Stellaris

Stellaris

Automated Scout Ships (2.1)
Počet komentářů: 11
Ariphaos  [autor] 30. lis. 2018 v 13.12 
It's not so much a 'feature or bug' as an unfortunate requirement to allow non-scientist led ships to explore uncharted systems.
Oldhip 29. lis. 2018 v 21.45 
So am I right in assuming these can't survey, just fly past and you loose any info they might pick up and yes they do expose all hyperlanes which is a shame.
StormFather 5. čvn. 2018 v 4.13 
I've noticed when this mod is activated the entire galaxys hyperlanes are revealed from day 1, is this a feature or a bug? I'm fairly sure its this mod as it doesnt happen when uninstalled.
Ariphaos  [autor] 15. bře. 2018 v 12.52 
Is this on a new game or established? Are you running 2.0.1 or the beta?
henk 15. bře. 2018 v 4.49 
I tried this mod, and I can add them with ship designer.

When I build them how-ever they don't do anything, unless I tell them to scout Oo
jtbush00 7. bře. 2018 v 15.43 
ok I think I figured out what happened. They will sometimes not show up or perform their functions during campaigns that started before the mod was subscribed.
jtbush00 7. bře. 2018 v 15.29 
I got it, it didn'yt show up before
Ariphaos  [autor] 7. bře. 2018 v 14.37 
@jtbush00 you should find them in your shipyard, like the (new) picture shows.

@Peter34 no, the AI needs to be specifically instructed to build ships like these as far as I am aware.

@Pode enjoy!
jtbush00 7. bře. 2018 v 10.59 
They are not showing up for me I don't know if I am doing something wrong or something I missread in the description.
Pode 7. bře. 2018 v 7.04 
Oooh. Do want. FTL Scout Probes was my old standby, but automated makes these even more attractive. Adding to my Primitive Players collection, as automatic probes have a lot of value before FTL.
Peter34 7. bře. 2018 v 5.29 
Will the AI build and use these?