Stellaris

Stellaris

Extra Ship Components 3.0 [2.3.3]
662 Comments
KEM 31 Dec, 2021 @ 1:42pm 
how do i use or be able to use Gravitic weapons i have the tech
Locomotor79 30 Mar, 2020 @ 8:29am 
and whit the zeuss its the twinbarreld autocannons
Locomotor79 30 Mar, 2020 @ 8:27am 
plz update this mod i love those zeus autocannons
Arson with Lemurs ◕ω◕ 19 Mar, 2020 @ 11:48am 
Ah yes, sorry. Last time i played stellaris i got everything for this versione :gk_smile:
NHunter  [author] 19 Mar, 2020 @ 11:35am 
this is an 2.3 version of the mod. it will not be updated any further. You're looking for 2.4+ version
Arson with Lemurs ◕ω◕ 19 Mar, 2020 @ 10:49am 
2.6 progress? Or any updates for the foreseeable future?
_b1ack0ut 2 Jan, 2020 @ 7:11am 
yeah thats kinda what I thought
NHunter  [author] 2 Jan, 2020 @ 3:08am 
you probably can, but expect "duplicate" weapons and other similar issues. out of vanilla files ESC modifies only resource topbar and two icons, so it should work with GSC... it just likely won't be pretty.
_b1ack0ut 1 Jan, 2020 @ 4:41pm 
I don’t see it on the compatibilities list, so I assume I can’t use this with guilli’s ship components?
NHunter  [author] 15 Nov, 2019 @ 7:53am 
see link in the description
Wraitteli 15 Nov, 2019 @ 4:35am 
Update 2.5?
onit 12 Oct, 2019 @ 11:55pm 
thx
NHunter  [author] 10 Oct, 2019 @ 11:56am 
Version for 2.4 has been uploaded

Working on overwrites and RSSB patch...
Davitto 10 Oct, 2019 @ 11:49am 
@NHunter awesome! Thanks for the 2.3.3 version man, brilliant mod!
Shadowling McBeard 10 Oct, 2019 @ 11:36am 
@NHunter yeah, I'm currently going through all my subscribed mods to see if I missed anything else and noticed that one, but thanks for the heads up anyway :)
NHunter  [author] 10 Oct, 2019 @ 11:32am 
Okay...

Time to upload new versions....

Also, @Shadowling McBeard you will need to download the new Universal Resource patch as the old mod is now 2.4 as well. Link is already replaced in the description
Shadowling McBeard 10 Oct, 2019 @ 11:30am 
@NHunter wasn't running overwrites and had deactivated RSSB a while back (I think because there wasn't a patch at the time and I forgot to check later but I don't exactly remember, I tend to play Stellaris in short no-life bursts and then not touch it for a while).

I did speak a bit too soon as I didn't notice Gigastructural Engineering has also vanished into the 2.4 void, but as far as this mod itself goes, it's working flawlessly for me.
NHunter  [author] 10 Oct, 2019 @ 11:21am 
Wait for overwrites to update as well (and RSSB patch too, if you're using them)
Shadowling McBeard 10 Oct, 2019 @ 11:20am 
@NHunter Thank you very much, my save is now working flawlessly again <3
NHunter  [author] 10 Oct, 2019 @ 11:13am 
OTICE:

This mod has been reverted to Stellaris 2.3.3

Steallrais 2.4.* version will be up once I figure out how to upload a new instance with the new launcher --- and after I revert Overwrites and RSSB patch
Shadowling McBeard 10 Oct, 2019 @ 11:01am 
@Energywelder In case you didn't know that was an option, under the beta tab in game properties you can select older patches so you can still play with older save files and/or mods.
Shadowling McBeard 10 Oct, 2019 @ 10:58am 
@Energywelder Obviously I rolled the main game back to the 2.3 version so my save would still work (not to mention the many other mods I run which haven't updated to 2.4 yet).
Rolling the mod back to the 2.3 version for the actual 2.3 version of the game, IE what worked perfectly fine yesterday, would definitely do the trick.
NHunter  [author] 10 Oct, 2019 @ 10:33am 
rollback will let old version to actually see the mod, at the very least.

will have to figure how to upload a new instance with new launcher, though. the damn thing isn't very intuitive...

I'm waiting for another hour for more votes, but thus far it looks like we will have a rollback
Energywelder 10 Oct, 2019 @ 10:27am 
A rollback would change nothing, but k
Shadowling McBeard 10 Oct, 2019 @ 9:59am 
I'm in the middle of a 2.3 game I don't want to abandon, so a rollback to 2.3 would be my vote as well.
NHunter  [author] 10 Oct, 2019 @ 9:22am 
actual mod files weren't changed - the only thing that changed between 2.3 and 2.4 is descriptor. And they are incompatible between versions -- THX PDX
Energywelder 10 Oct, 2019 @ 9:21am 
I have no opinion because looking at the changelog, no game mechanics have really changed, so both version will work
Davitto 10 Oct, 2019 @ 9:05am 
I vote for 2.3.3 I'm 3 weeks into a campaign and just about to take on the Fallen Empires.
NHunter  [author] 10 Oct, 2019 @ 8:57am 
@BeltfedVendetta , I can actually rollback the mod to 2.3.3 right now.

in fact, the only difference between 2.3 and 2.4 is in .mod file which game uses to locate mod files. 2.2 and 1.9 required more extensive changes to mod code which is why they were left without updates... TBH, I just underestimated the issues this new system brought.

@ EVERYONE: if you want this mod rolled back to 2.3.3 and a new upload be 2.4 rather then keeping this one as is and uploading legacy version, vote for it.
BeltfedVendetta 10 Oct, 2019 @ 7:16am 
"Stellaris 2.3: ETA 1am 11 Nov 2019" ...Uh... What? In the past you left up previous builds for 1.9, 2.0, ect. Please, in the future, don't force ~60,000 people to update with no recourse. Because Paradox, apparently, is incapable of making the most minor of updates without breaking literally fucking everything. Guess it's time to scrap my game with god knows how many hours and start over...
Yeet 10 Oct, 2019 @ 2:43am 
so the last problem i have just fixed myself by restarting the game, however a new problem has arisen. The mod's stratiegic resources will not appear in the stratiegic resources tab and i have no way to keep track of them(also a reason that led me to believe that the mod was not working).
Yeet 10 Oct, 2019 @ 2:14am 
Ok so i'm having an interesting issue wit this mod and another (gigastructural engineering) where i can see them in the mod list and activate them, but none of the content will appear in game. am i doing something wrong, and what can i do to fix it?
NHunter  [author] 9 Oct, 2019 @ 2:51pm 
alright. I'll upload a separate 2.3.* version... Though not tonight, probably. Same for overwrites and RSSB patch
Ripper150 9 Oct, 2019 @ 2:46pm 
in the mod directory
Ripper150 9 Oct, 2019 @ 2:46pm 
Whohoo fixed it,
What i did is copy the nh_esc30.mod file to
C:\users\*redacted*\Documents\Paradox Interactive\Stellaris\mod
And removed that one file from Steamapps\steamapps\workshop\content\281990\1586639570
Then I made a new folder in C:\users\*redacted*\Documents\Paradox Interactive\Stellaris\mod
Called nh_esc30
Then I edited first descriptor.mod, removed this whole line : path="C:/Users/*redacted*/Documents/Paradox Interactive/Stellaris/mod/nh_esc30"
Saved it and copied all these files from Steamapps\steamapps\workshop\content\281990\1586639570 in the nh_esc30 directory
NHunter  [author] 9 Oct, 2019 @ 2:29pm 
does renaming descriptor.mod to nh_esc30.mod in the archive change anything?
Ripper150 9 Oct, 2019 @ 2:28pm 
on my saved game, where i were as good as decked out fully
Ripper150 9 Oct, 2019 @ 2:26pm 
don't even bother trying to get it to work on 2.3.3, i had it show up on the launcher on 2.3.3 and launches the game, still removed all stuff from extra ship components
Evroz 9 Oct, 2019 @ 1:58pm 
Im trying to use the mod on 2.3 still and it wont show in the mod loader. I added everything to a .zip and its not showing up still. Any ideas?
NHunter  [author] 9 Oct, 2019 @ 1:54pm 
the mod has been updated...

apparently, new launcher doesn't like *.mod files that aren't named descriptor.mod >_>
Shenpai 9 Oct, 2019 @ 1:53pm 
Cheers my dude! That helped out a great deal! :D
MostlyInedible 9 Oct, 2019 @ 1:47pm 
As a temp workaround for those who can't see it in the mod list.
You can go to the mod's workshop directory
steamapps\workshop\content\281990\1586639570
Then zip all the files/directories in there and call it "nh_esc30.zip"
Ingame now with it. Obviously not an issue once NHunter wrangles the new mod tools. :)
Shenpai 9 Oct, 2019 @ 1:26pm 
Yeah I recommend uploading with the old launcher cos the new launcher is fucking up when uploading.

Much like what happened with the Gigastructure Mod, this mod now disappears in the mod list.
NHunter  [author] 9 Oct, 2019 @ 11:13am 
NOTE:

ESC works fine in 2.4 - I'll upload update to remove version incompatibility message whenever the damn new launcher actually lets me do that.
starfirejordan 7 Oct, 2019 @ 3:51pm 
ah ok
NHunter  [author] 7 Oct, 2019 @ 3:30pm 
if vanilla tech tree is not overwritten, ESC will work. Otherwise, it would (likely) fail silently due to ESC techs not having their prerequisites in-game
starfirejordan 7 Oct, 2019 @ 1:10pm 
will the star wars weapons and halo weapon mod work or will it break this mod because im having truble
NHunter  [author] 2 Oct, 2019 @ 11:48am 
@S-Cloud, yes, though depending on the game state (leviathans being alive) some techs (the ones you get for defeating leviathans - not all techs use vanilla flags and, thus, can be attributed to player even if leviathan was defeated before ESC was added) might not be available in this game.
Machiranae 2 Oct, 2019 @ 11:14am 
Can this be added to an existing game?
Symnox 30 Sep, 2019 @ 10:26am 
@NHunter ahhh I see. Thank you for your quick answer :) Can't wait to try out the new toys added through your mod !