Stellaris

Stellaris

Rogue Maid (Rogue Servitor Completely Remake)
934 Kommentare
Nagasaki Soyo  [Autor] Vor 16 Minuten 
@道歉時露出胸部是常識 这应该是在修复之前就有的情况,请重新订阅mod以确保更新,然后进游戏再等一个月试试看。
目前有机体的岗位可以变成活体陈设了,但任然有相当数量手办的社会阶层无法变成活体陈设,如图: https://images2.imgbox.com/87/89/W50mCJ4h_o.png 它们需要住房,但不需要消费品。也无法滑动滑块来控制这一栏活体陈设岗位的数量,下面那一栏活体陈设岗位才是正常的
Nagasaki Soyo  [Autor] Vor 9 Stunden 
@道歉時露出胸部是常識 @bennychen564
问题已修复,过一个月现有的问题人口会被改正。请关注一下后续还会不会发生同样的问题,如果发生请告诉我。
Problem fixed, the existing abnormal pops will be corrected in a month. Please keep an eye on whether the same problem will occur again in the future, and let me know if it happens.
bennychen564 Vor 20 Stunden 
I think I found a bug, the consciousness duplicator that duplicates pops in the synaptic lathe does not work as a neural chip and instead produces amenity instead of research.
有个bug,吞并其它国家之后,也包括提升未开智物种,会出现一部分人口无法成为活体陈设的问题。如图: https://images2.imgbox.com/e8/e1/QjPYkfAL_o.png
在管理页面的现有人口里,确实出现了一部分XXXX活体陈设,但同样存在XXXX劳工、XXXX专家、XXXX精英,光标放上去后显示的具体岗位栏是空的,强制迁移的方法也不能把它们变成活体陈设。关闭这个mod后,所有有机体都能顺利变成活体陈设
Nagasaki Soyo  [Autor] Vor 23 Stunden 
@Xenmor_empire The first parliamentary session is the method of opening the parliament system, as well as the tutorial of parliament system.
Another task of it is to close the parliament if player has not complete the basic operation training, to prevent it from disrupting player's gaming experience.
If you insist on enabling it, please use the console code (do not select any object when using it):
effect = { remove_modifier = country_modifier_maid_law_RR_1 add_modifier = { modifier = country_modifier_maid_law_RR_7 } Maid_GP_activate_the_parliament = { RECOG = 50 } }
Xenmor empire 29. Mai um 6:09 
Can there be an easier way?
Nagasaki Soyo  [Autor] 28. Mai um 18:45 
@Xenmor_empire Vote for proposal from egalitarian faction in parliament before 2200.04.01
Oh My God 28. Mai um 18:05 
解决了,竟然是蠢驴的问题。环世界之所以被刷新还真是评论说的没造一块中枢区段,真神奇
Xenmor empire 28. Mai um 11:36 
How do i open parliament?
Nagasaki Soyo  [Autor] 28. Mai um 0:31 
The most likely cause of this anomaly is the traits of the species, and there may be some traits from mods that trigger population related game rules. Species rights (such as integration, population control) may also cause the problem you mentioned, please confirm as well.
Nagasaki Soyo  [Autor] 28. Mai um 0:28 
@Akinbenwa This sounds strange. The adjustment of the assembly score for maid species is only to 'not increase the score', it will not decrease it, let alone cause it to drop below 0 and become unable to be assembled.
Checking the game rules did not find any abnormalities regarding population assembly.
However, it is unusual that the pops gradually decreases as it cannot be assembled. I guess it may be related to the game rules of forced population decline (should_force_decline_species). I have not changed this rule. Please confirm whether it is caused by other mod.
疯狂的人格 28. Mai um 0:10 
环世界的建筑物刷清除可能是没造下面的中枢区段,建好后建筑物就不会刷清除了
Nagasaki Soyo  [Autor] 27. Mai um 23:57 
@Oh My God 社区监督法只是检查失业人口,不影响这个。
你被刷掉的建筑是什么?我检查一下。
Nagasaki Soyo  [Autor] 27. Mai um 23:53 
@Frettchen You're right, a law for emergency powers should indeed exist. I'll make it soon.
Before that, you can disable the parliament and fix recognition at 50% with the following console command (do not select any object when using it):
effect = { remove_modifier = country_modifier_maid_law_RR_7 add_modifier = { modifier = country_modifier_maid_law_RR_1 } Maid_GP_abolish_the_parliament = yes }
Note that once disabled, it will no longer be able to be reactivated.
Oh My God 27. Mai um 12:55 
但是合法了社区监督法也会刷新掉建筑。这我不清楚是什么刷新导致了
Oh My God 27. Mai um 12:45 
作者,社区监督法的刷新检测每个月会将环世界的建筑物给刷新清楚掉?这我不知道是咋回事这是bug吗?
Frettchen 27. Mai um 10:21 
maybe a law for emergency powers in a state of galactic chaos to dissolve the government?
Frettchen 27. Mai um 10:15 
i am violating 8 laws at this time because i'm no longer able to fulfill them at this state
Frettchen 27. Mai um 10:13 
thank you, but is there a command or so to disable the parliament? at the actual state of the galaxy with two ai empire crisis and the unbidden its crippling my empire.
Akinbenwa 27. Mai um 9:30 
I absolutely love this mod, and the amount of care put into it.
I've encountered a pretty major issue though, which is that no matter what, I can not get the maid population to grow. I saw there was another comment about it being weighted, but I tried everything from readjusting job priorities to just enabling population controls for the worker drones. Nothing I did could get the maids to grow, which meant that none of the colonisation worked and my maids just died out by year 2250.
Am I doing something wrong or is there an issue with this mod? I was using a number of other mods but I doubt they would affect this issue.
Nagasaki Soyo  [Autor] 27. Mai um 8:14 
@Frettchen I'll fix it in the next update... The requirement of this act was unreasonably designed to ensure that naval coverage does not exceed 75%, I'll change it to naval cap usage.
Frettchen 27. Mai um 8:02 
maybe i found a bug, ive got the violation (strategic arms reduction) with 70 from 955 naval cap.
alankraskow 26. Mai um 6:46 
@Nagasaki Soyo thank you for reply ^^
I hope this will be possible someday, because the Parliment stuff looks absolutely outstanding! I wish something like that was in vanilla game already. Beautiful work!
Nagasaki Soyo  [Autor] 26. Mai um 1:19 
@喵小夕 · F_thx 加好咯,@rogue_maid_activated = 1
其实这个mod的区划改动全都用的是内联脚本,可以直接插入。也可以检查global_flag flag_rogue_maid_mod_activated,用你觉得方便的就好。
喵小夕 · F_thx 26. Mai um 0:55 
@Nagasaki Soyo 是的,只需要提供一个常量标记模组已加载
Nagasaki Soyo  [Autor] 25. Mai um 23:47 
@符玄我老婆 已修复
Nagasaki Soyo  [Autor] 25. Mai um 23:47 
@Triel Problem solved, thanks for feedback.
Nagasaki Soyo  [Autor] 25. Mai um 23:04 
@Blingbearer I understand, now this act will unlock the policy.
Nagasaki Soyo  [Autor] 25. Mai um 23:04 
@喵小夕 · F_thx 具体而言这个mod是如何工作的?只需要我提供一个常量作为标识就好了吗?(需要容易覆盖别人的还是容易被覆盖的?)
Nagasaki Soyo  [Autor] 25. Mai um 23:02 
@alankraskow I had originally planned to make such a mod, so I conducted pilot testing in the Rogue Maid first. Unfortunately, testing has shown that factions in regular empires are more unstable and prone to forming dominant monopolies, making it difficult to achieve stable legislative activities. As a result, this plan has been temporarily shelved.
Nagasaki Soyo  [Autor] 25. Mai um 23:02 
@妇科圣手D大夫 这是一个舰船命名数量不足导致的bug,已经修复但既存的存档无能为力。不过经过测试,研究更多民用船只可用升级装备后,这个bug可能会自动解决。
Nagasaki Soyo  [Autor] 25. Mai um 23:01 
@Lunatic OK, I will add a restriction that this event can only be encountered after mid game or after established communications with at least 4 countries.
Nagasaki Soyo  [Autor] 25. Mai um 23:01 
@Starkrome I will make the ethics and factions distribution at the beginning more stable and even.
Blingbearer 25. Mai um 22:37 
Parliament has passed "Refugee Rescue Law" but I can't select the policy "Actively Rescue Refugees" from the policy menu. I'm losing Parliament Recognition but not able to fix it.
喵小夕 · F_thx 25. Mai um 19:43 
请提供一个scripted_variables作为标识符以让BPV更多建筑槽位mod做兼容
alankraskow 25. Mai um 19:21 
Hey @Nagasaki Soyo, would you consider extracting the Parliment feature and publishing it on steam as separate mod for those playing with more vanilla styled themes? I think it would could be a very popular mod :)
刘根宝 25. Mai um 12:12 
@某树精灵业务员 你没看p社最近几个补丁吗?星球界面卡是4.0的新bug,他们修了好几个补丁了还没修好,周二的补丁还要修
某树精灵业务员 25. Mai um 8:09 
玩这个种族在星球界面会很卡 过时间也会很慢 不知道什么原因
Reimu Fumo 24. Mai um 20:33 
@Frettchen the difference is that the original was flagged as incompatable with Stellaris for some reason, and thus it's nearly impossible to find it in the workshop. Otherwise, they're the excact same.
Frettchen 24. Mai um 20:27 
what is the difference between this and the original? bot got updates on the may 24
妇科圣手D大夫 24. Mai um 20:22 
研究完瓷金装甲后工程船不能造建筑,不知道有没有别人遇到这个问题
Fantasy System 24. Mai um 5:30 
second best fermi paradox answer, best answer is kitsune :3
符玄我老婆 24. Mai um 3:05 
大佬,那个突触凝练机建好后,跑完的那个局势给的意识复印机的科技好像没效果啊,我在几乎所有的殖民地上都建过一个,对应的岗位也都有人工作,但是突触凝练机里的人口一个都没涨,不知道是什么问题,我在就开了这一个mod和开了这个和伞的进阶飞升的mod的情况下都试了一遍,都没有效果欸:steamfacepalm:
Triel 23. Mai um 14:14 
Also the outpost service expansion act isnt working, I made one branch office, then 2 more, but it still didnt change
Triel 23. Mai um 13:15 
'Some of the Unyielding, Domination, and Synthetic traditions also have unique swaps for Maids.'
This part of mod description could use something like 'Synthetic (Or machine age trees if you have it)
Triel 23. Mai um 12:43 
Yeah, leaders seem to work just fine now
Starkrome 23. Mai um 6:09 
@Lunatic i already looked on mod thas can interfer i dont find it, i dont know if it me luck but bro it annoying, event getting 50/50 as you say i lose vote lol
Lunatic 23. Mai um 4:00 
@Nagasaki Soyo Thank you for updating your mod! <3
The quest from Custodians to gather 3 unique species comes really early sometimes. I got it in 2215 which left time until 2235. Am I missing something that makes it easier for Maids to gather them that early?

@Triel After I pick Harmony Tradition and enter "update_leader_pool" in console I get Bio-Trophy Leaders. In case you have a mod conflict, try to place this mod near at the bottom of your mod list to avoid overwrites from other mods.

@Starkrome The vote to establish the parliament never failed for me. Are you sure that no other mod could interfer with this mechanic? Maybe a mod that changes population at game start? I just started 5 different games and only in one case it was 50/50, but I still won the vote.
和我一起战斗! 23. Mai um 1:24 
特地在周五更新,让大家周六爽玩,soyo你好温油:rbrb2::rbrb2: