Stellaris

Stellaris

Extra Ship Components 3.0 [2.3.3]
Počet komentářů: 662
KEM 31. pro. 2021 v 13.42 
how do i use or be able to use Gravitic weapons i have the tech
Locomotor79 30. bře. 2020 v 8.29 
and whit the zeuss its the twinbarreld autocannons
Locomotor79 30. bře. 2020 v 8.27 
plz update this mod i love those zeus autocannons
Arson with Lemurs ◕ω◕ 19. bře. 2020 v 11.48 
Ah yes, sorry. Last time i played stellaris i got everything for this versione :gk_smile:
NHunter  [autor] 19. bře. 2020 v 11.35 
this is an 2.3 version of the mod. it will not be updated any further. You're looking for 2.4+ version
Arson with Lemurs ◕ω◕ 19. bře. 2020 v 10.49 
2.6 progress? Or any updates for the foreseeable future?
_b1ack0ut 2. led. 2020 v 7.11 
yeah thats kinda what I thought
NHunter  [autor] 2. led. 2020 v 3.08 
you probably can, but expect "duplicate" weapons and other similar issues. out of vanilla files ESC modifies only resource topbar and two icons, so it should work with GSC... it just likely won't be pretty.
_b1ack0ut 1. led. 2020 v 16.41 
I don’t see it on the compatibilities list, so I assume I can’t use this with guilli’s ship components?
NHunter  [autor] 15. lis. 2019 v 7.53 
see link in the description
Wraitteli 15. lis. 2019 v 4.35 
Update 2.5?
onit 12. říj. 2019 v 23.55 
thx
NHunter  [autor] 10. říj. 2019 v 11.56 
Version for 2.4 has been uploaded

Working on overwrites and RSSB patch...
Davitto 10. říj. 2019 v 11.49 
@NHunter awesome! Thanks for the 2.3.3 version man, brilliant mod!
Shadowling McBeard 10. říj. 2019 v 11.36 
@NHunter yeah, I'm currently going through all my subscribed mods to see if I missed anything else and noticed that one, but thanks for the heads up anyway :)
NHunter  [autor] 10. říj. 2019 v 11.32 
Okay...

Time to upload new versions....

Also, @Shadowling McBeard you will need to download the new Universal Resource patch as the old mod is now 2.4 as well. Link is already replaced in the description
Shadowling McBeard 10. říj. 2019 v 11.30 
@NHunter wasn't running overwrites and had deactivated RSSB a while back (I think because there wasn't a patch at the time and I forgot to check later but I don't exactly remember, I tend to play Stellaris in short no-life bursts and then not touch it for a while).

I did speak a bit too soon as I didn't notice Gigastructural Engineering has also vanished into the 2.4 void, but as far as this mod itself goes, it's working flawlessly for me.
NHunter  [autor] 10. říj. 2019 v 11.21 
Wait for overwrites to update as well (and RSSB patch too, if you're using them)
Shadowling McBeard 10. říj. 2019 v 11.20 
@NHunter Thank you very much, my save is now working flawlessly again <3
NHunter  [autor] 10. říj. 2019 v 11.13 
OTICE:

This mod has been reverted to Stellaris 2.3.3

Steallrais 2.4.* version will be up once I figure out how to upload a new instance with the new launcher --- and after I revert Overwrites and RSSB patch
Shadowling McBeard 10. říj. 2019 v 11.01 
@Energywelder In case you didn't know that was an option, under the beta tab in game properties you can select older patches so you can still play with older save files and/or mods.
Shadowling McBeard 10. říj. 2019 v 10.58 
@Energywelder Obviously I rolled the main game back to the 2.3 version so my save would still work (not to mention the many other mods I run which haven't updated to 2.4 yet).
Rolling the mod back to the 2.3 version for the actual 2.3 version of the game, IE what worked perfectly fine yesterday, would definitely do the trick.
NHunter  [autor] 10. říj. 2019 v 10.33 
rollback will let old version to actually see the mod, at the very least.

will have to figure how to upload a new instance with new launcher, though. the damn thing isn't very intuitive...

I'm waiting for another hour for more votes, but thus far it looks like we will have a rollback
Energywelder 10. říj. 2019 v 10.27 
A rollback would change nothing, but k
Shadowling McBeard 10. říj. 2019 v 9.59 
I'm in the middle of a 2.3 game I don't want to abandon, so a rollback to 2.3 would be my vote as well.
NHunter  [autor] 10. říj. 2019 v 9.22 
actual mod files weren't changed - the only thing that changed between 2.3 and 2.4 is descriptor. And they are incompatible between versions -- THX PDX
Energywelder 10. říj. 2019 v 9.21 
I have no opinion because looking at the changelog, no game mechanics have really changed, so both version will work
Davitto 10. říj. 2019 v 9.05 
I vote for 2.3.3 I'm 3 weeks into a campaign and just about to take on the Fallen Empires.
NHunter  [autor] 10. říj. 2019 v 8.57 
@BeltfedVendetta , I can actually rollback the mod to 2.3.3 right now.

in fact, the only difference between 2.3 and 2.4 is in .mod file which game uses to locate mod files. 2.2 and 1.9 required more extensive changes to mod code which is why they were left without updates... TBH, I just underestimated the issues this new system brought.

@ EVERYONE: if you want this mod rolled back to 2.3.3 and a new upload be 2.4 rather then keeping this one as is and uploading legacy version, vote for it.
BeltfedVendetta 10. říj. 2019 v 7.16 
"Stellaris 2.3: ETA 1am 11 Nov 2019" ...Uh... What? In the past you left up previous builds for 1.9, 2.0, ect. Please, in the future, don't force ~60,000 people to update with no recourse. Because Paradox, apparently, is incapable of making the most minor of updates without breaking literally fucking everything. Guess it's time to scrap my game with god knows how many hours and start over...
Yeet 10. říj. 2019 v 2.43 
so the last problem i have just fixed myself by restarting the game, however a new problem has arisen. The mod's stratiegic resources will not appear in the stratiegic resources tab and i have no way to keep track of them(also a reason that led me to believe that the mod was not working).
Yeet 10. říj. 2019 v 2.14 
Ok so i'm having an interesting issue wit this mod and another (gigastructural engineering) where i can see them in the mod list and activate them, but none of the content will appear in game. am i doing something wrong, and what can i do to fix it?
NHunter  [autor] 9. říj. 2019 v 14.51 
alright. I'll upload a separate 2.3.* version... Though not tonight, probably. Same for overwrites and RSSB patch
Ripper150 9. říj. 2019 v 14.46 
in the mod directory
Ripper150 9. říj. 2019 v 14.46 
Whohoo fixed it,
What i did is copy the nh_esc30.mod file to
C:\users\*redacted*\Documents\Paradox Interactive\Stellaris\mod
And removed that one file from Steamapps\steamapps\workshop\content\281990\1586639570
Then I made a new folder in C:\users\*redacted*\Documents\Paradox Interactive\Stellaris\mod
Called nh_esc30
Then I edited first descriptor.mod, removed this whole line : path="C:/Users/*redacted*/Documents/Paradox Interactive/Stellaris/mod/nh_esc30"
Saved it and copied all these files from Steamapps\steamapps\workshop\content\281990\1586639570 in the nh_esc30 directory
NHunter  [autor] 9. říj. 2019 v 14.29 
does renaming descriptor.mod to nh_esc30.mod in the archive change anything?
Ripper150 9. říj. 2019 v 14.28 
on my saved game, where i were as good as decked out fully
Ripper150 9. říj. 2019 v 14.26 
don't even bother trying to get it to work on 2.3.3, i had it show up on the launcher on 2.3.3 and launches the game, still removed all stuff from extra ship components
Evroz 9. říj. 2019 v 13.58 
Im trying to use the mod on 2.3 still and it wont show in the mod loader. I added everything to a .zip and its not showing up still. Any ideas?
NHunter  [autor] 9. říj. 2019 v 13.54 
the mod has been updated...

apparently, new launcher doesn't like *.mod files that aren't named descriptor.mod >_>
Shenpai 9. říj. 2019 v 13.53 
Cheers my dude! That helped out a great deal! :D
MostlyInedible 9. říj. 2019 v 13.47 
As a temp workaround for those who can't see it in the mod list.
You can go to the mod's workshop directory
steamapps\workshop\content\281990\1586639570
Then zip all the files/directories in there and call it "nh_esc30.zip"
Ingame now with it. Obviously not an issue once NHunter wrangles the new mod tools. :)
Shenpai 9. říj. 2019 v 13.26 
Yeah I recommend uploading with the old launcher cos the new launcher is fucking up when uploading.

Much like what happened with the Gigastructure Mod, this mod now disappears in the mod list.
NHunter  [autor] 9. říj. 2019 v 11.13 
NOTE:

ESC works fine in 2.4 - I'll upload update to remove version incompatibility message whenever the damn new launcher actually lets me do that.
starfirejordan 7. říj. 2019 v 15.51 
ah ok
NHunter  [autor] 7. říj. 2019 v 15.30 
if vanilla tech tree is not overwritten, ESC will work. Otherwise, it would (likely) fail silently due to ESC techs not having their prerequisites in-game
starfirejordan 7. říj. 2019 v 13.10 
will the star wars weapons and halo weapon mod work or will it break this mod because im having truble
NHunter  [autor] 2. říj. 2019 v 11.48 
@S-Cloud, yes, though depending on the game state (leviathans being alive) some techs (the ones you get for defeating leviathans - not all techs use vanilla flags and, thus, can be attributed to player even if leviathan was defeated before ESC was added) might not be available in this game.
Machiranae 2. říj. 2019 v 11.14 
Can this be added to an existing game?
Symnox 30. zář. 2019 v 10.26 
@NHunter ahhh I see. Thank you for your quick answer :) Can't wait to try out the new toys added through your mod !