XCOM 2
A Requiem For Man: The Requiem Legion
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更新: 2024年3月26日 @ 21時42分

Small patch for a Mod <> Mod Issue with Turret AI

更新: 2024年3月23日 @ 12時27分

Requiem Corrosion Armor Shred Reduced

A couple of Bugfixes

更新: 2024年3月11日 @ 9時12分

Added two new second wave Options that make the game a bit easier.

更新: 2024年3月10日 @ 8時26分

Magna's Supremacy, Legion's Dominance, and Close Quarters Combatant can no longer trigger on the Requiem Unit's own turn. This means that trying to Bladestorm is a bit less suicidal.

更新: 2024年3月6日 @ 23時55分

Bugfix for a few visual bugs, a couple small AI tweaks

更新: 2024年2月29日 @ 15時40分

Bugfix for Easy Mode - Fixed Legion's Dominance triggering on Taipans when it should not.

更新: 2024年2月27日 @ 11時32分

A couple of minor bugfixes

更新: 2024年2月24日 @ 21時03分

Bugfixes for Easy Mode

更新: 2024年2月24日 @ 17時02分

A couple bugfixes, code improvements, and some new content!

Tier 2 and higher ADVENT Turrets spawned on the map may undergo an Upgrade, transforming into a different type of turret. This is configurable in the Spawning Ruleset.

更新: 2024年2月17日 @ 18時44分

Major Update - Updated Corrosion Mechanics
Corrosion is Now Split into Corrosion and Severe Corrosion
Every Stack of Corrosion received increments towards being Afflicted with Severe Corrosion.

Damage Typing for Corrosion is Split into two types, AHWRequiemCorrosion, AHWSevereRequiemCorrosion, for better mod<>mod compatibility, and to allow effects to block Corrosion without blocking damage from Requiem Weaponry.

Major New Feature - Classic LW-Style Pod Leaders System

When Requiem Enemies Spawn as a Pod Leader, if the Force Level Threshold is met, a die is rolled to upgrade them into a more powerful higher tier version of the unit. This can be disabled in The Requiem Legion Spawning Ruleset.