Stellaris

Stellaris

Extra Ship Components NEXT
Näytetään 51–60 / 85
< 1 ... 4  5  6  7  8  9 >
Päivitys: 8.12.2022 klo 8.43

  • Fix offensive/debuff auras using old percentages and, thus, being 100x more effective

Päivitys: 4.12.2022 klo 14.13

  • Update torpedoes' balance.
  • Update strikecraft and missiles' hp/armor/shield values.

Päivitys: 3.12.2022 klo 13.31

  • Fix missing damage-to-hull modifier for laser weapons.
  • Further adjustments to repair drones.
  • Fix cyclonic shields' regeneration being a bit more powerful than intended.

Päivitys: 30.11.2022 klo 14.24

- reupload - hopefully fixes weird issues with broken components

Päivitys: 30.11.2022 klo 9.31

- Fix tech reverse-engineering scripted effect being unaware of changes to the crystalline weapons' subtree.

Päivitys: 29.11.2022 klo 8.15

  • Update for Stellaris 3.6
  • Rebalance weapons and utility components for the new environment.
  • Advanced nanite components are now accessible to synthetically-ascended regular empires and machine-interfaced hive minds.
  • Crystal Shard Thrower is now a tier 2 tech.
  • Revamped crystalline X-slot weapon progression. Added new 'basic' crystalline X-slot weapon that can be researched as soon as spinal-mount battleship sections are unlocked.
  • 'Orbital Power Station' technology now also increases power production of starbase facilities.
  • Crystal farmers are now a bit less overproductive.

Päivitys: 20.9.2022 klo 9.35

  • Update for Stellaris 3.5
  • Update economic plans
  • Add custom armor and shield components for the Automated Dreadnought (needs global ship designs overwrites to show up)

Päivitys: 20.8.2022 klo 5.55

  • Fix Matter Annihilator tech cost

Päivitys: 20.7.2022 klo 11.31

  • Update description of the Mantle Mining Facility.
  • Add support for Wiirlak Additional Civics & Origins

Päivitys: 18.6.2022 klo 12.20

  • Corporate Dominion empires can now use Mercenary strikecraft as was intended.