Stellaris
Leader Traits: All Eligible Species Traits
กำลังแสดง 11-20 จาก 28 รายการ
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อัปเดต: 12 พ.ค. 2022 @ 12: 03pm

3.0.0 Update for Stellaris version 3.4 "Cepheus" - use memory optimization feature for effects

อัปเดต: 9 มี.ค. 2022 @ 7: 26pm

2.4.0 Leaders from species with the "Numistic Administration" trait gain the "Merchant of Numa" leader trait

อัปเดต: 24 ก.พ. 2022 @ 5: 57pm

2.3.0 Mark as compatible for Stellaris 3.3 "Libra" - no script changes

อัปเดต: 19 ธ.ค. 2021 @ 5: 18pm

2.2.1 Fix Clone Soldier bug that didn't take into account leader class

อัปเดต: 22 พ.ย. 2021 @ 10: 50pm

2.2.0 Mark as compatible for Stellaris 3.2 "Herbert" - no script changes

อัปเดต: 31 ต.ค. 2021 @ 8: 59pm

2.1.0 Be more automagical

  • Add events to adjust leader species-based traits when the game starts and also if the mod is added during gameplay
  • Allow Machine Units to keep Synthetic leader traits if Leader Traits: Synthetic Leader Traits for Machine Units is also installed

อัปเดต: 26 ก.ย. 2021 @ 4: 55pm

2.0.1 Fix issue where the Erudite leader trait was deleted from species that had a combo of Erudite plus one or more of Latent Psionic, Psionic, or Cybernetic when other species were modified

อัปเดต: 15 ก.ย. 2021 @ 11: 13pm

2.0.0 Add handling for Clone Army admiral traits

อัปเดต: 15 ก.ย. 2021 @ 1: 12pm

1.5.0 Mark as compatible for Stellaris 3.1.* "Lem" - no script changes

อัปเดต: 13 ก.ย. 2021 @ 11: 15am

1.4.1 Minor bugfixes

  • Existing leaders now get a once-per-trait, independent chance for gaining (latent) Psionic or Brainslugged (rather than excluding these traits)
  • Properly restrict trait changes to the exact species that was modified