Stellaris
Automated Scout Ships (2.1)
11 commentaires
Ariphaos  [créateur] 30 nov. 2018 à 13h12 
It's not so much a 'feature or bug' as an unfortunate requirement to allow non-scientist led ships to explore uncharted systems.
Oldhip 29 nov. 2018 à 21h45 
So am I right in assuming these can't survey, just fly past and you loose any info they might pick up and yes they do expose all hyperlanes which is a shame.
StormFather 5 juin 2018 à 4h13 
I've noticed when this mod is activated the entire galaxys hyperlanes are revealed from day 1, is this a feature or a bug? I'm fairly sure its this mod as it doesnt happen when uninstalled.
Ariphaos  [créateur] 15 mars 2018 à 12h52 
Is this on a new game or established? Are you running 2.0.1 or the beta?
henk 15 mars 2018 à 4h49 
I tried this mod, and I can add them with ship designer.

When I build them how-ever they don't do anything, unless I tell them to scout Oo
jtbush00 7 mars 2018 à 15h43 
ok I think I figured out what happened. They will sometimes not show up or perform their functions during campaigns that started before the mod was subscribed.
jtbush00 7 mars 2018 à 15h29 
I got it, it didn'yt show up before
Ariphaos  [créateur] 7 mars 2018 à 14h37 
@jtbush00 you should find them in your shipyard, like the (new) picture shows.

@Peter34 no, the AI needs to be specifically instructed to build ships like these as far as I am aware.

@Pode enjoy!
jtbush00 7 mars 2018 à 10h59 
They are not showing up for me I don't know if I am doing something wrong or something I missread in the description.
Pode 7 mars 2018 à 7h04 
Oooh. Do want. FTL Scout Probes was my old standby, but automated makes these even more attractive. Adding to my Primitive Players collection, as automatic probes have a lot of value before FTL.
Peter34 7 mars 2018 à 5h29 
Will the AI build and use these?