Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've encountered a pretty major issue though, which is that no matter what, I can not get the maid population to grow. I saw there was another comment about it being weighted, but I tried everything from readjusting job priorities to just enabling population controls for the worker drones. Nothing I did could get the maids to grow, which meant that none of the colonisation worked and my maids just died out by year 2250.
Am I doing something wrong or is there an issue with this mod? I was using a number of other mods but I doubt they would affect this issue.
I hope this will be possible someday, because the Parliment stuff looks absolutely outstanding! I wish something like that was in vanilla game already. Beautiful work!
其实这个mod的区划改动全都用的是内联脚本,可以直接插入。也可以检查global_flag flag_rogue_maid_mod_activated,用你觉得方便的就好。
This part of mod description could use something like 'Synthetic (Or machine age trees if you have it)
The quest from Custodians to gather 3 unique species comes really early sometimes. I got it in 2215 which left time until 2235. Am I missing something that makes it easier for Maids to gather them that early?
@Triel After I pick Harmony Tradition and enter "update_leader_pool" in console I get Bio-Trophy Leaders. In case you have a mod conflict, try to place this mod near at the bottom of your mod list to avoid overwrites from other mods.
@Starkrome The vote to establish the parliament never failed for me. Are you sure that no other mod could interfer with this mechanic? Maybe a mod that changes population at game start? I just started 5 different games and only in one case it was 50/50, but I still won the vote.
like the 2 faction thas chose the limited mandate got 4 parliament pop vs the other 2 faction thas choose to abolish the parliament got 4 pop, and us the player thas are the pro-establishement got 2 parliament on the early game will chose the fate of the parliament if we retain it or not
But this issue should not exist in the current released version. I have refreshed and confirmed multiple times during testing that the generated leader pool meets expectations.
Please try again with the console command.
If you wish to retain the parliament, you should request the pro establishment camp to vote for Limited Mandate (there may be occasional initial generation errors that result in insufficient votes even if the pro establishment camp votes, but this situation is only a minority, I'll fix it soon).
Does this solve your problem? If not, please describe your problem and the modifications you would like me to make more clearly.
如果以上这些情况都不满足,在同时有空闲的低级和高级岗位的情况下,组装哪一种有一定随机性但受女仆和有机陈设的人口比例影响,女仆越缺乏越倾向于组装女仆。
“不需要”指的是既没有给女仆的复合子岗位,也没有尚未侍奉的有机陈设,但是有给工作机器的低级子个体岗位。
如果没有按照这个预期运行的话,请告诉我。
通过网盘分享的文件:rogue maid v3.14.rar
htt ps:/pan.baidu.com/s/1hY6WGjePPamcbdDdFVyCiA?pwd=zwfk
https://drive.google.com/file/d/1R7wtNwDGM7GKoYaTWX-FDfERei5TcsdI/view?usp=sharing