Stellaris
Extra Ship Components NEXT
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Mis à jour le : 8 juin à 5h58

  • Add bioship versions of tier 3 afterburners, repair drones, advanced auxiliary fire control and standardtized warheads.
  • Adjust technology prerequisites to allow empires using bioships access to repair drones technology.
  • Add bioship versions for vanilla tier 1 and tier 2 afterburners and auxiliary fire control.
  • Allow ESC titan auras for bioships.
  • Fix missing weapon tags.

Mis à jour le : 4 juin à 14h04

  • Add Tesla weapons for domesticated space fauna and bioships.
  • Add Nanite Thought Matrix computers for bioships.
  • Add Gigapredator Instincts Neural Implant 'computer' for bioships (Automated Dreadnought Protocols computer equivalent).
  • Fix AI having a wrong conditions on Reprocessing Plant technology weights.
  • Update resource costs for gravitic weapons.
  • Update resource costs for nanite weapons.
  • Fix some errors in localisation.

Mis à jour le : 1 juin à 2h37

  • Add tier 2 and 3 Extradimensional weapons for domesticated space fauna.
  • Add leviathan components for domesticated space fauna and bioships.
  • Add advanced Energy Syphons.
  • Allow construction of Stellar Energy Towers in generator zones.
  • Fix a bug with nanite weapon on-hit effects.
  • Update resource costs for missile weapons.
  • Update resource costs for strikecrafts.

Mis à jour le : 29 mai à 14h04

  • Add Wave-Motion Guns, Chrono-Vortex Cannons and Arc-en-Ciel Cannon for domesticated space fauna and bioship.
  • Add kinetic weapons for domesticated space fauna and bioship.
  • Add psionic torpedoes and strikecraft for domesticated space fauna, update resource costs for psionic components.
  • Update resource costs for sensors, thrusters, ftl dirves and combat computers.
  • Update resource costs for crystalline components.
  • Update resource costs for energy weapons.
  • Fix Stinger tier 4 swarmer missiles being assigned to wrong component set.

Mis à jour le : 25 mai à 2h57

  • Add point-defense weapons for domesticated space fauna and bioships.
  • Add tooltip to standard bioship armor componentss to show that they do possess some armor regeneration.
  • Update resource costs for archaeotech components.
  • Update resource costs for armors components.
  • Update resource costs for biological components.
  • Fix missions weapon_type_space_fauna tag for biological weapons for domesticated space fauna.
  • Fix a bug that caused archaeo PD weapons to be available for weaver bioships.
  • Fix a bug with L and XL nanite-augmented dragonscale armor for domesticated space fauna being allowed only for countries using bioships.

Mis à jour le : 21 mai à 10h27

  • Add missile weapons for domesticated space fauna and bioships.
  • Add amoeba strikecraft and scourge strikecraft for domesticated space fauna.
  • Adjust prerequisites for plasma missile technologies to account for the fact that bioship empires do not have access to regular missiles.
  • Adjust potentials of some missile and strikecraft technologies to ensure bioship empires have access only to technologies they can actually use.
  • Adjust reactor power outputs and re-do their inline_script (again).
  • Fix issues with some archaeotech component costs.
  • Fix pop count triggers.

Mis à jour le : 17 mai à 13h07

  • Add shielding armor components for domesticated space fauna and bioships.
  • Add archaeo components for domesticated space fauna and bioships.
  • Fix issues with some juggernaut reactors' cost.

Mis à jour le : 13 mai à 10h11

  • Fix strategic resources jobs. Again.
  • Update XL armors for bioships.
  • Change ai-weight code to generalized inline for armors.
  • Add shield components for domesticated space fauna and bioships.
  • Update list of shields that (don't) work with stealth to include domesticated space fauna and bioships versions.
  • Empires using bioships are (temporarily) allowed to research tier 4 and 5 reactor boosters even with NSC enabled.
  • Fix duplicated reactors for NSC strikecruisers, carriers and exploration ships.
  • Fix duplicate zero point and dark matter reactors for colossus.

Mis à jour le : 11 mai à 12h07

  • Enable advanced matter disintegrators, tiyanki beam cannons and voidspawn missiles for bioships.
  • Add vanilla and vanilla-adjacent ESC-tier energy weapons for domesticated space fauna and bioships.
  • Psionic weapons are now fully usable on bioships.
  • Add alternate graphics for psionic torpedoes and strikecraft for bioships.
  • Update component costs for bioship versions of biological, crystalline and psionic weapons.
  • Fix a bug with certain torpedo-sized weapons being available in the mauler G slot.
  • Enable most armors for domesticated space fauna and bioships.

Mis à jour le : 9 mai à 6h18

  • Try-fix jobs created by Central Research Bureau, Watcher of Eternity and Culture Nexus not being possible to fill in all cases.