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Working on overwrites and RSSB patch...
Time to upload new versions....
Also, @Shadowling McBeard you will need to download the new Universal Resource patch as the old mod is now 2.4 as well. Link is already replaced in the description
I did speak a bit too soon as I didn't notice Gigastructural Engineering has also vanished into the 2.4 void, but as far as this mod itself goes, it's working flawlessly for me.
This mod has been reverted to Stellaris 2.3.3
Steallrais 2.4.* version will be up once I figure out how to upload a new instance with the new launcher --- and after I revert Overwrites and RSSB patch
Rolling the mod back to the 2.3 version for the actual 2.3 version of the game, IE what worked perfectly fine yesterday, would definitely do the trick.
will have to figure how to upload a new instance with new launcher, though. the damn thing isn't very intuitive...
I'm waiting for another hour for more votes, but thus far it looks like we will have a rollback
in fact, the only difference between 2.3 and 2.4 is in .mod file which game uses to locate mod files. 2.2 and 1.9 required more extensive changes to mod code which is why they were left without updates... TBH, I just underestimated the issues this new system brought.
@ EVERYONE: if you want this mod rolled back to 2.3.3 and a new upload be 2.4 rather then keeping this one as is and uploading legacy version, vote for it.
What i did is copy the nh_esc30.mod file to
C:\users\*redacted*\Documents\Paradox Interactive\Stellaris\mod
And removed that one file from Steamapps\steamapps\workshop\content\281990\1586639570
Then I made a new folder in C:\users\*redacted*\Documents\Paradox Interactive\Stellaris\mod
Called nh_esc30
Then I edited first descriptor.mod, removed this whole line : path="C:/Users/*redacted*/Documents/Paradox Interactive/Stellaris/mod/nh_esc30"
Saved it and copied all these files from Steamapps\steamapps\workshop\content\281990\1586639570 in the nh_esc30 directory
apparently, new launcher doesn't like *.mod files that aren't named descriptor.mod >_>
You can go to the mod's workshop directory
steamapps\workshop\content\281990\1586639570
Then zip all the files/directories in there and call it "nh_esc30.zip"
Ingame now with it. Obviously not an issue once NHunter wrangles the new mod tools. :)
Much like what happened with the Gigastructure Mod, this mod now disappears in the mod list.
ESC works fine in 2.4 - I'll upload update to remove version incompatibility message whenever the damn new launcher actually lets me do that.