Stellaris
Extra Ship Components NEXT
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更新: 2022年12月8日 @ 8時43分

  • Fix offensive/debuff auras using old percentages and, thus, being 100x more effective

更新: 2022年12月4日 @ 14時13分

  • Update torpedoes' balance.
  • Update strikecraft and missiles' hp/armor/shield values.

更新: 2022年12月3日 @ 13時31分

  • Fix missing damage-to-hull modifier for laser weapons.
  • Further adjustments to repair drones.
  • Fix cyclonic shields' regeneration being a bit more powerful than intended.

更新: 2022年11月30日 @ 14時24分

- reupload - hopefully fixes weird issues with broken components

更新: 2022年11月30日 @ 9時31分

- Fix tech reverse-engineering scripted effect being unaware of changes to the crystalline weapons' subtree.

更新: 2022年11月29日 @ 8時15分

  • Update for Stellaris 3.6
  • Rebalance weapons and utility components for the new environment.
  • Advanced nanite components are now accessible to synthetically-ascended regular empires and machine-interfaced hive minds.
  • Crystal Shard Thrower is now a tier 2 tech.
  • Revamped crystalline X-slot weapon progression. Added new 'basic' crystalline X-slot weapon that can be researched as soon as spinal-mount battleship sections are unlocked.
  • 'Orbital Power Station' technology now also increases power production of starbase facilities.
  • Crystal farmers are now a bit less overproductive.

更新: 2022年9月20日 @ 9時35分

  • Update for Stellaris 3.5
  • Update economic plans
  • Add custom armor and shield components for the Automated Dreadnought (needs global ship designs overwrites to show up)

更新: 2022年8月20日 @ 5時55分

  • Fix Matter Annihilator tech cost

更新: 2022年7月20日 @ 11時31分

  • Update description of the Mantle Mining Facility.
  • Add support for Wiirlak Additional Civics & Origins

更新: 2022年6月18日 @ 12時20分

  • Corporate Dominion empires can now use Mercenary strikecraft as was intended.