Stellaris

Stellaris

Extra Events 4.0 Continued
Počet komentářů: 246
Inny  [autor] 24. kvě. v 21.08 
The texts have been completely rewritten, so that's been covered as well.
Futstub 21. kvě. v 5.43 
Does this by any chance also fix all the spelling mistakes included in the original mod? They really fck with the immersion...
LauraTons 13. kvě. v 5.46 
Thank you for the fix for eev_last_signal.1
Inny  [autor] 12. kvě. v 5.30 
OK, I added a default option to Last Signal so it will always have one valid option.
I fixed the country event as well.
Shigurame 12. kvě. v 1.35 
I also got the same issue as Private Pyle:
Triggered Event eev_last_signal.1 has no valid options!
Event eev_last_signal.1 has no valid options

playing as: fanatic pacifist / egalitarian
fear of the dark origin / dark consortium and planetscraper civics.

also from my crashlog:
Script Error: Invalid scripted effect: random_owned_pop at file: events/eev_country_events.txt line: 14

not sure if that gives insight on a possible other issue.
Inny  [autor] 11. kvě. v 14.07 
OK, I added a check for standard hives as well.
Private Pyle, unsub and resub to the mod, this should fix it.
ⒹⓔⓐⓓⓜⓐⓝWalking 11. kvě. v 13.38 
event ai_factory, no valid options.
non-wilderness hive.
Private Pyle 11. kvě. v 5.37 
Also crashing, I think because of eev_last_signal.1 has no valid options according to the log
ⒹⓔⓐⓓⓜⓐⓝWalking 11. kvě. v 4.13 
yup, looks like it works now.
Inny  [autor] 11. kvě. v 4.05 
These should be fixed now, thanks for the reports.
ⒹⓔⓐⓓⓜⓐⓝWalking 11. kvě. v 1.44 
getting a crash for ai_factory event "has no valid options"
playing as wilderness
pauli 10. kvě. v 18.39 
changing is_xenophile = yes to is_xenophile = no in the last trigger seems to have fixed it for me.
Aletreon 10. kvě. v 15.02 
Same issue here, when looking into it the event has 3 exclusive triggers pertaining to your empire being a xenophile or xenophobe. If your empire is neither there is no valid path and crashes. My empire has neither, is it the same in your cases?
chrisgaming70 10. kvě. v 14.11 
getting an issue relating to last signal events causing a CTD.
dynosina 10. kvě. v 12.52 
Same issue as Nooctae
Nooctae 10. kvě. v 12.28 
Getting a crash related to eev_last_signal events, looking at error logs mentions "has no valid options" for it, leading to CTD.
Inny  [autor] 9. kvě. v 23.30 
Create a new mod with the launcher, unzip the file in the newly created folder.
Gaiashield 9. kvě. v 15.03 
Where do we place the file?
Inny  [autor] 6. kvě. v 7.08 
It should, looks like I haven't updated the descriptor file.
renegade_sock 6. kvě. v 6.39 
Are you sure that this 3.14 file is the correct one? It says it is "Extra Events 3.12 Continued"
Inny  [autor] 6. kvě. v 2.14 
The latest version for Stellaris 3.14 is available on Github.
https://github.com/Inny78/Extra-Events/releases/tag/3.14
Martok 5. kvě. v 14.37 
Is this backwards-compatible with v3.14?
Pitlos Tails 2. dub. v 2.34 
is "soul of the art" a digsite from your mod?
Inny  [autor] 26. pro. 2024 v 2.00 
The anomalies are all set to happen in this mod. The country events, on the other hand, are set to fire with a random chance.
spartan1096 26. pro. 2024 v 1.35 
How would mod that forced all anomalies to spawn affect this?
Северин Катанов 17. pro. 2024 v 15.58 
The Rus Perevod updated
Inny  [autor] 17. pro. 2024 v 5.52 
Should be fixed now.
Inny  [autor] 17. pro. 2024 v 5.43 
That's not supposed to happen.
In'ei 16. pro. 2024 v 16.20 
I am somewhat confused that sentient beings "evolve" on my newly built habitats somehow...
Inny  [autor] 3. srp. 2024 v 14.30 
Nope.
danielthelaw 3. srp. 2024 v 14.18 
Is Almibabid species from this mod?
It received PD dummy trait on same game continued.
danielthelaw 2. srp. 2024 v 0.12 
awesome! thank you
Inny  [autor] 1. srp. 2024 v 16.42 
Fixed, thanks.
You can fix it on an ongoing game by typing in the console:
effect pd_remove_dummy_traits = yes
danielthelaw 1. srp. 2024 v 15.16 
Basically this is the case with all these species (I've got them in my current game)

Xebo
Blikkri
The Fist
danielthelaw 1. srp. 2024 v 15.13 
Hi! Thank you for keeping this mod updated.
I found an incompatibility with Planetary Diversity.
Perhaps this should be listed somewhere.

If species is created by event, like Illegal Aliens, it doesn't receive proper PD habitability trait.
Instead it receives dummy PD habitability trait which doesn't provide bonus on Cavern, Superhabitable and Tidally Locked planets.
See example of wrong (reptiloid) and correct (cyclops) species traits.
https://imgur.com/a/882RHGo

This habitability trait can be fixed by remove_trait_species and add_trait_species console commands. Just find correct habitability trait ids by using debugtooltip
Inny  [autor] 16. kvě. 2024 v 12.34 
Yes.
Space Wizard Clarvis 15. kvě. 2024 v 22.52 
Is this mod compatible with expanded events?
Marcurius 13. kvě. 2024 v 12.23 
Thanks, really like the events from this mod
Inny  [autor] 8. kvě. 2024 v 18.00 
I played it and got the rewards as intended, it seems to come from another mod.
arieviloj 8. kvě. 2024 v 15.34 
Ok. I'll continue the save and take note. But since the start no one gives research bônus. Unless the bonus are added before I close the event anomaly pop up. Idk.
Inny  [autor] 8. kvě. 2024 v 15.29 
It would help to know which event did not properly work.
arieviloj 8. kvě. 2024 v 14.17 
idk if the problem is from this mod (the only used that adds anomalies) but after scientist investigation the bonus from anomalies is not applied. New resource to planet like +3 energy and so are ok, but large bonus like "win 600 to society research" its not being added. Thank u.
Inny  [autor] 28. dub. 2024 v 13.01 
The last version for Stellaris 3.10 and 3.11 is available on Github.
https://github.com/Inny78/Extra-Events/releases/tag/3.10%2F3.11
Inny  [autor] 26. dub. 2024 v 4.28 
The 3.12 update will come with a complete rewrite of the mutiny event. This event will get new content with future updates.
Inny  [autor] 27. bře. 2024 v 2.23 
I've been quite busy writing a massive event for Forgotten Empires and my work on The Nyblax and The Collector, but I'll come back to write some new events here when I get some time.
Boisegangpc 11. pro. 2023 v 21.46 
@Inny [The Merger] thank you!
Inny  [autor] 11. pro. 2023 v 21.36 
I added a list in the discussion tab.
Boisegangpc 11. pro. 2023 v 20.51 
Is there a list of the events from this mod?
Inny  [autor] 3. pro. 2023 v 7.16 
Thanks!
Kucige 3. pro. 2023 v 5.08 
Hey, i made a german localisation of your mod: https://sp.zhabite.com/sharedfiles/filedetails/?id=3103995238