Stellaris
Extra Ship Components 3.0 [2.3.3]
662 Yorum
KEM 31 Ara 2021 @ 13:42 
how do i use or be able to use Gravitic weapons i have the tech
Locomotor79 30 Mar 2020 @ 8:29 
and whit the zeuss its the twinbarreld autocannons
Locomotor79 30 Mar 2020 @ 8:27 
plz update this mod i love those zeus autocannons
Arson with Lemurs ◕ω◕ 19 Mar 2020 @ 11:48 
Ah yes, sorry. Last time i played stellaris i got everything for this versione :gk_smile:
NHunter  [yaratıcı] 19 Mar 2020 @ 11:35 
this is an 2.3 version of the mod. it will not be updated any further. You're looking for 2.4+ version
Arson with Lemurs ◕ω◕ 19 Mar 2020 @ 10:49 
2.6 progress? Or any updates for the foreseeable future?
_b1ack0ut 2 Oca 2020 @ 7:11 
yeah thats kinda what I thought
NHunter  [yaratıcı] 2 Oca 2020 @ 3:08 
you probably can, but expect "duplicate" weapons and other similar issues. out of vanilla files ESC modifies only resource topbar and two icons, so it should work with GSC... it just likely won't be pretty.
_b1ack0ut 1 Oca 2020 @ 16:41 
I don’t see it on the compatibilities list, so I assume I can’t use this with guilli’s ship components?
NHunter  [yaratıcı] 15 Kas 2019 @ 7:53 
see link in the description
Wraitteli 15 Kas 2019 @ 4:35 
Update 2.5?
onit 12 Eki 2019 @ 23:55 
thx
NHunter  [yaratıcı] 10 Eki 2019 @ 11:56 
Version for 2.4 has been uploaded

Working on overwrites and RSSB patch...
Davitto 10 Eki 2019 @ 11:49 
@NHunter awesome! Thanks for the 2.3.3 version man, brilliant mod!
Shadowling McBeard 10 Eki 2019 @ 11:36 
@NHunter yeah, I'm currently going through all my subscribed mods to see if I missed anything else and noticed that one, but thanks for the heads up anyway :)
NHunter  [yaratıcı] 10 Eki 2019 @ 11:32 
Okay...

Time to upload new versions....

Also, @Shadowling McBeard you will need to download the new Universal Resource patch as the old mod is now 2.4 as well. Link is already replaced in the description
Shadowling McBeard 10 Eki 2019 @ 11:30 
@NHunter wasn't running overwrites and had deactivated RSSB a while back (I think because there wasn't a patch at the time and I forgot to check later but I don't exactly remember, I tend to play Stellaris in short no-life bursts and then not touch it for a while).

I did speak a bit too soon as I didn't notice Gigastructural Engineering has also vanished into the 2.4 void, but as far as this mod itself goes, it's working flawlessly for me.
NHunter  [yaratıcı] 10 Eki 2019 @ 11:21 
Wait for overwrites to update as well (and RSSB patch too, if you're using them)
Shadowling McBeard 10 Eki 2019 @ 11:20 
@NHunter Thank you very much, my save is now working flawlessly again <3
NHunter  [yaratıcı] 10 Eki 2019 @ 11:13 
OTICE:

This mod has been reverted to Stellaris 2.3.3

Steallrais 2.4.* version will be up once I figure out how to upload a new instance with the new launcher --- and after I revert Overwrites and RSSB patch
Shadowling McBeard 10 Eki 2019 @ 11:01 
@Energywelder In case you didn't know that was an option, under the beta tab in game properties you can select older patches so you can still play with older save files and/or mods.
Shadowling McBeard 10 Eki 2019 @ 10:58 
@Energywelder Obviously I rolled the main game back to the 2.3 version so my save would still work (not to mention the many other mods I run which haven't updated to 2.4 yet).
Rolling the mod back to the 2.3 version for the actual 2.3 version of the game, IE what worked perfectly fine yesterday, would definitely do the trick.
NHunter  [yaratıcı] 10 Eki 2019 @ 10:33 
rollback will let old version to actually see the mod, at the very least.

will have to figure how to upload a new instance with new launcher, though. the damn thing isn't very intuitive...

I'm waiting for another hour for more votes, but thus far it looks like we will have a rollback
Energywelder 10 Eki 2019 @ 10:27 
A rollback would change nothing, but k
Shadowling McBeard 10 Eki 2019 @ 9:59 
I'm in the middle of a 2.3 game I don't want to abandon, so a rollback to 2.3 would be my vote as well.
NHunter  [yaratıcı] 10 Eki 2019 @ 9:22 
actual mod files weren't changed - the only thing that changed between 2.3 and 2.4 is descriptor. And they are incompatible between versions -- THX PDX
Energywelder 10 Eki 2019 @ 9:21 
I have no opinion because looking at the changelog, no game mechanics have really changed, so both version will work
Davitto 10 Eki 2019 @ 9:05 
I vote for 2.3.3 I'm 3 weeks into a campaign and just about to take on the Fallen Empires.
NHunter  [yaratıcı] 10 Eki 2019 @ 8:57 
@BeltfedVendetta , I can actually rollback the mod to 2.3.3 right now.

in fact, the only difference between 2.3 and 2.4 is in .mod file which game uses to locate mod files. 2.2 and 1.9 required more extensive changes to mod code which is why they were left without updates... TBH, I just underestimated the issues this new system brought.

@ EVERYONE: if you want this mod rolled back to 2.3.3 and a new upload be 2.4 rather then keeping this one as is and uploading legacy version, vote for it.
BeltfedVendetta 10 Eki 2019 @ 7:16 
"Stellaris 2.3: ETA 1am 11 Nov 2019" ...Uh... What? In the past you left up previous builds for 1.9, 2.0, ect. Please, in the future, don't force ~60,000 people to update with no recourse. Because Paradox, apparently, is incapable of making the most minor of updates without breaking literally fucking everything. Guess it's time to scrap my game with god knows how many hours and start over...
Yeet 10 Eki 2019 @ 2:43 
so the last problem i have just fixed myself by restarting the game, however a new problem has arisen. The mod's stratiegic resources will not appear in the stratiegic resources tab and i have no way to keep track of them(also a reason that led me to believe that the mod was not working).
Yeet 10 Eki 2019 @ 2:14 
Ok so i'm having an interesting issue wit this mod and another (gigastructural engineering) where i can see them in the mod list and activate them, but none of the content will appear in game. am i doing something wrong, and what can i do to fix it?
NHunter  [yaratıcı] 9 Eki 2019 @ 14:51 
alright. I'll upload a separate 2.3.* version... Though not tonight, probably. Same for overwrites and RSSB patch
Ripper150 9 Eki 2019 @ 14:46 
in the mod directory
Ripper150 9 Eki 2019 @ 14:46 
Whohoo fixed it,
What i did is copy the nh_esc30.mod file to
C:\users\*redacted*\Documents\Paradox Interactive\Stellaris\mod
And removed that one file from Steamapps\steamapps\workshop\content\281990\1586639570
Then I made a new folder in C:\users\*redacted*\Documents\Paradox Interactive\Stellaris\mod
Called nh_esc30
Then I edited first descriptor.mod, removed this whole line : path="C:/Users/*redacted*/Documents/Paradox Interactive/Stellaris/mod/nh_esc30"
Saved it and copied all these files from Steamapps\steamapps\workshop\content\281990\1586639570 in the nh_esc30 directory
NHunter  [yaratıcı] 9 Eki 2019 @ 14:29 
does renaming descriptor.mod to nh_esc30.mod in the archive change anything?
Ripper150 9 Eki 2019 @ 14:28 
on my saved game, where i were as good as decked out fully
Ripper150 9 Eki 2019 @ 14:26 
don't even bother trying to get it to work on 2.3.3, i had it show up on the launcher on 2.3.3 and launches the game, still removed all stuff from extra ship components
Evroz 9 Eki 2019 @ 13:58 
Im trying to use the mod on 2.3 still and it wont show in the mod loader. I added everything to a .zip and its not showing up still. Any ideas?
NHunter  [yaratıcı] 9 Eki 2019 @ 13:54 
the mod has been updated...

apparently, new launcher doesn't like *.mod files that aren't named descriptor.mod >_>
Shenpai 9 Eki 2019 @ 13:53 
Cheers my dude! That helped out a great deal! :D
MostlyInedible 9 Eki 2019 @ 13:47 
As a temp workaround for those who can't see it in the mod list.
You can go to the mod's workshop directory
steamapps\workshop\content\281990\1586639570
Then zip all the files/directories in there and call it "nh_esc30.zip"
Ingame now with it. Obviously not an issue once NHunter wrangles the new mod tools. :)
Shenpai 9 Eki 2019 @ 13:26 
Yeah I recommend uploading with the old launcher cos the new launcher is fucking up when uploading.

Much like what happened with the Gigastructure Mod, this mod now disappears in the mod list.
NHunter  [yaratıcı] 9 Eki 2019 @ 11:13 
NOTE:

ESC works fine in 2.4 - I'll upload update to remove version incompatibility message whenever the damn new launcher actually lets me do that.
starfirejordan 7 Eki 2019 @ 15:51 
ah ok
NHunter  [yaratıcı] 7 Eki 2019 @ 15:30 
if vanilla tech tree is not overwritten, ESC will work. Otherwise, it would (likely) fail silently due to ESC techs not having their prerequisites in-game
starfirejordan 7 Eki 2019 @ 13:10 
will the star wars weapons and halo weapon mod work or will it break this mod because im having truble
NHunter  [yaratıcı] 2 Eki 2019 @ 11:48 
@S-Cloud, yes, though depending on the game state (leviathans being alive) some techs (the ones you get for defeating leviathans - not all techs use vanilla flags and, thus, can be attributed to player even if leviathan was defeated before ESC was added) might not be available in this game.
Machiranae 2 Eki 2019 @ 11:14 
Can this be added to an existing game?
Symnox 30 Eyl 2019 @ 10:26 
@NHunter ahhh I see. Thank you for your quick answer :) Can't wait to try out the new toys added through your mod !