XCOM 2
A Requiem For Man: The Requiem Legion
Wyświetlanie 191-200 z 323 pozycji
< 1 ... 18  19  20  21  22 ... 33 >
Aktualizacja: 26 marca 2024 o godz. 21:42

Small patch for a Mod <> Mod Issue with Turret AI

Aktualizacja: 23 marca 2024 o godz. 12:27

Requiem Corrosion Armor Shred Reduced

A couple of Bugfixes

Aktualizacja: 11 marca 2024 o godz. 9:12

Added two new second wave Options that make the game a bit easier.

Aktualizacja: 10 marca 2024 o godz. 8:26

Magna's Supremacy, Legion's Dominance, and Close Quarters Combatant can no longer trigger on the Requiem Unit's own turn. This means that trying to Bladestorm is a bit less suicidal.

Aktualizacja: 6 marca 2024 o godz. 23:55

Bugfix for a few visual bugs, a couple small AI tweaks

Aktualizacja: 29 lutego 2024 o godz. 15:40

Bugfix for Easy Mode - Fixed Legion's Dominance triggering on Taipans when it should not.

Aktualizacja: 27 lutego 2024 o godz. 11:32

A couple of minor bugfixes

Aktualizacja: 24 lutego 2024 o godz. 21:03

Bugfixes for Easy Mode

Aktualizacja: 24 lutego 2024 o godz. 17:02

A couple bugfixes, code improvements, and some new content!

Tier 2 and higher ADVENT Turrets spawned on the map may undergo an Upgrade, transforming into a different type of turret. This is configurable in the Spawning Ruleset.

Aktualizacja: 17 lutego 2024 o godz. 18:44

Major Update - Updated Corrosion Mechanics
Corrosion is Now Split into Corrosion and Severe Corrosion
Every Stack of Corrosion received increments towards being Afflicted with Severe Corrosion.

Damage Typing for Corrosion is Split into two types, AHWRequiemCorrosion, AHWSevereRequiemCorrosion, for better mod<>mod compatibility, and to allow effects to block Corrosion without blocking damage from Requiem Weaponry.

Major New Feature - Classic LW-Style Pod Leaders System

When Requiem Enemies Spawn as a Pod Leader, if the Force Level Threshold is met, a die is rolled to upgrade them into a more powerful higher tier version of the unit. This can be disabled in The Requiem Legion Spawning Ruleset.