Stellaris

Stellaris

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Update: 15 Jan, 2023 @ 5:50am

  • Adjust replacement matter disintegrators' ranges.
  • Advanced nanite technology gate for machine empires updated.
  • Fix missiles' accuracies.

Update: 5 Jan, 2023 @ 1:41am

  • Adjust damage of plasma cannons

Update: 8 Dec, 2022 @ 8:43am

  • Fix offensive/debuff auras using old percentages and, thus, being 100x more effective

Update: 4 Dec, 2022 @ 2:13pm

  • Update torpedoes' balance.
  • Update strikecraft and missiles' hp/armor/shield values.

Update: 3 Dec, 2022 @ 1:31pm

  • Fix missing damage-to-hull modifier for laser weapons.
  • Further adjustments to repair drones.
  • Fix cyclonic shields' regeneration being a bit more powerful than intended.

Update: 30 Nov, 2022 @ 2:24pm

- reupload - hopefully fixes weird issues with broken components

Update: 30 Nov, 2022 @ 9:31am

- Fix tech reverse-engineering scripted effect being unaware of changes to the crystalline weapons' subtree.

Update: 29 Nov, 2022 @ 8:15am

  • Update for Stellaris 3.6
  • Rebalance weapons and utility components for the new environment.
  • Advanced nanite components are now accessible to synthetically-ascended regular empires and machine-interfaced hive minds.
  • Crystal Shard Thrower is now a tier 2 tech.
  • Revamped crystalline X-slot weapon progression. Added new 'basic' crystalline X-slot weapon that can be researched as soon as spinal-mount battleship sections are unlocked.
  • 'Orbital Power Station' technology now also increases power production of starbase facilities.
  • Crystal farmers are now a bit less overproductive.

Update: 20 Sep, 2022 @ 9:35am

  • Update for Stellaris 3.5
  • Update economic plans
  • Add custom armor and shield components for the Automated Dreadnought (needs global ship designs overwrites to show up)

Update: 20 Aug, 2022 @ 5:55am

  • Fix Matter Annihilator tech cost