Stellaris
Extra Ship Components 3.0 [2.3.3]
662 comentarii
KEM 31 dec. 2021 la 13:42 
how do i use or be able to use Gravitic weapons i have the tech
Locomotor79 30 mart. 2020 la 8:29 
and whit the zeuss its the twinbarreld autocannons
Locomotor79 30 mart. 2020 la 8:27 
plz update this mod i love those zeus autocannons
Arson with Lemurs ◕ω◕ 19 mart. 2020 la 11:48 
Ah yes, sorry. Last time i played stellaris i got everything for this versione :gk_smile:
NHunter  [autor] 19 mart. 2020 la 11:35 
this is an 2.3 version of the mod. it will not be updated any further. You're looking for 2.4+ version
Arson with Lemurs ◕ω◕ 19 mart. 2020 la 10:49 
2.6 progress? Or any updates for the foreseeable future?
_b1ack0ut 2 ian. 2020 la 7:11 
yeah thats kinda what I thought
NHunter  [autor] 2 ian. 2020 la 3:08 
you probably can, but expect "duplicate" weapons and other similar issues. out of vanilla files ESC modifies only resource topbar and two icons, so it should work with GSC... it just likely won't be pretty.
_b1ack0ut 1 ian. 2020 la 16:41 
I don’t see it on the compatibilities list, so I assume I can’t use this with guilli’s ship components?
NHunter  [autor] 15 nov. 2019 la 7:53 
see link in the description
Wraitteli 15 nov. 2019 la 4:35 
Update 2.5?
onit 12 oct. 2019 la 23:55 
thx
NHunter  [autor] 10 oct. 2019 la 11:56 
Version for 2.4 has been uploaded

Working on overwrites and RSSB patch...
Davitto 10 oct. 2019 la 11:49 
@NHunter awesome! Thanks for the 2.3.3 version man, brilliant mod!
Shadowling McBeard 10 oct. 2019 la 11:36 
@NHunter yeah, I'm currently going through all my subscribed mods to see if I missed anything else and noticed that one, but thanks for the heads up anyway :)
NHunter  [autor] 10 oct. 2019 la 11:32 
Okay...

Time to upload new versions....

Also, @Shadowling McBeard you will need to download the new Universal Resource patch as the old mod is now 2.4 as well. Link is already replaced in the description
Shadowling McBeard 10 oct. 2019 la 11:30 
@NHunter wasn't running overwrites and had deactivated RSSB a while back (I think because there wasn't a patch at the time and I forgot to check later but I don't exactly remember, I tend to play Stellaris in short no-life bursts and then not touch it for a while).

I did speak a bit too soon as I didn't notice Gigastructural Engineering has also vanished into the 2.4 void, but as far as this mod itself goes, it's working flawlessly for me.
NHunter  [autor] 10 oct. 2019 la 11:21 
Wait for overwrites to update as well (and RSSB patch too, if you're using them)
Shadowling McBeard 10 oct. 2019 la 11:20 
@NHunter Thank you very much, my save is now working flawlessly again <3
NHunter  [autor] 10 oct. 2019 la 11:13 
OTICE:

This mod has been reverted to Stellaris 2.3.3

Steallrais 2.4.* version will be up once I figure out how to upload a new instance with the new launcher --- and after I revert Overwrites and RSSB patch
Shadowling McBeard 10 oct. 2019 la 11:01 
@Energywelder In case you didn't know that was an option, under the beta tab in game properties you can select older patches so you can still play with older save files and/or mods.
Shadowling McBeard 10 oct. 2019 la 10:58 
@Energywelder Obviously I rolled the main game back to the 2.3 version so my save would still work (not to mention the many other mods I run which haven't updated to 2.4 yet).
Rolling the mod back to the 2.3 version for the actual 2.3 version of the game, IE what worked perfectly fine yesterday, would definitely do the trick.
NHunter  [autor] 10 oct. 2019 la 10:33 
rollback will let old version to actually see the mod, at the very least.

will have to figure how to upload a new instance with new launcher, though. the damn thing isn't very intuitive...

I'm waiting for another hour for more votes, but thus far it looks like we will have a rollback
Energywelder 10 oct. 2019 la 10:27 
A rollback would change nothing, but k
Shadowling McBeard 10 oct. 2019 la 9:59 
I'm in the middle of a 2.3 game I don't want to abandon, so a rollback to 2.3 would be my vote as well.
NHunter  [autor] 10 oct. 2019 la 9:22 
actual mod files weren't changed - the only thing that changed between 2.3 and 2.4 is descriptor. And they are incompatible between versions -- THX PDX
Energywelder 10 oct. 2019 la 9:21 
I have no opinion because looking at the changelog, no game mechanics have really changed, so both version will work
Davitto 10 oct. 2019 la 9:05 
I vote for 2.3.3 I'm 3 weeks into a campaign and just about to take on the Fallen Empires.
NHunter  [autor] 10 oct. 2019 la 8:57 
@BeltfedVendetta , I can actually rollback the mod to 2.3.3 right now.

in fact, the only difference between 2.3 and 2.4 is in .mod file which game uses to locate mod files. 2.2 and 1.9 required more extensive changes to mod code which is why they were left without updates... TBH, I just underestimated the issues this new system brought.

@ EVERYONE: if you want this mod rolled back to 2.3.3 and a new upload be 2.4 rather then keeping this one as is and uploading legacy version, vote for it.
BeltfedVendetta 10 oct. 2019 la 7:16 
"Stellaris 2.3: ETA 1am 11 Nov 2019" ...Uh... What? In the past you left up previous builds for 1.9, 2.0, ect. Please, in the future, don't force ~60,000 people to update with no recourse. Because Paradox, apparently, is incapable of making the most minor of updates without breaking literally fucking everything. Guess it's time to scrap my game with god knows how many hours and start over...
Yeet 10 oct. 2019 la 2:43 
so the last problem i have just fixed myself by restarting the game, however a new problem has arisen. The mod's stratiegic resources will not appear in the stratiegic resources tab and i have no way to keep track of them(also a reason that led me to believe that the mod was not working).
Yeet 10 oct. 2019 la 2:14 
Ok so i'm having an interesting issue wit this mod and another (gigastructural engineering) where i can see them in the mod list and activate them, but none of the content will appear in game. am i doing something wrong, and what can i do to fix it?
NHunter  [autor] 9 oct. 2019 la 14:51 
alright. I'll upload a separate 2.3.* version... Though not tonight, probably. Same for overwrites and RSSB patch
Ripper150 9 oct. 2019 la 14:46 
in the mod directory
Ripper150 9 oct. 2019 la 14:46 
Whohoo fixed it,
What i did is copy the nh_esc30.mod file to
C:\users\*redacted*\Documents\Paradox Interactive\Stellaris\mod
And removed that one file from Steamapps\steamapps\workshop\content\281990\1586639570
Then I made a new folder in C:\users\*redacted*\Documents\Paradox Interactive\Stellaris\mod
Called nh_esc30
Then I edited first descriptor.mod, removed this whole line : path="C:/Users/*redacted*/Documents/Paradox Interactive/Stellaris/mod/nh_esc30"
Saved it and copied all these files from Steamapps\steamapps\workshop\content\281990\1586639570 in the nh_esc30 directory
NHunter  [autor] 9 oct. 2019 la 14:29 
does renaming descriptor.mod to nh_esc30.mod in the archive change anything?
Ripper150 9 oct. 2019 la 14:28 
on my saved game, where i were as good as decked out fully
Ripper150 9 oct. 2019 la 14:26 
don't even bother trying to get it to work on 2.3.3, i had it show up on the launcher on 2.3.3 and launches the game, still removed all stuff from extra ship components
Evroz 9 oct. 2019 la 13:58 
Im trying to use the mod on 2.3 still and it wont show in the mod loader. I added everything to a .zip and its not showing up still. Any ideas?
NHunter  [autor] 9 oct. 2019 la 13:54 
the mod has been updated...

apparently, new launcher doesn't like *.mod files that aren't named descriptor.mod >_>
Shenpai 9 oct. 2019 la 13:53 
Cheers my dude! That helped out a great deal! :D
MostlyInedible 9 oct. 2019 la 13:47 
As a temp workaround for those who can't see it in the mod list.
You can go to the mod's workshop directory
steamapps\workshop\content\281990\1586639570
Then zip all the files/directories in there and call it "nh_esc30.zip"
Ingame now with it. Obviously not an issue once NHunter wrangles the new mod tools. :)
Shenpai 9 oct. 2019 la 13:26 
Yeah I recommend uploading with the old launcher cos the new launcher is fucking up when uploading.

Much like what happened with the Gigastructure Mod, this mod now disappears in the mod list.
NHunter  [autor] 9 oct. 2019 la 11:13 
NOTE:

ESC works fine in 2.4 - I'll upload update to remove version incompatibility message whenever the damn new launcher actually lets me do that.
starfirejordan 7 oct. 2019 la 15:51 
ah ok
NHunter  [autor] 7 oct. 2019 la 15:30 
if vanilla tech tree is not overwritten, ESC will work. Otherwise, it would (likely) fail silently due to ESC techs not having their prerequisites in-game
starfirejordan 7 oct. 2019 la 13:10 
will the star wars weapons and halo weapon mod work or will it break this mod because im having truble
NHunter  [autor] 2 oct. 2019 la 11:48 
@S-Cloud, yes, though depending on the game state (leviathans being alive) some techs (the ones you get for defeating leviathans - not all techs use vanilla flags and, thus, can be attributed to player even if leviathan was defeated before ESC was added) might not be available in this game.
Machiranae 2 oct. 2019 la 11:14 
Can this be added to an existing game?
Symnox 30 sept. 2019 la 10:26 
@NHunter ahhh I see. Thank you for your quick answer :) Can't wait to try out the new toys added through your mod !