Stellaris
Extra Ship Components NEXT
Показані результати 51–60 із 86
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Оновлено: 5 січ. 2023 о 1:41

  • Adjust damage of plasma cannons

Оновлено: 8 груд. 2022 о 8:43

  • Fix offensive/debuff auras using old percentages and, thus, being 100x more effective

Оновлено: 4 груд. 2022 о 14:13

  • Update torpedoes' balance.
  • Update strikecraft and missiles' hp/armor/shield values.

Оновлено: 3 груд. 2022 о 13:31

  • Fix missing damage-to-hull modifier for laser weapons.
  • Further adjustments to repair drones.
  • Fix cyclonic shields' regeneration being a bit more powerful than intended.

Оновлено: 30 листоп. 2022 о 14:24

- reupload - hopefully fixes weird issues with broken components

Оновлено: 30 листоп. 2022 о 9:31

- Fix tech reverse-engineering scripted effect being unaware of changes to the crystalline weapons' subtree.

Оновлено: 29 листоп. 2022 о 8:15

  • Update for Stellaris 3.6
  • Rebalance weapons and utility components for the new environment.
  • Advanced nanite components are now accessible to synthetically-ascended regular empires and machine-interfaced hive minds.
  • Crystal Shard Thrower is now a tier 2 tech.
  • Revamped crystalline X-slot weapon progression. Added new 'basic' crystalline X-slot weapon that can be researched as soon as spinal-mount battleship sections are unlocked.
  • 'Orbital Power Station' technology now also increases power production of starbase facilities.
  • Crystal farmers are now a bit less overproductive.

Оновлено: 20 верес. 2022 о 9:35

  • Update for Stellaris 3.5
  • Update economic plans
  • Add custom armor and shield components for the Automated Dreadnought (needs global ship designs overwrites to show up)

Оновлено: 20 серп. 2022 о 5:55

  • Fix Matter Annihilator tech cost

Оновлено: 20 лип. 2022 о 11:31

  • Update description of the Mantle Mining Facility.
  • Add support for Wiirlak Additional Civics & Origins