewrite of the mutiny event. This event will get new content with future updates.
Inny  [作成者] 2024年3月27日 2時23分 
I've been quite busy writing a massive event for Forgotten Empires and my work on The Nyblax and The Collector, but I'll come back to write some new events here when I get some time.
Boisegangpc 2023年12月11日 21時46分 
@Inny [The Merger] thank you!
Inny  [作成者] 2023年12月11日 21時36分 
I added a list in the discussion tab.
Boisegangpc 2023年12月11日 20時51分 
Is there a list of the events from this mod?
Inny  [作成者] 2023年12月3日 7時16分 
Thanks!