XCOM 2
A Requiem For Man: The Requiem Legion
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Uppdatering: 26 mar, 2024 @ 21:42

Small patch for a Mod <> Mod Issue with Turret AI

Uppdatering: 23 mar, 2024 @ 12:27

Requiem Corrosion Armor Shred Reduced

A couple of Bugfixes

Uppdatering: 11 mar, 2024 @ 9:12

Added two new second wave Options that make the game a bit easier.

Uppdatering: 10 mar, 2024 @ 8:26

Magna's Supremacy, Legion's Dominance, and Close Quarters Combatant can no longer trigger on the Requiem Unit's own turn. This means that trying to Bladestorm is a bit less suicidal.

Uppdatering: 6 mar, 2024 @ 23:55

Bugfix for a few visual bugs, a couple small AI tweaks

Uppdatering: 29 feb, 2024 @ 15:40

Bugfix for Easy Mode - Fixed Legion's Dominance triggering on Taipans when it should not.

Uppdatering: 27 feb, 2024 @ 11:32

A couple of minor bugfixes

Uppdatering: 24 feb, 2024 @ 21:03

Bugfixes for Easy Mode

Uppdatering: 24 feb, 2024 @ 17:02

A couple bugfixes, code improvements, and some new content!

Tier 2 and higher ADVENT Turrets spawned on the map may undergo an Upgrade, transforming into a different type of turret. This is configurable in the Spawning Ruleset.

Uppdatering: 17 feb, 2024 @ 18:44

Major Update - Updated Corrosion Mechanics
Corrosion is Now Split into Corrosion and Severe Corrosion
Every Stack of Corrosion received increments towards being Afflicted with Severe Corrosion.

Damage Typing for Corrosion is Split into two types, AHWRequiemCorrosion, AHWSevereRequiemCorrosion, for better mod<>mod compatibility, and to allow effects to block Corrosion without blocking damage from Requiem Weaponry.

Major New Feature - Classic LW-Style Pod Leaders System

When Requiem Enemies Spawn as a Pod Leader, if the Force Level Threshold is met, a die is rolled to upgrade them into a more powerful higher tier version of the unit. This can be disabled in The Requiem Legion Spawning Ruleset.