Stellaris

Stellaris

Rogue Maid (Rogue Servitor Completely Remake)
919 Comments
Oh My God 6 hours ago 
但是合法了社区监督法也会刷新掉建筑。这我不清楚是什么刷新导致了
Oh My God 6 hours ago 
作者,社区监督法的刷新检测每个月会将环世界的建筑物给刷新清楚掉?这我不知道是咋回事这是bug吗?
Frettchen 8 hours ago 
maybe a law for emergency powers in a state of galactic chaos to dissolve the government?
Frettchen 8 hours ago 
i am violating 8 laws at this time because i'm no longer able to fulfill them at this state
Frettchen 8 hours ago 
thank you, but is there a command or so to disable the parliament? at the actual state of the galaxy with two ai empire crisis and the unbidden its crippling my empire.
Akinbenwa 9 hours ago 
I absolutely love this mod, and the amount of care put into it.
I've encountered a pretty major issue though, which is that no matter what, I can not get the maid population to grow. I saw there was another comment about it being weighted, but I tried everything from readjusting job priorities to just enabling population controls for the worker drones. Nothing I did could get the maids to grow, which meant that none of the colonisation worked and my maids just died out by year 2250.
Am I doing something wrong or is there an issue with this mod? I was using a number of other mods but I doubt they would affect this issue.
Nagasaki Soyo  [author] 10 hours ago 
@Frettchen I'll fix it in the next update... The requirement of this act was unreasonably designed to ensure that naval coverage does not exceed 75%, I'll change it to naval cap usage.
Frettchen 10 hours ago 
maybe i found a bug, ive got the violation (strategic arms reduction) with 70 from 955 naval cap.
alankraskow 26 May @ 6:46am 
@Nagasaki Soyo thank you for reply ^^
I hope this will be possible someday, because the Parliment stuff looks absolutely outstanding! I wish something like that was in vanilla game already. Beautiful work!
Nagasaki Soyo  [author] 26 May @ 1:19am 
@喵小夕 · F_thx 加好咯,@rogue_maid_activated = 1
其实这个mod的区划改动全都用的是内联脚本,可以直接插入。也可以检查global_flag flag_rogue_maid_mod_activated,用你觉得方便的就好。
喵小夕 · F_thx 26 May @ 12:55am 
@Nagasaki Soyo 是的,只需要提供一个常量标记模组已加载
Nagasaki Soyo  [author] 25 May @ 11:47pm 
@符玄我老婆 已修复
Nagasaki Soyo  [author] 25 May @ 11:47pm 
@Triel Problem solved, thanks for feedback.
Nagasaki Soyo  [author] 25 May @ 11:04pm 
@Blingbearer I understand, now this act will unlock the policy.
Nagasaki Soyo  [author] 25 May @ 11:04pm 
@喵小夕 · F_thx 具体而言这个mod是如何工作的?只需要我提供一个常量作为标识就好了吗?(需要容易覆盖别人的还是容易被覆盖的?)
Nagasaki Soyo  [author] 25 May @ 11:02pm 
@alankraskow I had originally planned to make such a mod, so I conducted pilot testing in the Rogue Maid first. Unfortunately, testing has shown that factions in regular empires are more unstable and prone to forming dominant monopolies, making it difficult to achieve stable legislative activities. As a result, this plan has been temporarily shelved.
Nagasaki Soyo  [author] 25 May @ 11:02pm 
@妇科圣手D大夫 这是一个舰船命名数量不足导致的bug,已经修复但既存的存档无能为力。不过经过测试,研究更多民用船只可用升级装备后,这个bug可能会自动解决。
Nagasaki Soyo  [author] 25 May @ 11:01pm 
@Lunatic OK, I will add a restriction that this event can only be encountered after mid game or after established communications with at least 4 countries.
Nagasaki Soyo  [author] 25 May @ 11:01pm 
@Starkrome I will make the ethics and factions distribution at the beginning more stable and even.
Blingbearer 25 May @ 10:37pm 
Parliament has passed "Refugee Rescue Law" but I can't select the policy "Actively Rescue Refugees" from the policy menu. I'm losing Parliament Recognition but not able to fix it.
喵小夕 · F_thx 25 May @ 7:43pm 
请提供一个scripted_variables作为标识符以让BPV更多建筑槽位mod做兼容
alankraskow 25 May @ 7:21pm 
Hey @Nagasaki Soyo, would you consider extracting the Parliment feature and publishing it on steam as separate mod for those playing with more vanilla styled themes? I think it would could be a very popular mod :)
刘根宝 25 May @ 12:12pm 
@某树精灵业务员 你没看p社最近几个补丁吗?星球界面卡是4.0的新bug,他们修了好几个补丁了还没修好,周二的补丁还要修
某树精灵业务员 25 May @ 8:09am 
玩这个种族在星球界面会很卡 过时间也会很慢 不知道什么原因
Reimu Fumo 24 May @ 8:33pm 
@Frettchen the difference is that the original was flagged as incompatable with Stellaris for some reason, and thus it's nearly impossible to find it in the workshop. Otherwise, they're the excact same.
Frettchen 24 May @ 8:27pm 
what is the difference between this and the original? bot got updates on the may 24
妇科圣手D大夫 24 May @ 8:22pm 
研究完瓷金装甲后工程船不能造建筑,不知道有没有别人遇到这个问题
Fantasy System 24 May @ 5:30am 
second best fermi paradox answer, best answer is kitsune :3
符玄我老婆 24 May @ 3:05am 
大佬,那个突触凝练机建好后,跑完的那个局势给的意识复印机的科技好像没效果啊,我在几乎所有的殖民地上都建过一个,对应的岗位也都有人工作,但是突触凝练机里的人口一个都没涨,不知道是什么问题,我在就开了这一个mod和开了这个和伞的进阶飞升的mod的情况下都试了一遍,都没有效果欸:steamfacepalm:
Triel 23 May @ 2:14pm 
Also the outpost service expansion act isnt working, I made one branch office, then 2 more, but it still didnt change
Triel 23 May @ 1:15pm 
'Some of the Unyielding, Domination, and Synthetic traditions also have unique swaps for Maids.'
This part of mod description could use something like 'Synthetic (Or machine age trees if you have it)
Triel 23 May @ 12:43pm 
Yeah, leaders seem to work just fine now
Starkrome 23 May @ 6:09am 
@Lunatic i already looked on mod thas can interfer i dont find it, i dont know if it me luck but bro it annoying, event getting 50/50 as you say i lose vote lol
Lunatic 23 May @ 4:00am 
@Nagasaki Soyo Thank you for updating your mod! <3
The quest from Custodians to gather 3 unique species comes really early sometimes. I got it in 2215 which left time until 2235. Am I missing something that makes it easier for Maids to gather them that early?

@Triel After I pick Harmony Tradition and enter "update_leader_pool" in console I get Bio-Trophy Leaders. In case you have a mod conflict, try to place this mod near at the bottom of your mod list to avoid overwrites from other mods.

@Starkrome The vote to establish the parliament never failed for me. Are you sure that no other mod could interfer with this mechanic? Maybe a mod that changes population at game start? I just started 5 different games and only in one case it was 50/50, but I still won the vote.
和我一起战斗! 23 May @ 1:24am 
特地在周五更新,让大家周六爽玩,soyo你好温油:rbrb2::rbrb2:
Starkrome 22 May @ 10:49pm 
yes it almost solve , the only problem is the insufficient vote on the early game , as example i voted the limited mandate with the pro establishement ,but the other 2 faction thas do the same thing got only 1 parliament pop(red pop) same for pro establishement , i restarted the game over 20 time to tries retain the establishment , the annoying part is every time the other 2 faction thas vote to abolish the parliament get like 3-5 parliament pop , and what i request is to set as default the faction parliament red pop to 2 or 1 on early game.

like the 2 faction thas chose the limited mandate got 4 parliament pop vs the other 2 faction thas choose to abolish the parliament got 4 pop, and us the player thas are the pro-establishement got 2 parliament on the early game will chose the fate of the parliament if we retain it or not
2207895647 22 May @ 8:42pm 
大佬你的皇帝/监管人mod啥时候更啊 好急
Nagasaki Soyo  [author] 22 May @ 7:13pm 
@Triel I did find this problem while checking the recent test savedatas.
But this issue should not exist in the current released version. I have refreshed and confirmed multiple times during testing that the generated leader pool meets expectations.
Please try again with the console command.
Nagasaki Soyo  [author] 22 May @ 6:58pm 
@Starkrome Sorry, I didn't understand what you meant.
If you wish to retain the parliament, you should request the pro establishment camp to vote for Limited Mandate (there may be occasional initial generation errors that result in insufficient votes even if the pro establishment camp votes, but this situation is only a minority, I'll fix it soon).
Does this solve your problem? If not, please describe your problem and the modifications you would like me to make more clearly.
竹芊子 22 May @ 5:44pm 
?!没抱希望地来看,结果居然真的更新了!
Triel 22 May @ 2:26pm 
@Nagasaki Soyo I tried it with only this mod, the leader refresh happened but not the biotrophy leaders. I dont roll any biotrophy leaders at all
Starkrome 22 May @ 12:05pm 
hi can you add by default the parliament pop at 2 on starting the game it annoying i tries over 20 time to retain the parliament but endedup complety abolish , thank you for the mod
黑岛瞳 22 May @ 9:49am 
欧克了:steamthumbsup:
Nagasaki Soyo  [author] 22 May @ 9:34am 
@Missing 修好了!
Nagasaki Soyo  [author] 22 May @ 9:26am 
@黑岛瞳 手办太多的话把饲育子个体岗位关掉如何
黑岛瞳 22 May @ 9:15am 
搞了一会,感觉条件比较难达成的,肉人自然增长比机械组装快不少,导致手办一直比女仆多,所以只会优先组装女仆。fw组装厂只能组装一种机械:steamsad:
Nagasaki Soyo  [author] 22 May @ 8:46am 
此外,如果有失业的工作机器,或者正在拆解工作机器,都不会组装工作机器。
如果以上这些情况都不满足,在同时有空闲的低级和高级岗位的情况下,组装哪一种有一定随机性但受女仆和有机陈设的人口比例影响,女仆越缺乏越倾向于组装女仆。
Nagasaki Soyo  [author] 22 May @ 8:41am 
@黑岛瞳 因为4.0没法调,所以我设置了组装权重来调节这两个物种的组装选择:如果不需要机械女仆的话就会增长工作机器。
“不需要”指的是既没有给女仆的复合子岗位,也没有尚未侍奉的有机陈设,但是有给工作机器的低级子个体岗位。
如果没有按照这个预期运行的话,请告诉我。
黑岛瞳 22 May @ 8:32am 
有个问题,工作机械人口不会增长,只有机械女仆会增长,这是个bug吗?还是说能在哪里设置组装什么机械?4.0这个人口不应该是全增长吗,没太搞懂。
Nagasaki Soyo  [author] 22 May @ 8:03am 
@窥视星辰 嘶,不太想再重新上传一个了,我上传到网盘给你下载到本地用吧。
通过网盘分享的文件:rogue maid v3.14.rar
htt ps:/pan.baidu.com/s/1hY6WGjePPamcbdDdFVyCiA?pwd=zwfk
https://drive.google.com/file/d/1R7wtNwDGM7GKoYaTWX-FDfERei5TcsdI/view?usp=sharing