Stellaris

Stellaris

Leader Traits: All Eligible Species Traits
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Update: 12 mei 2022 om 12:03

3.0.0 Update for Stellaris version 3.4 "Cepheus" - use memory optimization feature for effects

Update: 9 mrt 2022 om 19:26

2.4.0 Leaders from species with the "Numistic Administration" trait gain the "Merchant of Numa" leader trait

Update: 24 feb 2022 om 17:57

2.3.0 Mark as compatible for Stellaris 3.3 "Libra" - no script changes

Update: 19 dec 2021 om 17:18

2.2.1 Fix Clone Soldier bug that didn't take into account leader class

Update: 22 nov 2021 om 22:50

2.2.0 Mark as compatible for Stellaris 3.2 "Herbert" - no script changes

Update: 31 okt 2021 om 20:59

2.1.0 Be more automagical

  • Add events to adjust leader species-based traits when the game starts and also if the mod is added during gameplay
  • Allow Machine Units to keep Synthetic leader traits if Leader Traits: Synthetic Leader Traits for Machine Units is also installed

Update: 26 sep 2021 om 16:55

2.0.1 Fix issue where the Erudite leader trait was deleted from species that had a combo of Erudite plus one or more of Latent Psionic, Psionic, or Cybernetic when other species were modified

Update: 15 sep 2021 om 23:13

2.0.0 Add handling for Clone Army admiral traits

Update: 15 sep 2021 om 13:12

1.5.0 Mark as compatible for Stellaris 3.1.* "Lem" - no script changes

Update: 13 sep 2021 om 11:15

1.4.1 Minor bugfixes

  • Existing leaders now get a once-per-trait, independent chance for gaining (latent) Psionic or Brainslugged (rather than excluding these traits)
  • Properly restrict trait changes to the exact species that was modified