Stellaris
Extra Ship Components 3.0 [2.3.3]
662 件のコメント
KEM 2021年12月31日 13時42分 
how do i use or be able to use Gravitic weapons i have the tech
Locomotor79 2020年3月30日 8時29分 
and whit the zeuss its the twinbarreld autocannons
Locomotor79 2020年3月30日 8時27分 
plz update this mod i love those zeus autocannons
Arson with Lemurs ◕ω◕ 2020年3月19日 11時48分 
Ah yes, sorry. Last time i played stellaris i got everything for this versione :gk_smile:
NHunter  [作成者] 2020年3月19日 11時35分 
this is an 2.3 version of the mod. it will not be updated any further. You're looking for 2.4+ version
Arson with Lemurs ◕ω◕ 2020年3月19日 10時49分 
2.6 progress? Or any updates for the foreseeable future?
_b1ack0ut 2020年1月2日 7時11分 
yeah thats kinda what I thought
NHunter  [作成者] 2020年1月2日 3時08分 
you probably can, but expect "duplicate" weapons and other similar issues. out of vanilla files ESC modifies only resource topbar and two icons, so it should work with GSC... it just likely won't be pretty.
_b1ack0ut 2020年1月1日 16時41分 
I don’t see it on the compatibilities list, so I assume I can’t use this with guilli’s ship components?
NHunter  [作成者] 2019年11月15日 7時53分 
see link in the description
Wraitteli 2019年11月15日 4時35分 
Update 2.5?
onit 2019年10月12日 23時55分 
thx
NHunter  [作成者] 2019年10月10日 11時56分 
Version for 2.4 has been uploaded

Working on overwrites and RSSB patch...
Davitto 2019年10月10日 11時49分 
@NHunter awesome! Thanks for the 2.3.3 version man, brilliant mod!
Shadowling McBeard 2019年10月10日 11時36分 
@NHunter yeah, I'm currently going through all my subscribed mods to see if I missed anything else and noticed that one, but thanks for the heads up anyway :)
NHunter  [作成者] 2019年10月10日 11時32分 
Okay...

Time to upload new versions....

Also, @Shadowling McBeard you will need to download the new Universal Resource patch as the old mod is now 2.4 as well. Link is already replaced in the description
Shadowling McBeard 2019年10月10日 11時30分 
@NHunter wasn't running overwrites and had deactivated RSSB a while back (I think because there wasn't a patch at the time and I forgot to check later but I don't exactly remember, I tend to play Stellaris in short no-life bursts and then not touch it for a while).

I did speak a bit too soon as I didn't notice Gigastructural Engineering has also vanished into the 2.4 void, but as far as this mod itself goes, it's working flawlessly for me.
NHunter  [作成者] 2019年10月10日 11時21分 
Wait for overwrites to update as well (and RSSB patch too, if you're using them)
Shadowling McBeard 2019年10月10日 11時20分 
@NHunter Thank you very much, my save is now working flawlessly again <3
NHunter  [作成者] 2019年10月10日 11時13分 
OTICE:

This mod has been reverted to Stellaris 2.3.3

Steallrais 2.4.* version will be up once I figure out how to upload a new instance with the new launcher --- and after I revert Overwrites and RSSB patch
Shadowling McBeard 2019年10月10日 11時01分 
@Energywelder In case you didn't know that was an option, under the beta tab in game properties you can select older patches so you can still play with older save files and/or mods.
Shadowling McBeard 2019年10月10日 10時58分 
@Energywelder Obviously I rolled the main game back to the 2.3 version so my save would still work (not to mention the many other mods I run which haven't updated to 2.4 yet).
Rolling the mod back to the 2.3 version for the actual 2.3 version of the game, IE what worked perfectly fine yesterday, would definitely do the trick.
NHunter  [作成者] 2019年10月10日 10時33分 
rollback will let old version to actually see the mod, at the very least.

will have to figure how to upload a new instance with new launcher, though. the damn thing isn't very intuitive...

I'm waiting for another hour for more votes, but thus far it looks like we will have a rollback
Energywelder 2019年10月10日 10時27分 
A rollback would change nothing, but k
Shadowling McBeard 2019年10月10日 9時59分 
I'm in the middle of a 2.3 game I don't want to abandon, so a rollback to 2.3 would be my vote as well.
NHunter  [作成者] 2019年10月10日 9時22分 
actual mod files weren't changed - the only thing that changed between 2.3 and 2.4 is descriptor. And they are incompatible between versions -- THX PDX
Energywelder 2019年10月10日 9時21分 
I have no opinion because looking at the changelog, no game mechanics have really changed, so both version will work
Davitto 2019年10月10日 9時05分 
I vote for 2.3.3 I'm 3 weeks into a campaign and just about to take on the Fallen Empires.
NHunter  [作成者] 2019年10月10日 8時57分 
@BeltfedVendetta , I can actually rollback the mod to 2.3.3 right now.

in fact, the only difference between 2.3 and 2.4 is in .mod file which game uses to locate mod files. 2.2 and 1.9 required more extensive changes to mod code which is why they were left without updates... TBH, I just underestimated the issues this new system brought.

@ EVERYONE: if you want this mod rolled back to 2.3.3 and a new upload be 2.4 rather then keeping this one as is and uploading legacy version, vote for it.
BeltfedVendetta 2019年10月10日 7時16分 
"Stellaris 2.3: ETA 1am 11 Nov 2019" ...Uh... What? In the past you left up previous builds for 1.9, 2.0, ect. Please, in the future, don't force ~60,000 people to update with no recourse. Because Paradox, apparently, is incapable of making the most minor of updates without breaking literally fucking everything. Guess it's time to scrap my game with god knows how many hours and start over...
Yeet 2019年10月10日 2時43分 
so the last problem i have just fixed myself by restarting the game, however a new problem has arisen. The mod's stratiegic resources will not appear in the stratiegic resources tab and i have no way to keep track of them(also a reason that led me to believe that the mod was not working).
Yeet 2019年10月10日 2時14分 
Ok so i'm having an interesting issue wit this mod and another (gigastructural engineering) where i can see them in the mod list and activate them, but none of the content will appear in game. am i doing something wrong, and what can i do to fix it?
NHunter  [作成者] 2019年10月9日 14時51分 
alright. I'll upload a separate 2.3.* version... Though not tonight, probably. Same for overwrites and RSSB patch
Ripper150 2019年10月9日 14時46分 
in the mod directory
Ripper150 2019年10月9日 14時46分 
Whohoo fixed it,
What i did is copy the nh_esc30.mod file to
C:\users\*redacted*\Documents\Paradox Interactive\Stellaris\mod
And removed that one file from Steamapps\steamapps\workshop\content\281990\1586639570
Then I made a new folder in C:\users\*redacted*\Documents\Paradox Interactive\Stellaris\mod
Called nh_esc30
Then I edited first descriptor.mod, removed this whole line : path="C:/Users/*redacted*/Documents/Paradox Interactive/Stellaris/mod/nh_esc30"
Saved it and copied all these files from Steamapps\steamapps\workshop\content\281990\1586639570 in the nh_esc30 directory
NHunter  [作成者] 2019年10月9日 14時29分 
does renaming descriptor.mod to nh_esc30.mod in the archive change anything?
Ripper150 2019年10月9日 14時28分 
on my saved game, where i were as good as decked out fully
Ripper150 2019年10月9日 14時26分 
don't even bother trying to get it to work on 2.3.3, i had it show up on the launcher on 2.3.3 and launches the game, still removed all stuff from extra ship components
Evroz 2019年10月9日 13時58分 
Im trying to use the mod on 2.3 still and it wont show in the mod loader. I added everything to a .zip and its not showing up still. Any ideas?
NHunter  [作成者] 2019年10月9日 13時54分 
the mod has been updated...

apparently, new launcher doesn't like *.mod files that aren't named descriptor.mod >_>
Shenpai 2019年10月9日 13時53分 
Cheers my dude! That helped out a great deal! :D
MostlyInedible 2019年10月9日 13時47分 
As a temp workaround for those who can't see it in the mod list.
You can go to the mod's workshop directory
steamapps\workshop\content\281990\1586639570
Then zip all the files/directories in there and call it "nh_esc30.zip"
Ingame now with it. Obviously not an issue once NHunter wrangles the new mod tools. :)
Shenpai 2019年10月9日 13時26分 
Yeah I recommend uploading with the old launcher cos the new launcher is fucking up when uploading.

Much like what happened with the Gigastructure Mod, this mod now disappears in the mod list.
NHunter  [作成者] 2019年10月9日 11時13分 
NOTE:

ESC works fine in 2.4 - I'll upload update to remove version incompatibility message whenever the damn new launcher actually lets me do that.
starfirejordan 2019年10月7日 15時51分 
ah ok
NHunter  [作成者] 2019年10月7日 15時30分 
if vanilla tech tree is not overwritten, ESC will work. Otherwise, it would (likely) fail silently due to ESC techs not having their prerequisites in-game
starfirejordan 2019年10月7日 13時10分 
will the star wars weapons and halo weapon mod work or will it break this mod because im having truble
NHunter  [作成者] 2019年10月2日 11時48分 
@S-Cloud, yes, though depending on the game state (leviathans being alive) some techs (the ones you get for defeating leviathans - not all techs use vanilla flags and, thus, can be attributed to player even if leviathan was defeated before ESC was added) might not be available in this game.
Machiranae 2019年10月2日 11時14分 
Can this be added to an existing game?
Symnox 2019年9月30日 10時26分 
@NHunter ahhh I see. Thank you for your quick answer :) Can't wait to try out the new toys added through your mod !