Stellaris

Stellaris

Automated Scout Ships (2.1)
11 kommenttia
Ariphaos  [tekijä] 30.11.2018 klo 13.12 
It's not so much a 'feature or bug' as an unfortunate requirement to allow non-scientist led ships to explore uncharted systems.
Oldhip 29.11.2018 klo 21.45 
So am I right in assuming these can't survey, just fly past and you loose any info they might pick up and yes they do expose all hyperlanes which is a shame.
StormFather 5.6.2018 klo 4.13 
I've noticed when this mod is activated the entire galaxys hyperlanes are revealed from day 1, is this a feature or a bug? I'm fairly sure its this mod as it doesnt happen when uninstalled.
Ariphaos  [tekijä] 15.3.2018 klo 12.52 
Is this on a new game or established? Are you running 2.0.1 or the beta?
henk 15.3.2018 klo 4.49 
I tried this mod, and I can add them with ship designer.

When I build them how-ever they don't do anything, unless I tell them to scout Oo
jtbush00 7.3.2018 klo 15.43 
ok I think I figured out what happened. They will sometimes not show up or perform their functions during campaigns that started before the mod was subscribed.
jtbush00 7.3.2018 klo 15.29 
I got it, it didn'yt show up before
Ariphaos  [tekijä] 7.3.2018 klo 14.37 
@jtbush00 you should find them in your shipyard, like the (new) picture shows.

@Peter34 no, the AI needs to be specifically instructed to build ships like these as far as I am aware.

@Pode enjoy!
jtbush00 7.3.2018 klo 10.59 
They are not showing up for me I don't know if I am doing something wrong or something I missread in the description.
Pode 7.3.2018 klo 7.04 
Oooh. Do want. FTL Scout Probes was my old standby, but automated makes these even more attractive. Adding to my Primitive Players collection, as automatic probes have a lot of value before FTL.
Peter34 7.3.2018 klo 5.29 
Will the AI build and use these?