Stellaris

Stellaris

Extra Events 4.0 Continued
247 kommentarer
knon_20 4 minutter siden 
Denne kommentaren avventer analyse av vårt automatiserte innholdskontrollsystem. Den blir midlertidig skjult inntil vi kan bekrefte at den ikke inneholder skadelig innhold (f.eks. lenker til nettsteder som prøver å stjele informasjon).
Inny  [skaper] 24. mai kl. 21.08 
The texts have been completely rewritten, so that's been covered as well.
Futstub 21. mai kl. 5.43 
Does this by any chance also fix all the spelling mistakes included in the original mod? They really fck with the immersion...
LauraTons 13. mai kl. 5.46 
Thank you for the fix for eev_last_signal.1
Inny  [skaper] 12. mai kl. 5.30 
OK, I added a default option to Last Signal so it will always have one valid option.
I fixed the country event as well.
Shigurame 12. mai kl. 1.35 
I also got the same issue as Private Pyle:
Triggered Event eev_last_signal.1 has no valid options!
Event eev_last_signal.1 has no valid options

playing as: fanatic pacifist / egalitarian
fear of the dark origin / dark consortium and planetscraper civics.

also from my crashlog:
Script Error: Invalid scripted effect: random_owned_pop at file: events/eev_country_events.txt line: 14

not sure if that gives insight on a possible other issue.
Inny  [skaper] 11. mai kl. 14.07 
OK, I added a check for standard hives as well.
Private Pyle, unsub and resub to the mod, this should fix it.
ⒹⓔⓐⓓⓜⓐⓝWalking 11. mai kl. 13.38 
event ai_factory, no valid options.
non-wilderness hive.
Private Pyle 11. mai kl. 5.37 
Also crashing, I think because of eev_last_signal.1 has no valid options according to the log
ⒹⓔⓐⓓⓜⓐⓝWalking 11. mai kl. 4.13 
yup, looks like it works now.
Inny  [skaper] 11. mai kl. 4.05 
These should be fixed now, thanks for the reports.
ⒹⓔⓐⓓⓜⓐⓝWalking 11. mai kl. 1.44 
getting a crash for ai_factory event "has no valid options"
playing as wilderness
pauli 10. mai kl. 18.39 
changing is_xenophile = yes to is_xenophile = no in the last trigger seems to have fixed it for me.
Aletreon 10. mai kl. 15.02 
Same issue here, when looking into it the event has 3 exclusive triggers pertaining to your empire being a xenophile or xenophobe. If your empire is neither there is no valid path and crashes. My empire has neither, is it the same in your cases?
chrisgaming70 10. mai kl. 14.11 
getting an issue relating to last signal events causing a CTD.
dynosina 10. mai kl. 12.52 
Same issue as Nooctae
Nooctae 10. mai kl. 12.28 
Getting a crash related to eev_last_signal events, looking at error logs mentions "has no valid options" for it, leading to CTD.
Inny  [skaper] 9. mai kl. 23.30 
Create a new mod with the launcher, unzip the file in the newly created folder.
Gaiashield 9. mai kl. 15.03 
Where do we place the file?
Inny  [skaper] 6. mai kl. 7.08 
It should, looks like I haven't updated the descriptor file.
renegade_sock 6. mai kl. 6.39 
Are you sure that this 3.14 file is the correct one? It says it is "Extra Events 3.12 Continued"
Inny  [skaper] 6. mai kl. 2.14 
The latest version for Stellaris 3.14 is available on Github.
https://github.com/Inny78/Extra-Events/releases/tag/3.14
Martok 5. mai kl. 14.37 
Is this backwards-compatible with v3.14?
Pitlos Tails 2. apr. kl. 2.34 
is "soul of the art" a digsite from your mod?
Inny  [skaper] 26. des. 2024 kl. 2.00 
The anomalies are all set to happen in this mod. The country events, on the other hand, are set to fire with a random chance.
spartan1096 26. des. 2024 kl. 1.35 
How would mod that forced all anomalies to spawn affect this?
Северин Катанов 17. des. 2024 kl. 15.58 
The Rus Perevod updated
Inny  [skaper] 17. des. 2024 kl. 5.52 
Should be fixed now.
Inny  [skaper] 17. des. 2024 kl. 5.43 
That's not supposed to happen.
In'ei 16. des. 2024 kl. 16.20 
I am somewhat confused that sentient beings "evolve" on my newly built habitats somehow...
Inny  [skaper] 3. aug. 2024 kl. 14.30 
Nope.
danielthelaw 3. aug. 2024 kl. 14.18 
Is Almibabid species from this mod?
It received PD dummy trait on same game continued.
danielthelaw 2. aug. 2024 kl. 0.12 
awesome! thank you
Inny  [skaper] 1. aug. 2024 kl. 16.42 
Fixed, thanks.
You can fix it on an ongoing game by typing in the console:
effect pd_remove_dummy_traits = yes
danielthelaw 1. aug. 2024 kl. 15.16 
Basically this is the case with all these species (I've got them in my current game)

Xebo
Blikkri
The Fist
danielthelaw 1. aug. 2024 kl. 15.13 
Hi! Thank you for keeping this mod updated.
I found an incompatibility with Planetary Diversity.
Perhaps this should be listed somewhere.

If species is created by event, like Illegal Aliens, it doesn't receive proper PD habitability trait.
Instead it receives dummy PD habitability trait which doesn't provide bonus on Cavern, Superhabitable and Tidally Locked planets.
See example of wrong (reptiloid) and correct (cyclops) species traits.
https://imgur.com/a/882RHGo

This habitability trait can be fixed by remove_trait_species and add_trait_species console commands. Just find correct habitability trait ids by using debugtooltip
Inny  [skaper] 16. mai 2024 kl. 12.34 
Yes.
Space Wizard Clarvis 15. mai 2024 kl. 22.52 
Is this mod compatible with expanded events?
Marcurius 13. mai 2024 kl. 12.23 
Thanks, really like the events from this mod
Inny  [skaper] 8. mai 2024 kl. 18.00 
I played it and got the rewards as intended, it seems to come from another mod.
arieviloj 8. mai 2024 kl. 15.34 
Ok. I'll continue the save and take note. But since the start no one gives research bônus. Unless the bonus are added before I close the event anomaly pop up. Idk.
Inny  [skaper] 8. mai 2024 kl. 15.29 
It would help to know which event did not properly work.
arieviloj 8. mai 2024 kl. 14.17 
idk if the problem is from this mod (the only used that adds anomalies) but after scientist investigation the bonus from anomalies is not applied. New resource to planet like +3 energy and so are ok, but large bonus like "win 600 to society research" its not being added. Thank u.
Inny  [skaper] 28. apr. 2024 kl. 13.01 
The last version for Stellaris 3.10 and 3.11 is available on Github.
https://github.com/Inny78/Extra-Events/releases/tag/3.10%2F3.11
Inny  [skaper] 26. apr. 2024 kl. 4.28 
The 3.12 update will come with a complete rewrite of the mutiny event. This event will get new content with future updates.
Inny  [skaper] 27. mars 2024 kl. 2.23 
I've been quite busy writing a massive event for Forgotten Empires and my work on The Nyblax and The Collector, but I'll come back to write some new events here when I get some time.
Boisegangpc 11. des. 2023 kl. 21.46 
@Inny [The Merger] thank you!
Inny  [skaper] 11. des. 2023 kl. 21.36 
I added a list in the discussion tab.
Boisegangpc 11. des. 2023 kl. 20.51 
Is there a list of the events from this mod?
Inny  [skaper] 3. des. 2023 kl. 7.16 
Thanks!