Stellaris
Leader Traits: All Eligible Species Traits
Hiển thị 11-20 trong 28 mục
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Cập nhật: 12 Thg05, 2022 @ 12:03pm

3.0.0 Update for Stellaris version 3.4 "Cepheus" - use memory optimization feature for effects

Cập nhật: 9 Thg03, 2022 @ 7:26pm

2.4.0 Leaders from species with the "Numistic Administration" trait gain the "Merchant of Numa" leader trait

Cập nhật: 24 Thg02, 2022 @ 5:57pm

2.3.0 Mark as compatible for Stellaris 3.3 "Libra" - no script changes

Cập nhật: 19 Thg12, 2021 @ 5:18pm

2.2.1 Fix Clone Soldier bug that didn't take into account leader class

Cập nhật: 22 Thg11, 2021 @ 10:50pm

2.2.0 Mark as compatible for Stellaris 3.2 "Herbert" - no script changes

Cập nhật: 31 Thg10, 2021 @ 8:59pm

2.1.0 Be more automagical

  • Add events to adjust leader species-based traits when the game starts and also if the mod is added during gameplay
  • Allow Machine Units to keep Synthetic leader traits if Leader Traits: Synthetic Leader Traits for Machine Units is also installed

Cập nhật: 26 Thg09, 2021 @ 4:55pm

2.0.1 Fix issue where the Erudite leader trait was deleted from species that had a combo of Erudite plus one or more of Latent Psionic, Psionic, or Cybernetic when other species were modified

Cập nhật: 15 Thg09, 2021 @ 11:13pm

2.0.0 Add handling for Clone Army admiral traits

Cập nhật: 15 Thg09, 2021 @ 1:12pm

1.5.0 Mark as compatible for Stellaris 3.1.* "Lem" - no script changes

Cập nhật: 13 Thg09, 2021 @ 11:15am

1.4.1 Minor bugfixes

  • Existing leaders now get a once-per-trait, independent chance for gaining (latent) Psionic or Brainslugged (rather than excluding these traits)
  • Properly restrict trait changes to the exact species that was modified