Stellaris
Extra Events 4.0 Continued
247 commenti
knon_20 28 mag, ore 21:30 
Everything is OK, I did not see the replacement of the code in the previous line in the new localization file. When I figured it out, for some reason I couldn't delete the message. I'm sorry for distracting you.
Inny  [autore] 24 mag, ore 21:08 
The texts have been completely rewritten, so that's been covered as well.
Futstub 21 mag, ore 5:43 
Does this by any chance also fix all the spelling mistakes included in the original mod? They really fck with the immersion...
LauraTons 13 mag, ore 5:46 
Thank you for the fix for eev_last_signal.1
Inny  [autore] 12 mag, ore 5:30 
OK, I added a default option to Last Signal so it will always have one valid option.
I fixed the country event as well.
Shigurame 12 mag, ore 1:35 
I also got the same issue as Private Pyle:
Triggered Event eev_last_signal.1 has no valid options!
Event eev_last_signal.1 has no valid options

playing as: fanatic pacifist / egalitarian
fear of the dark origin / dark consortium and planetscraper civics.

also from my crashlog:
Script Error: Invalid scripted effect: random_owned_pop at file: events/eev_country_events.txt line: 14

not sure if that gives insight on a possible other issue.
Inny  [autore] 11 mag, ore 14:07 
OK, I added a check for standard hives as well.
Private Pyle, unsub and resub to the mod, this should fix it.
ⒹⓔⓐⓓⓜⓐⓝWalking 11 mag, ore 13:38 
event ai_factory, no valid options.
non-wilderness hive.
Private Pyle 11 mag, ore 5:37 
Also crashing, I think because of eev_last_signal.1 has no valid options according to the log
ⒹⓔⓐⓓⓜⓐⓝWalking 11 mag, ore 4:13 
yup, looks like it works now.
Inny  [autore] 11 mag, ore 4:05 
These should be fixed now, thanks for the reports.
ⒹⓔⓐⓓⓜⓐⓝWalking 11 mag, ore 1:44 
getting a crash for ai_factory event "has no valid options"
playing as wilderness
pauli 10 mag, ore 18:39 
changing is_xenophile = yes to is_xenophile = no in the last trigger seems to have fixed it for me.
Aletreon 10 mag, ore 15:02 
Same issue here, when looking into it the event has 3 exclusive triggers pertaining to your empire being a xenophile or xenophobe. If your empire is neither there is no valid path and crashes. My empire has neither, is it the same in your cases?
chrisgaming70 10 mag, ore 14:11 
getting an issue relating to last signal events causing a CTD.
dynosina 10 mag, ore 12:52 
Same issue as Nooctae
Nooctae 10 mag, ore 12:28 
Getting a crash related to eev_last_signal events, looking at error logs mentions "has no valid options" for it, leading to CTD.
Inny  [autore] 9 mag, ore 23:30 
Create a new mod with the launcher, unzip the file in the newly created folder.
Gaiashield 9 mag, ore 15:03 
Where do we place the file?
Inny  [autore] 6 mag, ore 7:08 
It should, looks like I haven't updated the descriptor file.
renegade_sock 6 mag, ore 6:39 
Are you sure that this 3.14 file is the correct one? It says it is "Extra Events 3.12 Continued"
Inny  [autore] 6 mag, ore 2:14 
The latest version for Stellaris 3.14 is available on Github.
https://github.com/Inny78/Extra-Events/releases/tag/3.14
Martok 5 mag, ore 14:37 
Is this backwards-compatible with v3.14?
Pitlos Tails 2 apr, ore 2:34 
is "soul of the art" a digsite from your mod?
Inny  [autore] 26 dic 2024, ore 2:00 
The anomalies are all set to happen in this mod. The country events, on the other hand, are set to fire with a random chance.
spartan1096 26 dic 2024, ore 1:35 
How would mod that forced all anomalies to spawn affect this?
Северин Катанов 17 dic 2024, ore 15:58 
The Rus Perevod updated
Inny  [autore] 17 dic 2024, ore 5:52 
Should be fixed now.
Inny  [autore] 17 dic 2024, ore 5:43 
That's not supposed to happen.
In'ei 16 dic 2024, ore 16:20 
I am somewhat confused that sentient beings "evolve" on my newly built habitats somehow...
Inny  [autore] 3 ago 2024, ore 14:30 
Nope.
danielthelaw 3 ago 2024, ore 14:18 
Is Almibabid species from this mod?
It received PD dummy trait on same game continued.
danielthelaw 2 ago 2024, ore 0:12 
awesome! thank you
Inny  [autore] 1 ago 2024, ore 16:42 
Fixed, thanks.
You can fix it on an ongoing game by typing in the console:
effect pd_remove_dummy_traits = yes
danielthelaw 1 ago 2024, ore 15:16 
Basically this is the case with all these species (I've got them in my current game)

Xebo
Blikkri
The Fist
danielthelaw 1 ago 2024, ore 15:13 
Hi! Thank you for keeping this mod updated.
I found an incompatibility with Planetary Diversity.
Perhaps this should be listed somewhere.

If species is created by event, like Illegal Aliens, it doesn't receive proper PD habitability trait.
Instead it receives dummy PD habitability trait which doesn't provide bonus on Cavern, Superhabitable and Tidally Locked planets.
See example of wrong (reptiloid) and correct (cyclops) species traits.
https://imgur.com/a/882RHGo

This habitability trait can be fixed by remove_trait_species and add_trait_species console commands. Just find correct habitability trait ids by using debugtooltip
Inny  [autore] 16 mag 2024, ore 12:34 
Yes.
Super General Super Klod 15 mag 2024, ore 22:52 
Is this mod compatible with expanded events?
Marcurius 13 mag 2024, ore 12:23 
Thanks, really like the events from this mod
Inny  [autore] 8 mag 2024, ore 18:00 
I played it and got the rewards as intended, it seems to come from another mod.
arieviloj 8 mag 2024, ore 15:34 
Ok. I'll continue the save and take note. But since the start no one gives research bônus. Unless the bonus are added before I close the event anomaly pop up. Idk.
Inny  [autore] 8 mag 2024, ore 15:29 
It would help to know which event did not properly work.
arieviloj 8 mag 2024, ore 14:17 
idk if the problem is from this mod (the only used that adds anomalies) but after scientist investigation the bonus from anomalies is not applied. New resource to planet like +3 energy and so are ok, but large bonus like "win 600 to society research" its not being added. Thank u.
Inny  [autore] 28 apr 2024, ore 13:01 
The last version for Stellaris 3.10 and 3.11 is available on Github.
https://github.com/Inny78/Extra-Events/releases/tag/3.10%2F3.11
Inny  [autore] 26 apr 2024, ore 4:28 
The 3.12 update will come with a complete rewrite of the mutiny event. This event will get new content with future updates.
Inny  [autore] 27 mar 2024, ore 2:23 
I've been quite busy writing a massive event for Forgotten Empires and my work on The Nyblax and The Collector, but I'll come back to write some new events here when I get some time.
Boisegangpc 11 dic 2023, ore 21:46 
@Inny [The Merger] thank you!
Inny  [autore] 11 dic 2023, ore 21:36 
I added a list in the discussion tab.
Boisegangpc 11 dic 2023, ore 20:51 
Is there a list of the events from this mod?
Inny  [autore] 3 dic 2023, ore 7:16 
Thanks!