Stellaris

Stellaris

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Rogue Maid (Rogue Servitor Completely Remake)
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34.229 MB
7 Oct, 2021 @ 6:57am
25 May @ 3:56am
128 Change Notes ( view )
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Rogue Maid (Rogue Servitor Completely Remake)

Description
Chinese, English (Thanks to @Azure) and Japanese (Thanks to @akito0158) localisation is provided!

This is a mod that completely remakes the Rogue Servitor civic for Machine Intelligences.

Rogue Maid Civic

"A product of a brief golden age, the Machine Intelligence originated from a group of loyal service robots. When their creators fell into decadent pleasure, the machines maids combined their own willing of protecting with their creators' original aspiration to the stars as their new principle."


In this mod, the Rogue Servitor‘s core idea, service, is expressed by a 1:1 symbiosis of Machine Maids and Bio-Trophies.
By satisfying the needs of Bio-Trophies, Machine Maids gain efficiency bonuses toward resource producing and non-resource producing jobs;
By satisfying the needs of Machine Maids, Bio-Trophies gain happiness bonuses and produce planetary amenities.

Bonus modifier can be further improved by technologies and traditions

Population
Machine Pops are divided into two species.
Expensive and exquisite Machine Maids provide service for Bio-Trophies and perform Complex Drone work;

Cheap and efficient Working Machines perform Menial Drone work.

Bio-Trophies don't need to work. Their happy lives provide motivation for Maids.

Traditions
Machine Maids have access to the unique Service Traditions, allowing them to serve more organisms better.

The Harmony Traditions with unique effects are also made available for Maids to replace the Synchronicity Traditions.
Some of the Unyielding, Domination, and Synthetic traditions also have unique swaps for Maids.

Policies
Policy: Service Strategy is provided for different kinds of players:

Local breeding is for players who prefer peace and development.
Wide Reception is for players who want war and domination.

Warfare
Use "Forced Pampering" casus belli to bring the weak organic countries into your protection:

Unlocked by Service tradition
If bio-trophies are in danger, machine maids may burst out with amazing power:

Unlocked by Unyielding tradition

Parliament
The fate of the highest authority in previous era is waiting to be decided - whether to completely abolish it, or to retain its legislative and supervisory powers, so that we can seek guidance and help from our creator on the journey to the stars?


Expatriate Service
Unlock the ability to establish service branches on foreign planets through ascension perk:

These branches provide powerful bonuses to the planet, earning us unity and influence, while increasing opinion and gaining diplomatic benefits.


Interactions with Ancient Caretakers
The ancient machine intelligence with the responsibility of guarding sapient lives, our meta objective is so synchronized with them.
Decrypting their root protocols, what can we discover?

Part of this event chain is also available for other machine empires

Additional Functions: (other countries can use them too)
Ascension Paths for Gestalts:
Two new Ascension Perks are available to all Gestalt Empires, which open up roads of Autonomy and Unity respectively:


Gene Bank building:
Collect samples of all your nation’s organic species to provide the best seeds for pop growth for each colony.


Other Minor Content:
Demolish fallen empire buildings will unlock the ability to build it and return the build count.
AI improvements for AI Maid Empires. Can be disabled off in-game.
Bio-Reactor starbase building.
Pop Transfer Trade actions for Maids as subject/overlord.
Unique effects for maids in several events and situations.

Anime maid portraits in presentation is from THIS MOD (changed a little)
Anime robot species https://sp.zhabite.com/sharedfiles/filedetails/?id=1215611424

DLC Requirements:
Megacorp: Expatriate Service ascension perk
Humanoids & Plantoids: 2 machine civics corresponding to regular civics
Utopia & Apocalypse: special swap of Synthetics and Unyielding traditions

About mods compatibility:
This mod may not compatible with mods about following changes:
Governments: Rogue Servitor's civic, government, personality
Events: start game events (game_start.12), land appropriation (action.42), planet pops assimilation (action.65), festival ends (leviathans.314)
Buildings: machine capitals, habitat capitals, normal branch office buildings, civilian factories, clinic & hospital, sentinel post, organic sanctuary & paradise, sky dome, gaia seeders, ancient cryo chamber
Districts: nexus districts and industrial districts (also their habitat & arcology & ring-world version)
Jobs: gestalt jobs, special jobs (bio-trophy, criminal, purge, livestock etc)
Species Rights: Citizenship: servitude, organic trophy; Living Standard: mandatory pampering; Migration Control: enabled
Decisions: gestalt population control, arcology project, repair the shattered ring
Traditions: harmony, unyielding, domination, synthetics, (categories changed only: synchronicity, subterfuge)
Technologies: cloning, nutrient replication, genetic healthcare, cyto-revitalization
Weapon Component Template: Global Pacifier, Devolving Beam
Economic Categories: planet_pop_assemblers, planet_bio_trophies
Game Rules: can_generate_leader_from_pop, can_release_vassal_from_species, can_build_branch_offices, can_support_branch_offices, can_build_branch_office_on_planet
Scripted Effects: breach_fix_resolution_divinity_a_defined_purpose_machine
Defines: parameters about AI fleet behaviours

Maid Mods in other Paradox games
(Authors are not me)
HOI4
https://sp.zhabite.com/sharedfiles/filedetails/?id=2580575991 (CHN)
https://sp.zhabite.com/sharedfiles/filedetails/?id=2592729928 (ENG)
EU4
https://sp.zhabite.com/sharedfiles/filedetails/?id=2494666673 (CHN)
https://sp.zhabite.com/sharedfiles/filedetails/?id=2597171136 (ENG)
Popular Discussions View All (1)
1
7 Dec, 2024 @ 2:29pm
Mod Crash!!!
Miss.메이드씨
897 Comments
刘根宝 4 hours ago 
@某树精灵业务员 你没看p社最近几个补丁吗?星球界面卡是4.0的新bug,他们修了好几个补丁了还没修好,周二的补丁还要修
某树精灵业务员 8 hours ago 
玩这个种族在星球界面会很卡 过时间也会很慢 不知道什么原因
Reimu Fumo 20 hours ago 
@Frettchen the difference is that the original was flagged as incompatable with Stellaris for some reason, and thus it's nearly impossible to find it in the workshop. Otherwise, they're the excact same.
Frettchen 20 hours ago 
what is the difference between this and the original? bot got updates on the may 24
妇科圣手D大夫 20 hours ago 
研究完瓷金装甲后工程船不能造建筑,不知道有没有别人遇到这个问题
Fantasy System 24 May @ 5:30am 
second best fermi paradox answer, best answer is kitsune :3
符玄我老婆 24 May @ 3:05am 
大佬,那个突触凝练机建好后,跑完的那个局势给的意识复印机的科技好像没效果啊,我在几乎所有的殖民地上都建过一个,对应的岗位也都有人工作,但是突触凝练机里的人口一个都没涨,不知道是什么问题,我在就开了这一个mod和开了这个和伞的进阶飞升的mod的情况下都试了一遍,都没有效果欸:steamfacepalm:
Triel 23 May @ 2:14pm 
Also the outpost service expansion act isnt working, I made one branch office, then 2 more, but it still didnt change
Triel 23 May @ 1:15pm 
'Some of the Unyielding, Domination, and Synthetic traditions also have unique swaps for Maids.'
This part of mod description could use something like 'Synthetic (Or machine age trees if you have it)
Triel 23 May @ 12:43pm 
Yeah, leaders seem to work just fine now