Stellaris

Stellaris

!ESC/ZOTFE Fallen Weaponry Compatibility-Balance Patch
55 opmerkingen
Bobbe Malle 12 feb 2023 om 20:44 
Hi will it work with all your mods minus the deprecated ones together with esc next? thanks for the incredible content you made
Aegis 17 mrt 2021 om 11:41 
would love this or reccomendations on a fix
Aus1rathia 21 jan 2020 om 8:18 
Use proper tools would be a start.

https://stellaris.paradoxwikis.com/Modding
Taelim 19 jan 2020 om 14:17 
I might try updating this, but I've never modded before. How do I do it?
Taelim 29 dec 2019 om 11:11 
Uh, shit... I have absolutely no experience with modding Stellaris whatsoever.
Chirumiru ShiRoz  [auteur] 27 dec 2019 om 7:43 
Yeah this is a very old mod, and I don't have the time to update it anytime soon. Anyone's free to pick up and make an update of it though.
Taelim 13 dec 2019 om 16:42 
This mod definitely needs an update. Using it as-is will break many ESC technologies, making them inaccessible to players, even if fallen empires still have them.
edri 1 okt 2019 om 11:45 
GUYS!
THIS WORKS TOTALLY FINE, I INSPECTED THE CODE AND FOUND NO OUTDATED CODE!
Do'tasarr o Khajiit 30 mrt 2019 om 21:49 
I'd love to know if someone is doing the patch
Chirumiru ShiRoz  [auteur] 21 mrt 2019 om 2:49 
Someone else may have to do it, since I am no longer working on ZOFE, and I don't have enough time to work on it at the moment.
leekuanyew369 20 mrt 2019 om 21:23 
when will this be updated? i really love this mod
Nikolajgs 24 feb 2019 om 5:19 
a shame. well i'll keep an eye on it for the future then.
Chirumiru ShiRoz  [auteur] 24 feb 2019 om 5:13 
This one has not yet been updated, so nope.
Nikolajgs 24 feb 2019 om 4:56 
does this one still work? the compatibility shows "extra components 2.0" does this work with 3.0?
Corpse-Thing 23 feb 2019 om 18:18 
"Fortunately, these techs do not grow on trees and effort is required to get them."
Oh no. Thank God i have a Mod that makes everything research-able. ( ͡° ͜ʖ ͡°)
Chirumiru ShiRoz  [auteur] 28 dec 2018 om 7:22 
I am not exactly sure atm how much of this has to be updated. Considering many things in this mod has already been covered in ACOT, making most of what this mod does kinda unnecessary.
Carapace Cross 28 dec 2018 om 7:03 
Fallen weaponry has updated. Are we going to see a new patch?
Nanao-kun 25 dec 2018 om 21:28 
Hope to see this updated soon.
Chirumiru ShiRoz  [auteur] 20 dec 2018 om 15:51 
@Luxy In the future, I have to update other mods first, and I also need to wait for Fallen Weaponry itself to update.
Entrusted 20 dec 2018 om 15:44 
ESC has updated to 3.0 are you going to update this patch?
Atrion 10 dec 2018 om 17:12 
You guys must be really busy with the new mechanics of the 2.2, but you guys are going to update this mod? it adds alot of really cool stuff thanks for all this awesome mods.
Atrion 7 dec 2018 om 15:48 
Please update if you can.
Chirumiru ShiRoz  [auteur] 23 nov 2018 om 5:08 
Not sure, it has been awhile and I no longer have ESC up so I may not be aware if ESC adds any new updates.
Tsunatus 23 nov 2018 om 4:15 
Is this mod save compatible as I can't add this into my game as it crashes when it tries loading my save.
Chirumiru ShiRoz  [auteur] 5 sep 2018 om 13:59 
Mod has been adjusted to accomodate for the new Override Patch for ACOT.
Chirumiru ShiRoz  [auteur] 17 aug 2018 om 2:37 
Made another patch to fix all the errors that cwtools have discovered, and updated the events to be up to date with NSC.
Chirumiru ShiRoz  [auteur] 16 aug 2018 om 16:23 
Updated the mod to account for ZOFE changes.
Siatru 28 jul 2018 om 15:53 
Ah, that's a shame then.... I didn't spawn any fallen empires in my current playthrough
Chirumiru ShiRoz  [auteur] 28 jul 2018 om 11:42 
You need to be an Ascended Empire and take control of the FE Spiritualist's homeworld.
Siatru 28 jul 2018 om 4:23 
Question: how do you get shroud barriers? I already have A.T. Field and Improved Dark Matter shield.
Starkiller 19 jul 2018 om 0:30 
I love you.
Chirumiru ShiRoz  [auteur] 18 jul 2018 om 2:03 
Updated. Fixes Medium Titan Armor somehow gives higher armor than other armors (It is supposed to give less armor, but adds shields that'd compensate for it)

Also nerfs Stellarite Beam range a bit and gives Shroud Barrier a better icon (I think)
Skygroot 10 jul 2018 om 3:30 
Hello I'm trying to build a big mod that could use your own mod. If you are already alive Please contact me on discord at Skygroot#0384. I need some precision about your code. (If you see my message it's the same one the other pages)
Chirumiru ShiRoz  [auteur] 9 jul 2018 om 23:01 
Updated. Added many new improved icons and buffs certain ZOFE weapons to be more competitive to ESC's ones. (Mostly the T-Sized weapons)
joekraska 28 jun 2018 om 13:09 
Heheh. Just remember to check error.log every once in when. ;-P
Chirumiru ShiRoz  [auteur] 28 jun 2018 om 6:23 
Updated, this should fix the issues you pointed out, let me know if there's more. I admit I'm terrible at detecting error logs lol.
Chirumiru ShiRoz  [auteur] 28 jun 2018 om 6:05 
I will have a look and fix them, thanks for the headsup.
joekraska 28 jun 2018 om 5:52 
Hi, I have traced errors in the log to your version of fallen_weaponry.txt. There are 5-6 errors referring to various @variables that are defined nowhere. Have you checked the err.log file lately? I can post more tonite if you need more input.
Lucy Liberty ♡ 22 jun 2018 om 11:51 
Wonderful mod! I was hoping a that you could do a similar mod for PJ's: Enigmatic Ascension mod. It's very similar to ZoFE, practically inspired by it, but it doesn't have a lot of the fluff text and coding that Zenith has. It's just a simpler and smoother experience for me so I'd love it if you could do a compatability patch!
Chirumiru ShiRoz  [auteur] 15 jun 2018 om 0:40 
Mod updated to coincide with ESC's new shield variables. Read full notess on the patch description for the differences.
Zanyth 13 jun 2018 om 17:41 
Oh wow! Really glad to have found this mod! Been using ESC and ZOFE for quite some time and it always bugged me how much better the ESC weapons were, especially considering how much work you have to put in for the Fallen Weaponry.
Chirumiru ShiRoz  [auteur] 12 jun 2018 om 4:39 
Another minor update that makes every FE ships use Dark Matter Deflector instead of highest tier shield, this is so that you can unlock Dark Matter Deflector, and lateron, Improved Dark Matter Deflector.

NOTE: These changes are semi-retroactive. You'll have to destroy any FE ships that were already spawned before this update, then wait for the FE script to create a new FE fleet.
Chirumiru ShiRoz  [auteur] 10 jun 2018 om 22:38 
Just updated the mod, this time I check all the ESC-related events and modify them so Ascended Empires also get to see those events.

Also this may upset some poeople who prefer easier games. But in order to make FE ships drop proper techs for allowing Ascension (Dark Matter stuffs). I have to make a modification to FE global ship designs based on ESC Overrides.

This makes FE uses FE-tech (Which are empowered when used on FE ships). But also makes them much deadlier since their weak combat computers are now replaced with bionic ones.
Chirumiru ShiRoz  [auteur] 9 jun 2018 om 19:31 
So uhh...about ZOTFE Titan Weapons... Do you guys want them to be more OP than ESC ones. or make them have alternative strengths like my other ZOTFE changes?
Chirumiru ShiRoz  [auteur] 9 jun 2018 om 18:42 
@ChemistryGuy Intentional lol :P. The actual in-game one is not a typo.
Nanao-kun 9 jun 2018 om 14:57 
Oh my god. I've wanted to use these two mods together but never did because I was worried about compatability. Thanks for this!
tmonahan23 8 jun 2018 om 14:08 
Cool! And thanks for making this comp mod😄
Chirumiru ShiRoz  [auteur] 8 jun 2018 om 12:41 
@tmonahan23 Technically speaking this mod will work without ESC override, just that there's one specific vanilla file that is override. Think I'll just take ESC override down.
tmonahan23 8 jun 2018 om 12:09 
Do you need the ESC override version or will this patch work withjust the basic ESC mod?
Chirumiru ShiRoz  [auteur] 8 jun 2018 om 5:22 
Oh yeah I almost forgot to mention, this mod will likely make the FE generally stronger because they will have better combat computer and better shields.