Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
https://stellaris.paradoxwikis.com/Modding
THIS WORKS TOTALLY FINE, I INSPECTED THE CODE AND FOUND NO OUTDATED CODE!
Oh no. Thank God i have a Mod that makes everything research-able. ( ͡° ͜ʖ ͡°)
Also nerfs Stellarite Beam range a bit and gives Shroud Barrier a better icon (I think)
NOTE: These changes are semi-retroactive. You'll have to destroy any FE ships that were already spawned before this update, then wait for the FE script to create a new FE fleet.
Also this may upset some poeople who prefer easier games. But in order to make FE ships drop proper techs for allowing Ascension (Dark Matter stuffs). I have to make a modification to FE global ship designs based on ESC Overrides.
This makes FE uses FE-tech (Which are empowered when used on FE ships). But also makes them much deadlier since their weak combat computers are now replaced with bionic ones.