XCOM 2
A Requiem For Man: The Requiem Legion
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Actualización: 26 MAR 2024 a las 9:42 p. m.

Small patch for a Mod <> Mod Issue with Turret AI

Actualización: 23 MAR 2024 a las 12:27 p. m.

Requiem Corrosion Armor Shred Reduced

A couple of Bugfixes

Actualización: 11 MAR 2024 a las 9:12 a. m.

Added two new second wave Options that make the game a bit easier.

Actualización: 10 MAR 2024 a las 8:26 a. m.

Magna's Supremacy, Legion's Dominance, and Close Quarters Combatant can no longer trigger on the Requiem Unit's own turn. This means that trying to Bladestorm is a bit less suicidal.

Actualización: 6 MAR 2024 a las 11:55 p. m.

Bugfix for a few visual bugs, a couple small AI tweaks

Actualización: 29 FEB 2024 a las 3:40 p. m.

Bugfix for Easy Mode - Fixed Legion's Dominance triggering on Taipans when it should not.

Actualización: 27 FEB 2024 a las 11:32 a. m.

A couple of minor bugfixes

Actualización: 24 FEB 2024 a las 9:03 p. m.

Bugfixes for Easy Mode

Actualización: 24 FEB 2024 a las 5:02 p. m.

A couple bugfixes, code improvements, and some new content!

Tier 2 and higher ADVENT Turrets spawned on the map may undergo an Upgrade, transforming into a different type of turret. This is configurable in the Spawning Ruleset.

Actualización: 17 FEB 2024 a las 6:44 p. m.

Major Update - Updated Corrosion Mechanics
Corrosion is Now Split into Corrosion and Severe Corrosion
Every Stack of Corrosion received increments towards being Afflicted with Severe Corrosion.

Damage Typing for Corrosion is Split into two types, AHWRequiemCorrosion, AHWSevereRequiemCorrosion, for better mod<>mod compatibility, and to allow effects to block Corrosion without blocking damage from Requiem Weaponry.

Major New Feature - Classic LW-Style Pod Leaders System

When Requiem Enemies Spawn as a Pod Leader, if the Force Level Threshold is met, a die is rolled to upgrade them into a more powerful higher tier version of the unit. This can be disabled in The Requiem Legion Spawning Ruleset.