Stellaris
Extra Ship Components NEXT
Показване на 51 — 60 от 86 постъпления
< 1 ... 4  5  6  7  8  9 >
Обновление: 5 ян. 2023 в 1:41

  • Adjust damage of plasma cannons

Обновление: 8 дек. 2022 в 8:43

  • Fix offensive/debuff auras using old percentages and, thus, being 100x more effective

Обновление: 4 дек. 2022 в 14:13

  • Update torpedoes' balance.
  • Update strikecraft and missiles' hp/armor/shield values.

Обновление: 3 дек. 2022 в 13:31

  • Fix missing damage-to-hull modifier for laser weapons.
  • Further adjustments to repair drones.
  • Fix cyclonic shields' regeneration being a bit more powerful than intended.

Обновление: 30 ноем. 2022 в 14:24

- reupload - hopefully fixes weird issues with broken components

Обновление: 30 ноем. 2022 в 9:31

- Fix tech reverse-engineering scripted effect being unaware of changes to the crystalline weapons' subtree.

Обновление: 29 ноем. 2022 в 8:15

  • Update for Stellaris 3.6
  • Rebalance weapons and utility components for the new environment.
  • Advanced nanite components are now accessible to synthetically-ascended regular empires and machine-interfaced hive minds.
  • Crystal Shard Thrower is now a tier 2 tech.
  • Revamped crystalline X-slot weapon progression. Added new 'basic' crystalline X-slot weapon that can be researched as soon as spinal-mount battleship sections are unlocked.
  • 'Orbital Power Station' technology now also increases power production of starbase facilities.
  • Crystal farmers are now a bit less overproductive.

Обновление: 20 септ. 2022 в 9:35

  • Update for Stellaris 3.5
  • Update economic plans
  • Add custom armor and shield components for the Automated Dreadnought (needs global ship designs overwrites to show up)

Обновление: 20 авг. 2022 в 5:55

  • Fix Matter Annihilator tech cost

Обновление: 20 юли 2022 в 11:31

  • Update description of the Mantle Mining Facility.
  • Add support for Wiirlak Additional Civics & Origins