Stellaris
Extra Ship Components NEXT
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Atualização: 28 jan. 2023 às 7:09

Atualização: 15 jan. 2023 às 5:50

  • Adjust replacement matter disintegrators' ranges.
  • Advanced nanite technology gate for machine empires updated.
  • Fix missiles' accuracies.

Atualização: 5 jan. 2023 às 1:41

  • Adjust damage of plasma cannons

Atualização: 8 dez. 2022 às 8:43

  • Fix offensive/debuff auras using old percentages and, thus, being 100x more effective

Atualização: 4 dez. 2022 às 14:13

  • Update torpedoes' balance.
  • Update strikecraft and missiles' hp/armor/shield values.

Atualização: 3 dez. 2022 às 13:31

  • Fix missing damage-to-hull modifier for laser weapons.
  • Further adjustments to repair drones.
  • Fix cyclonic shields' regeneration being a bit more powerful than intended.

Atualização: 30 nov. 2022 às 14:24

- reupload - hopefully fixes weird issues with broken components

Atualização: 30 nov. 2022 às 9:31

- Fix tech reverse-engineering scripted effect being unaware of changes to the crystalline weapons' subtree.

Atualização: 29 nov. 2022 às 8:15

  • Update for Stellaris 3.6
  • Rebalance weapons and utility components for the new environment.
  • Advanced nanite components are now accessible to synthetically-ascended regular empires and machine-interfaced hive minds.
  • Crystal Shard Thrower is now a tier 2 tech.
  • Revamped crystalline X-slot weapon progression. Added new 'basic' crystalline X-slot weapon that can be researched as soon as spinal-mount battleship sections are unlocked.
  • 'Orbital Power Station' technology now also increases power production of starbase facilities.
  • Crystal farmers are now a bit less overproductive.

Atualização: 20 set. 2022 às 9:35

  • Update for Stellaris 3.5
  • Update economic plans
  • Add custom armor and shield components for the Automated Dreadnought (needs global ship designs overwrites to show up)