Stellaris

Stellaris

Automated Scout Ships (2.1)
11 kommentarer
Ariphaos  [skaper] 30. nov. 2018 kl. 13.12 
It's not so much a 'feature or bug' as an unfortunate requirement to allow non-scientist led ships to explore uncharted systems.
Oldhip 29. nov. 2018 kl. 21.45 
So am I right in assuming these can't survey, just fly past and you loose any info they might pick up and yes they do expose all hyperlanes which is a shame.
StormFather 5. juni 2018 kl. 4.13 
I've noticed when this mod is activated the entire galaxys hyperlanes are revealed from day 1, is this a feature or a bug? I'm fairly sure its this mod as it doesnt happen when uninstalled.
Ariphaos  [skaper] 15. mars 2018 kl. 12.52 
Is this on a new game or established? Are you running 2.0.1 or the beta?
henk 15. mars 2018 kl. 4.49 
I tried this mod, and I can add them with ship designer.

When I build them how-ever they don't do anything, unless I tell them to scout Oo
jtbush00 7. mars 2018 kl. 15.43 
ok I think I figured out what happened. They will sometimes not show up or perform their functions during campaigns that started before the mod was subscribed.
jtbush00 7. mars 2018 kl. 15.29 
I got it, it didn'yt show up before
Ariphaos  [skaper] 7. mars 2018 kl. 14.37 
@jtbush00 you should find them in your shipyard, like the (new) picture shows.

@Peter34 no, the AI needs to be specifically instructed to build ships like these as far as I am aware.

@Pode enjoy!
jtbush00 7. mars 2018 kl. 10.59 
They are not showing up for me I don't know if I am doing something wrong or something I missread in the description.
Pode 7. mars 2018 kl. 7.04 
Oooh. Do want. FTL Scout Probes was my old standby, but automated makes these even more attractive. Adding to my Primitive Players collection, as automatic probes have a lot of value before FTL.
Peter34 7. mars 2018 kl. 5.29 
Will the AI build and use these?