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Rapportera problem med översättningen
Checking the game rules did not find any abnormalities regarding population assembly.
However, it is unusual that the pops gradually decreases as it cannot be assembled. I guess it may be related to the game rules of forced population decline (should_force_decline_species). I have not changed this rule. Please confirm whether it is caused by other mod.
你被刷掉的建筑是什么?我检查一下。
Before that, you can disable the parliament and fix recognition at 50% with the following console command (do not select any object when using it):
effect = { remove_modifier = country_modifier_maid_law_RR_7 add_modifier = { modifier = country_modifier_maid_law_RR_1 } Maid_GP_abolish_the_parliament = yes }
Note that once disabled, it will no longer be able to be reactivated.
I've encountered a pretty major issue though, which is that no matter what, I can not get the maid population to grow. I saw there was another comment about it being weighted, but I tried everything from readjusting job priorities to just enabling population controls for the worker drones. Nothing I did could get the maids to grow, which meant that none of the colonisation worked and my maids just died out by year 2250.
Am I doing something wrong or is there an issue with this mod? I was using a number of other mods but I doubt they would affect this issue.
I hope this will be possible someday, because the Parliment stuff looks absolutely outstanding! I wish something like that was in vanilla game already. Beautiful work!
其实这个mod的区划改动全都用的是内联脚本,可以直接插入。也可以检查global_flag flag_rogue_maid_mod_activated,用你觉得方便的就好。
This part of mod description could use something like 'Synthetic (Or machine age trees if you have it)
The quest from Custodians to gather 3 unique species comes really early sometimes. I got it in 2215 which left time until 2235. Am I missing something that makes it easier for Maids to gather them that early?
@Triel After I pick Harmony Tradition and enter "update_leader_pool" in console I get Bio-Trophy Leaders. In case you have a mod conflict, try to place this mod near at the bottom of your mod list to avoid overwrites from other mods.
@Starkrome The vote to establish the parliament never failed for me. Are you sure that no other mod could interfer with this mechanic? Maybe a mod that changes population at game start? I just started 5 different games and only in one case it was 50/50, but I still won the vote.
like the 2 faction thas chose the limited mandate got 4 parliament pop vs the other 2 faction thas choose to abolish the parliament got 4 pop, and us the player thas are the pro-establishement got 2 parliament on the early game will chose the fate of the parliament if we retain it or not
But this issue should not exist in the current released version. I have refreshed and confirmed multiple times during testing that the generated leader pool meets expectations.
Please try again with the console command.
If you wish to retain the parliament, you should request the pro establishment camp to vote for Limited Mandate (there may be occasional initial generation errors that result in insufficient votes even if the pro establishment camp votes, but this situation is only a minority, I'll fix it soon).
Does this solve your problem? If not, please describe your problem and the modifications you would like me to make more clearly.