Stellaris
Leader Traits: All Eligible Species Traits
Mostrando 11-20 de 28 aportaciones
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Actualización: 12 MAY 2022 a las 12:03

3.0.0 Update for Stellaris version 3.4 "Cepheus" - use memory optimization feature for effects

Actualización: 9 MAR 2022 a las 19:26

2.4.0 Leaders from species with the "Numistic Administration" trait gain the "Merchant of Numa" leader trait

Actualización: 24 FEB 2022 a las 17:57

2.3.0 Mark as compatible for Stellaris 3.3 "Libra" - no script changes

Actualización: 19 DIC 2021 a las 17:18

2.2.1 Fix Clone Soldier bug that didn't take into account leader class

Actualización: 22 NOV 2021 a las 22:50

2.2.0 Mark as compatible for Stellaris 3.2 "Herbert" - no script changes

Actualización: 31 OCT 2021 a las 20:59

2.1.0 Be more automagical

  • Add events to adjust leader species-based traits when the game starts and also if the mod is added during gameplay
  • Allow Machine Units to keep Synthetic leader traits if Leader Traits: Synthetic Leader Traits for Machine Units is also installed

Actualización: 26 SEP 2021 a las 16:55

2.0.1 Fix issue where the Erudite leader trait was deleted from species that had a combo of Erudite plus one or more of Latent Psionic, Psionic, or Cybernetic when other species were modified

Actualización: 15 SEP 2021 a las 23:13

2.0.0 Add handling for Clone Army admiral traits

Actualización: 15 SEP 2021 a las 13:12

1.5.0 Mark as compatible for Stellaris 3.1.* "Lem" - no script changes

Actualización: 13 SEP 2021 a las 11:15

1.4.1 Minor bugfixes

  • Existing leaders now get a once-per-trait, independent chance for gaining (latent) Psionic or Brainslugged (rather than excluding these traits)
  • Properly restrict trait changes to the exact species that was modified