Stellaris

Stellaris

Rogue Maid (Rogue Servitor Completely Remake)
927 kommentarer
Nagasaki Soyo  [ophavsmand] For 6 timer siden 
@Xenmor_empire Vote for proposal from egalitarian faction in parliament before 2200.04.01
Oh My God For 7 timer siden 
解决了,竟然是蠢驴的问题。环世界之所以被刷新还真是评论说的没造一块中枢区段,真神奇
Xenmor empire For 13 timer siden 
How do i open parliament?
Nagasaki Soyo  [ophavsmand] 28. maj kl. 0:31 
The most likely cause of this anomaly is the traits of the species, and there may be some traits from mods that trigger population related game rules. Species rights (such as integration, population control) may also cause the problem you mentioned, please confirm as well.
Nagasaki Soyo  [ophavsmand] 28. maj kl. 0:28 
@Akinbenwa This sounds strange. The adjustment of the assembly score for maid species is only to 'not increase the score', it will not decrease it, let alone cause it to drop below 0 and become unable to be assembled.
Checking the game rules did not find any abnormalities regarding population assembly.
However, it is unusual that the pops gradually decreases as it cannot be assembled. I guess it may be related to the game rules of forced population decline (should_force_decline_species). I have not changed this rule. Please confirm whether it is caused by other mod.
疯狂的人格 28. maj kl. 0:10 
环世界的建筑物刷清除可能是没造下面的中枢区段,建好后建筑物就不会刷清除了
Nagasaki Soyo  [ophavsmand] 27. maj kl. 23:57 
@Oh My God 社区监督法只是检查失业人口,不影响这个。
你被刷掉的建筑是什么?我检查一下。
Nagasaki Soyo  [ophavsmand] 27. maj kl. 23:53 
@Frettchen You're right, a law for emergency powers should indeed exist. I'll make it soon.
Before that, you can disable the parliament and fix recognition at 50% with the following console command (do not select any object when using it):
effect = { remove_modifier = country_modifier_maid_law_RR_7 add_modifier = { modifier = country_modifier_maid_law_RR_1 } Maid_GP_abolish_the_parliament = yes }
Note that once disabled, it will no longer be able to be reactivated.
Oh My God 27. maj kl. 12:55 
但是合法了社区监督法也会刷新掉建筑。这我不清楚是什么刷新导致了
Oh My God 27. maj kl. 12:45 
作者,社区监督法的刷新检测每个月会将环世界的建筑物给刷新清楚掉?这我不知道是咋回事这是bug吗?
Frettchen 27. maj kl. 10:21 
maybe a law for emergency powers in a state of galactic chaos to dissolve the government?
Frettchen 27. maj kl. 10:15 
i am violating 8 laws at this time because i'm no longer able to fulfill them at this state
Frettchen 27. maj kl. 10:13 
thank you, but is there a command or so to disable the parliament? at the actual state of the galaxy with two ai empire crisis and the unbidden its crippling my empire.
Akinbenwa 27. maj kl. 9:30 
I absolutely love this mod, and the amount of care put into it.
I've encountered a pretty major issue though, which is that no matter what, I can not get the maid population to grow. I saw there was another comment about it being weighted, but I tried everything from readjusting job priorities to just enabling population controls for the worker drones. Nothing I did could get the maids to grow, which meant that none of the colonisation worked and my maids just died out by year 2250.
Am I doing something wrong or is there an issue with this mod? I was using a number of other mods but I doubt they would affect this issue.
Nagasaki Soyo  [ophavsmand] 27. maj kl. 8:14 
@Frettchen I'll fix it in the next update... The requirement of this act was unreasonably designed to ensure that naval coverage does not exceed 75%, I'll change it to naval cap usage.
Frettchen 27. maj kl. 8:02 
maybe i found a bug, ive got the violation (strategic arms reduction) with 70 from 955 naval cap.
alankraskow 26. maj kl. 6:46 
@Nagasaki Soyo thank you for reply ^^
I hope this will be possible someday, because the Parliment stuff looks absolutely outstanding! I wish something like that was in vanilla game already. Beautiful work!
Nagasaki Soyo  [ophavsmand] 26. maj kl. 1:19 
@喵小夕 · F_thx 加好咯,@rogue_maid_activated = 1
其实这个mod的区划改动全都用的是内联脚本,可以直接插入。也可以检查global_flag flag_rogue_maid_mod_activated,用你觉得方便的就好。
喵小夕 · F_thx 26. maj kl. 0:55 
@Nagasaki Soyo 是的,只需要提供一个常量标记模组已加载
Nagasaki Soyo  [ophavsmand] 25. maj kl. 23:47 
@符玄我老婆 已修复
Nagasaki Soyo  [ophavsmand] 25. maj kl. 23:47 
@Triel Problem solved, thanks for feedback.
Nagasaki Soyo  [ophavsmand] 25. maj kl. 23:04 
@Blingbearer I understand, now this act will unlock the policy.
Nagasaki Soyo  [ophavsmand] 25. maj kl. 23:04 
@喵小夕 · F_thx 具体而言这个mod是如何工作的?只需要我提供一个常量作为标识就好了吗?(需要容易覆盖别人的还是容易被覆盖的?)
Nagasaki Soyo  [ophavsmand] 25. maj kl. 23:02 
@alankraskow I had originally planned to make such a mod, so I conducted pilot testing in the Rogue Maid first. Unfortunately, testing has shown that factions in regular empires are more unstable and prone to forming dominant monopolies, making it difficult to achieve stable legislative activities. As a result, this plan has been temporarily shelved.
Nagasaki Soyo  [ophavsmand] 25. maj kl. 23:02 
@妇科圣手D大夫 这是一个舰船命名数量不足导致的bug,已经修复但既存的存档无能为力。不过经过测试,研究更多民用船只可用升级装备后,这个bug可能会自动解决。
Nagasaki Soyo  [ophavsmand] 25. maj kl. 23:01 
@Lunatic OK, I will add a restriction that this event can only be encountered after mid game or after established communications with at least 4 countries.
Nagasaki Soyo  [ophavsmand] 25. maj kl. 23:01 
@Starkrome I will make the ethics and factions distribution at the beginning more stable and even.
Blingbearer 25. maj kl. 22:37 
Parliament has passed "Refugee Rescue Law" but I can't select the policy "Actively Rescue Refugees" from the policy menu. I'm losing Parliament Recognition but not able to fix it.
喵小夕 · F_thx 25. maj kl. 19:43 
请提供一个scripted_variables作为标识符以让BPV更多建筑槽位mod做兼容
alankraskow 25. maj kl. 19:21 
Hey @Nagasaki Soyo, would you consider extracting the Parliment feature and publishing it on steam as separate mod for those playing with more vanilla styled themes? I think it would could be a very popular mod :)
刘根宝 25. maj kl. 12:12 
@某树精灵业务员 你没看p社最近几个补丁吗?星球界面卡是4.0的新bug,他们修了好几个补丁了还没修好,周二的补丁还要修
某树精灵业务员 25. maj kl. 8:09 
玩这个种族在星球界面会很卡 过时间也会很慢 不知道什么原因
Reimu Fumo 24. maj kl. 20:33 
@Frettchen the difference is that the original was flagged as incompatable with Stellaris for some reason, and thus it's nearly impossible to find it in the workshop. Otherwise, they're the excact same.
Frettchen 24. maj kl. 20:27 
what is the difference between this and the original? bot got updates on the may 24
妇科圣手D大夫 24. maj kl. 20:22 
研究完瓷金装甲后工程船不能造建筑,不知道有没有别人遇到这个问题
Fantasy System 24. maj kl. 5:30 
second best fermi paradox answer, best answer is kitsune :3
符玄我老婆 24. maj kl. 3:05 
大佬,那个突触凝练机建好后,跑完的那个局势给的意识复印机的科技好像没效果啊,我在几乎所有的殖民地上都建过一个,对应的岗位也都有人工作,但是突触凝练机里的人口一个都没涨,不知道是什么问题,我在就开了这一个mod和开了这个和伞的进阶飞升的mod的情况下都试了一遍,都没有效果欸:steamfacepalm:
Triel 23. maj kl. 14:14 
Also the outpost service expansion act isnt working, I made one branch office, then 2 more, but it still didnt change
Triel 23. maj kl. 13:15 
'Some of the Unyielding, Domination, and Synthetic traditions also have unique swaps for Maids.'
This part of mod description could use something like 'Synthetic (Or machine age trees if you have it)
Triel 23. maj kl. 12:43 
Yeah, leaders seem to work just fine now
Starkrome 23. maj kl. 6:09 
@Lunatic i already looked on mod thas can interfer i dont find it, i dont know if it me luck but bro it annoying, event getting 50/50 as you say i lose vote lol
Lunatic 23. maj kl. 4:00 
@Nagasaki Soyo Thank you for updating your mod! <3
The quest from Custodians to gather 3 unique species comes really early sometimes. I got it in 2215 which left time until 2235. Am I missing something that makes it easier for Maids to gather them that early?

@Triel After I pick Harmony Tradition and enter "update_leader_pool" in console I get Bio-Trophy Leaders. In case you have a mod conflict, try to place this mod near at the bottom of your mod list to avoid overwrites from other mods.

@Starkrome The vote to establish the parliament never failed for me. Are you sure that no other mod could interfer with this mechanic? Maybe a mod that changes population at game start? I just started 5 different games and only in one case it was 50/50, but I still won the vote.
和我一起战斗! 23. maj kl. 1:24 
特地在周五更新,让大家周六爽玩,soyo你好温油:rbrb2::rbrb2:
Starkrome 22. maj kl. 22:49 
yes it almost solve , the only problem is the insufficient vote on the early game , as example i voted the limited mandate with the pro establishement ,but the other 2 faction thas do the same thing got only 1 parliament pop(red pop) same for pro establishement , i restarted the game over 20 time to tries retain the establishment , the annoying part is every time the other 2 faction thas vote to abolish the parliament get like 3-5 parliament pop , and what i request is to set as default the faction parliament red pop to 2 or 1 on early game.

like the 2 faction thas chose the limited mandate got 4 parliament pop vs the other 2 faction thas choose to abolish the parliament got 4 pop, and us the player thas are the pro-establishement got 2 parliament on the early game will chose the fate of the parliament if we retain it or not
2207895647 22. maj kl. 20:42 
大佬你的皇帝/监管人mod啥时候更啊 好急
Nagasaki Soyo  [ophavsmand] 22. maj kl. 19:13 
@Triel I did find this problem while checking the recent test savedatas.
But this issue should not exist in the current released version. I have refreshed and confirmed multiple times during testing that the generated leader pool meets expectations.
Please try again with the console command.
Nagasaki Soyo  [ophavsmand] 22. maj kl. 18:58 
@Starkrome Sorry, I didn't understand what you meant.
If you wish to retain the parliament, you should request the pro establishment camp to vote for Limited Mandate (there may be occasional initial generation errors that result in insufficient votes even if the pro establishment camp votes, but this situation is only a minority, I'll fix it soon).
Does this solve your problem? If not, please describe your problem and the modifications you would like me to make more clearly.
竹芊子 22. maj kl. 17:44 
?!没抱希望地来看,结果居然真的更新了!
Triel 22. maj kl. 14:26 
@Nagasaki Soyo I tried it with only this mod, the leader refresh happened but not the biotrophy leaders. I dont roll any biotrophy leaders at all
Starkrome 22. maj kl. 12:05 
hi can you add by default the parliament pop at 2 on starting the game it annoying i tries over 20 time to retain the parliament but endedup complety abolish , thank you for the mod