Stellaris

Stellaris

Automated Scout Ships (2.1)
11 Comments
Ariphaos  [author] 30 Nov, 2018 @ 1:12pm 
It's not so much a 'feature or bug' as an unfortunate requirement to allow non-scientist led ships to explore uncharted systems.
Oldhip 29 Nov, 2018 @ 9:45pm 
So am I right in assuming these can't survey, just fly past and you loose any info they might pick up and yes they do expose all hyperlanes which is a shame.
StormFather 5 Jun, 2018 @ 4:13am 
I've noticed when this mod is activated the entire galaxys hyperlanes are revealed from day 1, is this a feature or a bug? I'm fairly sure its this mod as it doesnt happen when uninstalled.
Ariphaos  [author] 15 Mar, 2018 @ 12:52pm 
Is this on a new game or established? Are you running 2.0.1 or the beta?
henk 15 Mar, 2018 @ 4:49am 
I tried this mod, and I can add them with ship designer.

When I build them how-ever they don't do anything, unless I tell them to scout Oo
jtbush00 7 Mar, 2018 @ 3:43pm 
ok I think I figured out what happened. They will sometimes not show up or perform their functions during campaigns that started before the mod was subscribed.
jtbush00 7 Mar, 2018 @ 3:29pm 
I got it, it didn'yt show up before
Ariphaos  [author] 7 Mar, 2018 @ 2:37pm 
@jtbush00 you should find them in your shipyard, like the (new) picture shows.

@Peter34 no, the AI needs to be specifically instructed to build ships like these as far as I am aware.

@Pode enjoy!
jtbush00 7 Mar, 2018 @ 10:59am 
They are not showing up for me I don't know if I am doing something wrong or something I missread in the description.
Pode 7 Mar, 2018 @ 7:04am 
Oooh. Do want. FTL Scout Probes was my old standby, but automated makes these even more attractive. Adding to my Primitive Players collection, as automatic probes have a lot of value before FTL.
Peter34 7 Mar, 2018 @ 5:29am 
Will the AI build and use these?