Stellaris

Stellaris

!ESC/ZOTFE Fallen Weaponry Compatibility-Balance Patch
55 Comments
Bobbe Malle 12 Feb, 2023 @ 8:44pm 
Hi will it work with all your mods minus the deprecated ones together with esc next? thanks for the incredible content you made
Aegis 17 Mar, 2021 @ 11:41am 
would love this or reccomendations on a fix
Aus1rathia 21 Jan, 2020 @ 8:18am 
Use proper tools would be a start.

https://stellaris.paradoxwikis.com/Modding
Taelim 19 Jan, 2020 @ 2:17pm 
I might try updating this, but I've never modded before. How do I do it?
Taelim 29 Dec, 2019 @ 11:11am 
Uh, shit... I have absolutely no experience with modding Stellaris whatsoever.
Chirumiru ShiRoz  [author] 27 Dec, 2019 @ 7:43am 
Yeah this is a very old mod, and I don't have the time to update it anytime soon. Anyone's free to pick up and make an update of it though.
Taelim 13 Dec, 2019 @ 4:42pm 
This mod definitely needs an update. Using it as-is will break many ESC technologies, making them inaccessible to players, even if fallen empires still have them.
edri 1 Oct, 2019 @ 11:45am 
GUYS!
THIS WORKS TOTALLY FINE, I INSPECTED THE CODE AND FOUND NO OUTDATED CODE!
Do'tasarr o Khajiit 30 Mar, 2019 @ 9:49pm 
I'd love to know if someone is doing the patch
Chirumiru ShiRoz  [author] 21 Mar, 2019 @ 2:49am 
Someone else may have to do it, since I am no longer working on ZOFE, and I don't have enough time to work on it at the moment.
leekuanyew369 20 Mar, 2019 @ 9:23pm 
when will this be updated? i really love this mod
Nikolajgs 24 Feb, 2019 @ 5:19am 
a shame. well i'll keep an eye on it for the future then.
Chirumiru ShiRoz  [author] 24 Feb, 2019 @ 5:13am 
This one has not yet been updated, so nope.
Nikolajgs 24 Feb, 2019 @ 4:56am 
does this one still work? the compatibility shows "extra components 2.0" does this work with 3.0?
Corpse-Thing 23 Feb, 2019 @ 6:18pm 
"Fortunately, these techs do not grow on trees and effort is required to get them."
Oh no. Thank God i have a Mod that makes everything research-able. ( ͡° ͜ʖ ͡°)
Chirumiru ShiRoz  [author] 28 Dec, 2018 @ 7:22am 
I am not exactly sure atm how much of this has to be updated. Considering many things in this mod has already been covered in ACOT, making most of what this mod does kinda unnecessary.
Carapace Cross 28 Dec, 2018 @ 7:03am 
Fallen weaponry has updated. Are we going to see a new patch?
Nanao-kun 25 Dec, 2018 @ 9:28pm 
Hope to see this updated soon.
Chirumiru ShiRoz  [author] 20 Dec, 2018 @ 3:51pm 
@Luxy In the future, I have to update other mods first, and I also need to wait for Fallen Weaponry itself to update.
Entrusted 20 Dec, 2018 @ 3:44pm 
ESC has updated to 3.0 are you going to update this patch?
Atrion 10 Dec, 2018 @ 5:12pm 
You guys must be really busy with the new mechanics of the 2.2, but you guys are going to update this mod? it adds alot of really cool stuff thanks for all this awesome mods.
Atrion 7 Dec, 2018 @ 3:48pm 
Please update if you can.
Chirumiru ShiRoz  [author] 23 Nov, 2018 @ 5:08am 
Not sure, it has been awhile and I no longer have ESC up so I may not be aware if ESC adds any new updates.
Tsunatus 23 Nov, 2018 @ 4:15am 
Is this mod save compatible as I can't add this into my game as it crashes when it tries loading my save.
Chirumiru ShiRoz  [author] 5 Sep, 2018 @ 1:59pm 
Mod has been adjusted to accomodate for the new Override Patch for ACOT.
Chirumiru ShiRoz  [author] 17 Aug, 2018 @ 2:37am 
Made another patch to fix all the errors that cwtools have discovered, and updated the events to be up to date with NSC.
Chirumiru ShiRoz  [author] 16 Aug, 2018 @ 4:23pm 
Updated the mod to account for ZOFE changes.
Siatru 28 Jul, 2018 @ 3:53pm 
Ah, that's a shame then.... I didn't spawn any fallen empires in my current playthrough
Chirumiru ShiRoz  [author] 28 Jul, 2018 @ 11:42am 
You need to be an Ascended Empire and take control of the FE Spiritualist's homeworld.
Siatru 28 Jul, 2018 @ 4:23am 
Question: how do you get shroud barriers? I already have A.T. Field and Improved Dark Matter shield.
Starkiller 19 Jul, 2018 @ 12:30am 
I love you.
Chirumiru ShiRoz  [author] 18 Jul, 2018 @ 2:03am 
Updated. Fixes Medium Titan Armor somehow gives higher armor than other armors (It is supposed to give less armor, but adds shields that'd compensate for it)

Also nerfs Stellarite Beam range a bit and gives Shroud Barrier a better icon (I think)
Skygroot 10 Jul, 2018 @ 3:30am 
Hello I'm trying to build a big mod that could use your own mod. If you are already alive Please contact me on discord at Skygroot#0384. I need some precision about your code. (If you see my message it's the same one the other pages)
Chirumiru ShiRoz  [author] 9 Jul, 2018 @ 11:01pm 
Updated. Added many new improved icons and buffs certain ZOFE weapons to be more competitive to ESC's ones. (Mostly the T-Sized weapons)
joekraska 28 Jun, 2018 @ 1:09pm 
Heheh. Just remember to check error.log every once in when. ;-P
Chirumiru ShiRoz  [author] 28 Jun, 2018 @ 6:23am 
Updated, this should fix the issues you pointed out, let me know if there's more. I admit I'm terrible at detecting error logs lol.
Chirumiru ShiRoz  [author] 28 Jun, 2018 @ 6:05am 
I will have a look and fix them, thanks for the headsup.
joekraska 28 Jun, 2018 @ 5:52am 
Hi, I have traced errors in the log to your version of fallen_weaponry.txt. There are 5-6 errors referring to various @variables that are defined nowhere. Have you checked the err.log file lately? I can post more tonite if you need more input.
Lucy Liberty ♡ 22 Jun, 2018 @ 11:51am 
Wonderful mod! I was hoping a that you could do a similar mod for PJ's: Enigmatic Ascension mod. It's very similar to ZoFE, practically inspired by it, but it doesn't have a lot of the fluff text and coding that Zenith has. It's just a simpler and smoother experience for me so I'd love it if you could do a compatability patch!
Chirumiru ShiRoz  [author] 15 Jun, 2018 @ 12:40am 
Mod updated to coincide with ESC's new shield variables. Read full notess on the patch description for the differences.
Zanyth 13 Jun, 2018 @ 5:41pm 
Oh wow! Really glad to have found this mod! Been using ESC and ZOFE for quite some time and it always bugged me how much better the ESC weapons were, especially considering how much work you have to put in for the Fallen Weaponry.
Chirumiru ShiRoz  [author] 12 Jun, 2018 @ 4:39am 
Another minor update that makes every FE ships use Dark Matter Deflector instead of highest tier shield, this is so that you can unlock Dark Matter Deflector, and lateron, Improved Dark Matter Deflector.

NOTE: These changes are semi-retroactive. You'll have to destroy any FE ships that were already spawned before this update, then wait for the FE script to create a new FE fleet.
Chirumiru ShiRoz  [author] 10 Jun, 2018 @ 10:38pm 
Just updated the mod, this time I check all the ESC-related events and modify them so Ascended Empires also get to see those events.

Also this may upset some poeople who prefer easier games. But in order to make FE ships drop proper techs for allowing Ascension (Dark Matter stuffs). I have to make a modification to FE global ship designs based on ESC Overrides.

This makes FE uses FE-tech (Which are empowered when used on FE ships). But also makes them much deadlier since their weak combat computers are now replaced with bionic ones.
Chirumiru ShiRoz  [author] 9 Jun, 2018 @ 7:31pm 
So uhh...about ZOTFE Titan Weapons... Do you guys want them to be more OP than ESC ones. or make them have alternative strengths like my other ZOTFE changes?
Chirumiru ShiRoz  [author] 9 Jun, 2018 @ 6:42pm 
@ChemistryGuy Intentional lol :P. The actual in-game one is not a typo.
Nanao-kun 9 Jun, 2018 @ 2:57pm 
Oh my god. I've wanted to use these two mods together but never did because I was worried about compatability. Thanks for this!
tmonahan23 8 Jun, 2018 @ 2:08pm 
Cool! And thanks for making this comp mod😄
Chirumiru ShiRoz  [author] 8 Jun, 2018 @ 12:41pm 
@tmonahan23 Technically speaking this mod will work without ESC override, just that there's one specific vanilla file that is override. Think I'll just take ESC override down.
tmonahan23 8 Jun, 2018 @ 12:09pm 
Do you need the ESC override version or will this patch work withjust the basic ESC mod?
Chirumiru ShiRoz  [author] 8 Jun, 2018 @ 5:22am 
Oh yeah I almost forgot to mention, this mod will likely make the FE generally stronger because they will have better combat computer and better shields.