Stellaris
Extra Ship Components NEXT
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Mis à jour le : 5 janv. 2023 à 1h41

  • Adjust damage of plasma cannons

Mis à jour le : 8 déc. 2022 à 8h43

  • Fix offensive/debuff auras using old percentages and, thus, being 100x more effective

Mis à jour le : 4 déc. 2022 à 14h13

  • Update torpedoes' balance.
  • Update strikecraft and missiles' hp/armor/shield values.

Mis à jour le : 3 déc. 2022 à 13h31

  • Fix missing damage-to-hull modifier for laser weapons.
  • Further adjustments to repair drones.
  • Fix cyclonic shields' regeneration being a bit more powerful than intended.

Mis à jour le : 30 nov. 2022 à 14h24

- reupload - hopefully fixes weird issues with broken components

Mis à jour le : 30 nov. 2022 à 9h31

- Fix tech reverse-engineering scripted effect being unaware of changes to the crystalline weapons' subtree.

Mis à jour le : 29 nov. 2022 à 8h15

  • Update for Stellaris 3.6
  • Rebalance weapons and utility components for the new environment.
  • Advanced nanite components are now accessible to synthetically-ascended regular empires and machine-interfaced hive minds.
  • Crystal Shard Thrower is now a tier 2 tech.
  • Revamped crystalline X-slot weapon progression. Added new 'basic' crystalline X-slot weapon that can be researched as soon as spinal-mount battleship sections are unlocked.
  • 'Orbital Power Station' technology now also increases power production of starbase facilities.
  • Crystal farmers are now a bit less overproductive.

Mis à jour le : 20 sept. 2022 à 9h35

  • Update for Stellaris 3.5
  • Update economic plans
  • Add custom armor and shield components for the Automated Dreadnought (needs global ship designs overwrites to show up)

Mis à jour le : 20 aout 2022 à 5h55

  • Fix Matter Annihilator tech cost

Mis à jour le : 20 juil. 2022 à 11h31

  • Update description of the Mantle Mining Facility.
  • Add support for Wiirlak Additional Civics & Origins