Stellaris

Stellaris

Rogue Maid (Rogue Servitor Completely Remake)
Počet komentářů: 950
Nagasaki Soyo  [autor] před 19 hodinami 
@SherlockAilly 小事一桩
SherlockAilly před 19 hodinami 
@Nagasaki Soyo 好的,谢谢您,辛苦了。
Nagasaki Soyo  [autor] před 19 hodinami 
@SherlockAilly 查了一下,是伞兼容没更新,跟小伞说一声或者暂时把伞兼容关掉吧。
SherlockAilly před 20 hodinami 
@Nagasaki Soyo 这个我知道,但是我这里的情况是只要有未开智人口就不能手动迁移,我并没有试图迁移最后的人口。
Nagasaki Soyo  [autor] před 22 hodinami 
@Weakest_Rosarian It should appear only when you lost your working machine species.
It appeared on 2200.01.01 due to a multi-core synchronization issue of trigger checking within stellaris, it's not a big problem.
Nagasaki Soyo  [autor] před 22 hodinami 
@SherlockAilly 至少要留下200个已开智人口,原设计如此。
Weakest Rosarian 31. kvě. v 22.32 
The planetary decision to make working machines disappears on the 2nd day of a game, when the information screen pops up. Is this intentional? Do I need to do something to unlock the decision again?
SherlockAilly 31. kvě. v 17.04 
作者您好,在殖民地中有未开智物种时,会导致殖民地人口完全无法手动迁移,显示不能抛弃未开智物种,请问是设计如此还是bug?带创世构架发现的。
Nagasaki Soyo  [autor] 31. kvě. v 7.09 
@yaoyao泠 所以是怎么回事呢?我也很好奇
yaoyao泠 31. kvě. v 7.06 
呃……因为我反复测了几个小时,发现只有用失控女仆的时候才会有这个问题(幸好现在已经成功解决了)
Nagasaki Soyo  [autor] 31. kvě. v 6.39 
@yaoyao泠 推测是女仆潜质特质的问题,开局时有女仆潜质特质并且非美味女仆头像的物种会被替换为美味女仆头像——话说美味女仆的问题为啥要向我反馈?
yaoyao泠 31. kvě. v 6.35 
发现了一个非常神奇的bug,我同时开了本mod,遥远繁星还有美味女仆:内容后,用失控女仆政体,帝国头像用动态灰风立绘进入游戏后,机仆头像会从动态灰风立绘就会变成其他机械美味女仆的立绘,甚至昨天都没有这个问题
Nagasaki Soyo  [autor] 30. kvě. v 9.07 
:king_1:
太强大了,我心中只有 Nagasaki Soyo 一个太阳啊
Nagasaki Soyo  [autor] 30. kvě. v 8.26 
@道歉時露出胸部是常識 现在真的修好了,再试试吧
emmmmmm我已经重新订阅了,这个问题还是存在。开新档后直接控制台annex的话,第一个被吞并的国家的有机体可以在一个月后正常转换为被忽视的活体陈设及活体陈设。
https://images2.imgbox.com/01/f4/KK3re40U_o.png
但是第二家及之后的就不行了,如图两个条目都是活体陈设,过一个月也无法转换。
https://images2.imgbox.com/fc/7e/ov54oi2o_o.png
Nagasaki Soyo  [autor] 30. kvě. v 6.29 
@道歉時露出胸部是常識 这应该是在修复之前就有的情况,请重新订阅mod以确保更新,然后进游戏再等一个月试试看。
目前有机体的岗位可以变成活体陈设了,但任然有相当数量手办的社会阶层无法变成活体陈设,如图: https://images2.imgbox.com/87/89/W50mCJ4h_o.png 它们需要住房,但不需要消费品。也无法滑动滑块来控制这一栏活体陈设岗位的数量,下面那一栏活体陈设岗位才是正常的
Nagasaki Soyo  [autor] 29. kvě. v 21.31 
@道歉時露出胸部是常識 @bennychen564
问题已修复,过一个月现有的问题人口会被改正。请关注一下后续还会不会发生同样的问题,如果发生请告诉我。
Problem fixed, the existing abnormal pops will be corrected in a month. Please keep an eye on whether the same problem will occur again in the future, and let me know if it happens.
bennychen564 29. kvě. v 10.05 
I think I found a bug, the consciousness duplicator that duplicates pops in the synaptic lathe does not work as a neural chip and instead produces amenity instead of research.
有个bug,吞并其它国家之后,也包括提升未开智物种,会出现一部分人口无法成为活体陈设的问题。如图: https://images2.imgbox.com/e8/e1/QjPYkfAL_o.png
在管理页面的现有人口里,确实出现了一部分XXXX活体陈设,但同样存在XXXX劳工、XXXX专家、XXXX精英,光标放上去后显示的具体岗位栏是空的,强制迁移的方法也不能把它们变成活体陈设。关闭这个mod后,所有有机体都能顺利变成活体陈设
Nagasaki Soyo  [autor] 29. kvě. v 7.13 
@Xenmor_empire The first parliamentary session is the method of opening the parliament system, as well as the tutorial of parliament system.
Another task of it is to close the parliament if player has not complete the basic operation training, to prevent it from disrupting player's gaming experience.
If you insist on enabling it, please use the console code (do not select any object when using it):
effect = { remove_modifier = country_modifier_maid_law_RR_1 add_modifier = { modifier = country_modifier_maid_law_RR_7 } Maid_GP_activate_the_parliament = { RECOG = 50 } }
Xenmor empire 29. kvě. v 6.09 
Can there be an easier way?
Nagasaki Soyo  [autor] 28. kvě. v 18.45 
@Xenmor_empire Vote for proposal from egalitarian faction in parliament before 2200.04.01
Oh My God 28. kvě. v 18.05 
解决了,竟然是蠢驴的问题。环世界之所以被刷新还真是评论说的没造一块中枢区段,真神奇
Xenmor empire 28. kvě. v 11.36 
How do i open parliament?
Nagasaki Soyo  [autor] 28. kvě. v 0.31 
The most likely cause of this anomaly is the traits of the species, and there may be some traits from mods that trigger population related game rules. Species rights (such as integration, population control) may also cause the problem you mentioned, please confirm as well.
Nagasaki Soyo  [autor] 28. kvě. v 0.28 
@Akinbenwa This sounds strange. The adjustment of the assembly score for maid species is only to 'not increase the score', it will not decrease it, let alone cause it to drop below 0 and become unable to be assembled.
Checking the game rules did not find any abnormalities regarding population assembly.
However, it is unusual that the pops gradually decreases as it cannot be assembled. I guess it may be related to the game rules of forced population decline (should_force_decline_species). I have not changed this rule. Please confirm whether it is caused by other mod.
疯狂的人格 28. kvě. v 0.10 
环世界的建筑物刷清除可能是没造下面的中枢区段,建好后建筑物就不会刷清除了
Nagasaki Soyo  [autor] 27. kvě. v 23.57 
@Oh My God 社区监督法只是检查失业人口,不影响这个。
你被刷掉的建筑是什么?我检查一下。
Nagasaki Soyo  [autor] 27. kvě. v 23.53 
@Frettchen You're right, a law for emergency powers should indeed exist. I'll make it soon.
Before that, you can disable the parliament and fix recognition at 50% with the following console command (do not select any object when using it):
effect = { remove_modifier = country_modifier_maid_law_RR_7 add_modifier = { modifier = country_modifier_maid_law_RR_1 } Maid_GP_abolish_the_parliament = yes }
Note that once disabled, it will no longer be able to be reactivated.
Oh My God 27. kvě. v 12.55 
但是合法了社区监督法也会刷新掉建筑。这我不清楚是什么刷新导致了
Oh My God 27. kvě. v 12.45 
作者,社区监督法的刷新检测每个月会将环世界的建筑物给刷新清楚掉?这我不知道是咋回事这是bug吗?
Frettchen 27. kvě. v 10.21 
maybe a law for emergency powers in a state of galactic chaos to dissolve the government?
Frettchen 27. kvě. v 10.15 
i am violating 8 laws at this time because i'm no longer able to fulfill them at this state
Frettchen 27. kvě. v 10.13 
thank you, but is there a command or so to disable the parliament? at the actual state of the galaxy with two ai empire crisis and the unbidden its crippling my empire.
Akinbenwa 27. kvě. v 9.30 
I absolutely love this mod, and the amount of care put into it.
I've encountered a pretty major issue though, which is that no matter what, I can not get the maid population to grow. I saw there was another comment about it being weighted, but I tried everything from readjusting job priorities to just enabling population controls for the worker drones. Nothing I did could get the maids to grow, which meant that none of the colonisation worked and my maids just died out by year 2250.
Am I doing something wrong or is there an issue with this mod? I was using a number of other mods but I doubt they would affect this issue.
Nagasaki Soyo  [autor] 27. kvě. v 8.14 
@Frettchen I'll fix it in the next update... The requirement of this act was unreasonably designed to ensure that naval coverage does not exceed 75%, I'll change it to naval cap usage.
Frettchen 27. kvě. v 8.02 
maybe i found a bug, ive got the violation (strategic arms reduction) with 70 from 955 naval cap.
alankraskow 26. kvě. v 6.46 
@Nagasaki Soyo thank you for reply ^^
I hope this will be possible someday, because the Parliment stuff looks absolutely outstanding! I wish something like that was in vanilla game already. Beautiful work!
Nagasaki Soyo  [autor] 26. kvě. v 1.19 
@喵小夕 · F_thx 加好咯,@rogue_maid_activated = 1
其实这个mod的区划改动全都用的是内联脚本,可以直接插入。也可以检查global_flag flag_rogue_maid_mod_activated,用你觉得方便的就好。
喵小夕 · F_thx 26. kvě. v 0.55 
@Nagasaki Soyo 是的,只需要提供一个常量标记模组已加载
Nagasaki Soyo  [autor] 25. kvě. v 23.47 
@符玄我老婆 已修复
Nagasaki Soyo  [autor] 25. kvě. v 23.47 
@Triel Problem solved, thanks for feedback.
Nagasaki Soyo  [autor] 25. kvě. v 23.04 
@Blingbearer I understand, now this act will unlock the policy.
Nagasaki Soyo  [autor] 25. kvě. v 23.04 
@喵小夕 · F_thx 具体而言这个mod是如何工作的?只需要我提供一个常量作为标识就好了吗?(需要容易覆盖别人的还是容易被覆盖的?)
Nagasaki Soyo  [autor] 25. kvě. v 23.02 
@alankraskow I had originally planned to make such a mod, so I conducted pilot testing in the Rogue Maid first. Unfortunately, testing has shown that factions in regular empires are more unstable and prone to forming dominant monopolies, making it difficult to achieve stable legislative activities. As a result, this plan has been temporarily shelved.
Nagasaki Soyo  [autor] 25. kvě. v 23.02 
@妇科圣手D大夫 这是一个舰船命名数量不足导致的bug,已经修复但既存的存档无能为力。不过经过测试,研究更多民用船只可用升级装备后,这个bug可能会自动解决。
Nagasaki Soyo  [autor] 25. kvě. v 23.01 
@Lunatic OK, I will add a restriction that this event can only be encountered after mid game or after established communications with at least 4 countries.
Nagasaki Soyo  [autor] 25. kvě. v 23.01 
@Starkrome I will make the ethics and factions distribution at the beginning more stable and even.