XCOM 2
A Requiem For Man: The Requiem Legion
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Mis à jour le : 26 mars 2024 à 21h42

Small patch for a Mod <> Mod Issue with Turret AI

Mis à jour le : 23 mars 2024 à 12h27

Requiem Corrosion Armor Shred Reduced

A couple of Bugfixes

Mis à jour le : 11 mars 2024 à 9h12

Added two new second wave Options that make the game a bit easier.

Mis à jour le : 10 mars 2024 à 8h26

Magna's Supremacy, Legion's Dominance, and Close Quarters Combatant can no longer trigger on the Requiem Unit's own turn. This means that trying to Bladestorm is a bit less suicidal.

Mis à jour le : 6 mars 2024 à 23h55

Bugfix for a few visual bugs, a couple small AI tweaks

Mis à jour le : 29 févr. 2024 à 15h40

Bugfix for Easy Mode - Fixed Legion's Dominance triggering on Taipans when it should not.

Mis à jour le : 27 févr. 2024 à 11h32

A couple of minor bugfixes

Mis à jour le : 24 févr. 2024 à 21h03

Bugfixes for Easy Mode

Mis à jour le : 24 févr. 2024 à 17h02

A couple bugfixes, code improvements, and some new content!

Tier 2 and higher ADVENT Turrets spawned on the map may undergo an Upgrade, transforming into a different type of turret. This is configurable in the Spawning Ruleset.

Mis à jour le : 17 févr. 2024 à 18h44

Major Update - Updated Corrosion Mechanics
Corrosion is Now Split into Corrosion and Severe Corrosion
Every Stack of Corrosion received increments towards being Afflicted with Severe Corrosion.

Damage Typing for Corrosion is Split into two types, AHWRequiemCorrosion, AHWSevereRequiemCorrosion, for better mod<>mod compatibility, and to allow effects to block Corrosion without blocking damage from Requiem Weaponry.

Major New Feature - Classic LW-Style Pod Leaders System

When Requiem Enemies Spawn as a Pod Leader, if the Force Level Threshold is met, a die is rolled to upgrade them into a more powerful higher tier version of the unit. This can be disabled in The Requiem Legion Spawning Ruleset.