Stellaris

Stellaris

Leader Traits: All Eligible Species Traits
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更新于:2022 年 5 月 12 日 下午 12:03

3.0.0 Update for Stellaris version 3.4 "Cepheus" - use memory optimization feature for effects

更新于:2022 年 3 月 9 日 下午 7:26

2.4.0 Leaders from species with the "Numistic Administration" trait gain the "Merchant of Numa" leader trait

更新于:2022 年 2 月 24 日 下午 5:57

2.3.0 Mark as compatible for Stellaris 3.3 "Libra" - no script changes

更新于:2021 年 12 月 19 日 下午 5:18

2.2.1 Fix Clone Soldier bug that didn't take into account leader class

更新于:2021 年 11 月 22 日 下午 10:50

2.2.0 Mark as compatible for Stellaris 3.2 "Herbert" - no script changes

更新于:2021 年 10 月 31 日 下午 8:59

2.1.0 Be more automagical

  • Add events to adjust leader species-based traits when the game starts and also if the mod is added during gameplay
  • Allow Machine Units to keep Synthetic leader traits if Leader Traits: Synthetic Leader Traits for Machine Units is also installed

更新于:2021 年 9 月 26 日 下午 4:55

2.0.1 Fix issue where the Erudite leader trait was deleted from species that had a combo of Erudite plus one or more of Latent Psionic, Psionic, or Cybernetic when other species were modified

更新于:2021 年 9 月 15 日 下午 11:13

2.0.0 Add handling for Clone Army admiral traits

更新于:2021 年 9 月 15 日 下午 1:12

1.5.0 Mark as compatible for Stellaris 3.1.* "Lem" - no script changes

更新于:2021 年 9 月 13 日 上午 11:15

1.4.1 Minor bugfixes

  • Existing leaders now get a once-per-trait, independent chance for gaining (latent) Psionic or Brainslugged (rather than excluding these traits)
  • Properly restrict trait changes to the exact species that was modified